Flying Amity — Whenever you attack with Earthbreaker Dragon and exactly one other creature, Earthbreaker Dragon deals 1 damage to each of up to two target creatures without flying.
Flash Flying When Electronegative Specialist enters, choose a number. You and creatures you control gain protection from mana values equal to the chosen number until end of turn.
Flying Whenever a creature you control with flying deals combat damage to a player, you may pay {U/B}. If you paid {U}, draw a card. If you paid {B}, that player discards a card.
Flying, vigilance If you would draw a card, you may exile a card from your graveyard instead. When you do, reveal cards from the top of your library until you reveal a card that shares a card type with the exiled card. Put that card into your hand, and the rest on the bottom in a random order.
Flying Whenever an artifact without a loop counter on it is put into your graveyard from the battlefield, return it to the battlefield with a loop counter on it. {2}{U}: Remove a loop counter from target artifact.
Genetics Prodigy enters with a +1/+1 counter, a flying counter, and a vigilance counter on it. Whenever Genetics Prodigy attacks, you may remove a counter from it. If you do, draw a card.
Whenever a creature you control enters, teach it flying if a creature you control has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
At the beginning of combat on your turn, you may pay {X}. When you do, choose up to X. Each mode must have different targets. • Teach target creature flying. • Teach target creature lifelink. • Teach target creature vigilance.
Whenever you cast an instant or sorcery spell, put a counter on Gi-Gecha, Tide of Victory from among flying, vigilance, trample, and +1/+1 that it doesn't have on it. As long as Gi-Gecha has four or more counters on it, it has hexproof and is an artifact creature. Crew 3
Glitch, Chaos Redeemed is all colors. [+2]: Up to one target creature has base power and toughness 5/5 until your next turn. Whenever it deals combat damage to a player this turn, draw a card. [–3]: Create three 1/1 white Elemental Bird creature tokens with flying. Scry 3. [–10]: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Draw ten cards.
At the beginning of combat on your turn, put a +1/+1 counter on equipped creature. Equipped creature has flying as long as it has two or more +1/+1 counters on it. Equipped creature has double strike as long as it has four or more +1/+1 counters on it. Equip {2}
Amity — Whenever you attack with Higana and exactly one other creature, create a 3/3 green, blue, and red Dragon creature token. If the other attacking creature was a Dragon, the token has flying. If it also had flying, the token has vigilance. If it also had vigilance, the token has double strike. {1}{W}: Create Shigana, a legendary 2/2 white Beast creature token with haste.