189 cards found
Dustwing Moth

Dustwing Moth {3}{R}

Creature - Insect
Flying
Amity — Whenever you attack with Dustwing Moth and exactly one other creature, Dustwing Moth deals 2 damage to any target.
2/2
  • Chikyu: Chaos Rains
Earthbreaker Dragon

Earthbreaker Dragon {2}{R}{R}

Creature - Dragon
Flying
Amity — Whenever you attack with Earthbreaker Dragon and exactly one other creature, Earthbreaker Dragon deals 1 damage to each of up to two target creatures without flying.
4/4
  • Chikyu: Chaos Rains
Electronegative Specialist

Electronegative Specialist {2}{W}{U}

Artifact Creature - Scout
Flash
Flying
When Electronegative Specialist enters, choose a number. You and creatures you control gain protection from mana values equal to the chosen number until end of turn.
3/3
  • Hyperpop
Ephara's Messenger

Ephara's Messenger {1}{W}

Enchantment Creature - Griffin
Flying, first strike, vigilance
Like their patron goddess, griffins protect the noble and true, allowing for just rulers to live long, prosperous lives.
1/2
  • Theros: Age of Trax
Eyes in the Sky

Eyes in the Sky {2}{U/B}{U/B}

Creature - Human Scout
Flying
Whenever a creature you control with flying deals combat damage to a player, you may pay {U/B}. If you paid {U}, draw a card. If you paid {B}, that player discards a card.
2/2
  • Cliques of Nylin
Eyes of the Bureau

Eyes of the Bureau {1}{W}{U}

Creature - Bird Scout
Flying, vigilance
If you would draw a card, you may exile a card from your graveyard instead. When you do, reveal cards from the top of your library until you reveal a card that shares a card type with the exiled card. Put that card into your hand, and the rest on the bottom in a random order.
2/2
  • Cliques of Nylin
Farrah P, Ascendant Looper

Farrah P, Ascendant Looper {2}{U}

Legendary Creature - Spirit
Flying
Whenever an artifact without a loop counter on it is put into your graveyard from the battlefield, return it to the battlefield with a loop counter on it.
{2}{U}: Remove a loop counter from target artifact.
2/2
  • Hyperpop 61 280
Flow Prodigy

Flow Prodigy {U}

Creature - Spirit
Flash
Flying
{VP}{VP}{VP}: Draw a card.
No matter the beef, he gets the last word.
1/1
  • Hyperpop
Flow Rider

Flow Rider {2}{U}

Creature - Human Wizard
Flying
Whenever you amp it up, draw a card, then discard a card.
“Practicing Aquemi keeps my soul centered and my flows one step ahead of the beat.”
—Vinette
1/4
  • Hyperpop
Fluttering Boughs

Fluttering Boughs

Land - Ruin
Flying
{T}: Add {C}.
Spellcharge 4
2/1
  • Awakening in Oldun
Fluttering Firefly

Fluttering Firefly {2}{R}

Creature - Insect
Flying
Amity — Whenever you attack with Fluttering Firefly and exactly one other creature, target creature you control gets +2/+0 until end of turn.
2/2
  • Chikyu: Chaos Rains
Fragile Soul

Fragile Soul {1}{W}{B}

Creature - Insect Spirit
Flying
If a source would deal 2 or more damage to Fragile Soul, prevent that damage.
The ghost persists against insurmountable odds, but falters in the face of simple reality.
3/1
  • Chikyu: Chaos Rains
Frequency Faeries

Frequency Faeries {1}{U}

Creature - Faerie
Flying
{VP}{VP}{VP}: Frequency Faeries gets +2/-2 until end of turn.
No two faerie wingbeats sing the same song.
1/3
  • Hyperpop
Genetics Prodigy

Genetics Prodigy {3}{W}{U}

Creature - Insect Artificer
Genetics Prodigy enters with a +1/+1 counter, a flying counter, and a vigilance counter on it.
Whenever Genetics Prodigy attacks, you may remove a counter from it. If you do, draw a card.
2/2
  • Cliques of Nylin
Genome Project

Genome Project {G}{W}{U}

Enchantment
Whenever a creature you control enters, teach it flying if a creature you control has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
  • Cliques of Nylin
Genotype Splicer

Genotype Splicer {1}{W}

Creature - Human Artificer Mutant
At the beginning of combat on your turn, you may pay {X}. When you do, choose up to X. Each mode must have different targets.
• Teach target creature flying.
• Teach target creature lifelink.
• Teach target creature vigilance.
2/1
  • Cliques of Nylin
Gi-Gecha, Tide of Victory

Gi-Gecha, Tide of Victory {G}{U}{R}

Legendary Artifact - Vehicle
Whenever you cast an instant or sorcery spell, put a counter on Gi-Gecha, Tide of Victory from among flying, vigilance, trample, and +1/+1 that it doesn't have on it.
As long as Gi-Gecha has four or more counters on it, it has hexproof and is an artifact creature.
Crew 3
4/4
  • Cybaros
Glitch, Chaos Redeemed

Glitch, Chaos Redeemed {2}{VP}{VP}{VP}

Legendary Planeswalker - Glitch
Glitch, Chaos Redeemed is all colors.
[+2]: Up to one target creature has base power and toughness 5/5 until your next turn. Whenever it deals combat damage to a player this turn, draw a card.
[–3]: Create three 1/1 white Elemental Bird creature tokens with flying. Scry 3.
[–10]: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Draw ten cards.
Loyalty:
4
  • Hyperpop
Globecapture Drones

Globecapture Drones {3}{U}

Artifact Creature - Drone
Flash
Flying
MMZ drones hover cloaked and silent, prepared to grant fifteen cycles of fame to anyone fortunate or unfortunate enough to awaken them.
3/2
  • Hyperpop
Grasp of the Yeti

Grasp of the Yeti {3}{G}

Enchantment - Aura
Enchant creature
When Grasp of the Yeti enters, you may destroy target creature with flying, artifact, or enchantment.
Enchanted creature gets +3/+3.
Yetis hunt mountain birds, though sometimes they grab more than just birds in their claws.
  • Awakening in Oldun
Gravity Gauntlets

Gravity Gauntlets {4}

Artifact - Equipment
At the beginning of combat on your turn, put a +1/+1 counter on equipped creature.
Equipped creature has flying as long as it has two or more +1/+1 counters on it.
Equipped creature has double strike as long as it has four or more +1/+1 counters on it.
Equip {2}
  • Cybaros
Hardlight Projector

Hardlight Projector {4}{W}

Creature - Angel
Flying, vigilance
Whenever you amp it up, scry 2.
They bless only the tightest beats.
3/3
  • Hyperpop
Haubay's Familiar

Haubay's Familiar {1}{U}

Creature - Bird
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Haubay's Familiar.
2/1
  • Theros: Age of Trax
Herald of Drizzles

Herald of Drizzles {2}{U}

Creature - Bird
Flying
When Herald of Drizzles enters, it acclimates.
The birds spend days out at sea, only coming to land to bring rainstorms with them.
1/2
  • Chikyu: Chaos Rains
Higana, Dragonscribe

Higana, Dragonscribe {1}{G}{U}{R}

Legendary Creature - Human Ranger
Amity — Whenever you attack with Higana and exactly one other creature, create a 3/3 green, blue, and red Dragon creature token. If the other attacking creature was a Dragon, the token has flying. If it also had flying, the token has vigilance. If it also had vigilance, the token has double strike.
{1}{W}: Create Shigana, a legendary 2/2 white Beast creature token with haste.
3/3
  • Chikyu: Chaos Rains