Trample, haste Revolt — At the beginning of your end step, sacrifice Bloodfrenzied Vanguard unless another permanent you controlled left the battlefield this turn.
In his last hours, he was more alive than ever before.
You may cast this spell by paying {1}{R}{R} and exiling X cards with flashback from your graveyard rather than paying its mana cost. Bring Down the Sky deals X damage to each creature and each planeswalker.
{1}{W}{W}, Exile Bring the House Down from your hand: At the beginning of your next upkeep, you may cast Bring the House Down from exile without paying its mana cost. Activate only as a sorcery. Destroy all creatures.
Counter all other spells. Exile up to one spell countered this way instead of putting it into its owner's graveyard. You may cast that spell for as long as it remains exiled, and mana of any type can be spent to cast it.
Take an extra turn after this one. Put Captivating Dreams on the bottom of your library. If Captivating Dreams would be put into a graveyard from anywhere, exile it instead.
“A millennium ago, I dreamed of long dead dragons who promised me greatness.” —Lichlord Arcet
Wander {2}{W}{W} [–1]: Create your choice of a 1/1 white Bird creature token with flying or a 2/2 black Cat creature token. [–2]: If a permanent entering the battlefield under your control this turn causes an ability of a permanent you control to trigger, that ability triggers an additional time. [–3]: Put a +1/+1 counter on each creature you control.
Each player can't cast more than one spell or activate more than one activated ability that isn't a mana ability each turn.
Cecile looked down at the throng in the Bastion courtyard, expressionless. She was silent until the statue was finally toppled and fell. “Bar the exits. End it.”
At the beginning of your end step, for each opponent with an even number of cards in hand, they lose 3 life and you gain 3 life. [+1]: Target player draws a card and loses 1 life. [–4]: Target opponent exiles one or more cards from their hand. Then you may have that player exchange their hand and the exiled cards.
Vigilance Whenever Cerys attacks, you may return a nontoken permanent you control to its owner's hand. If you do, create two 1/1 red Soldier creature tokens that are tapped and attacking.
“We're all willing to give our lives to free this world from the tyranny of unlife.”
First strike When Chosen of Heliod enters the battlefield, bless target creature. {4}{W}{W}: Bless target creature you control. Activate only as a sorcery.
Choose one. If this spell's flashback cost was paid, instead choose three and you may choose the same mode more than once. • Destroy target artifact. • This spell deals 3 damage to any target. • You may discard one or more cards. If you do, draw that many cards plus one. Flashback {7}{R}{R}
Choose one. If this spell's flashback cost was paid, instead choose three and you may choose the same mode more than once. • Draw a card, then you may put a permanent card from your hand onto the battlefield. • You gain 1 life for each permanent you control. • Destroy target noncreature permanent. Flashback {7}{G}{G}
Choose one. If this spell's flashback cost was paid, instead choose three and you may choose the same mode more than once. • Create three 1/1 white Human creature tokens. • Put a +1/+1 counter on each creature you control. • Exile target nonland permanent until you control no creatures. Flashback {6}{W}{W}
Choose one. If this spell's flashback cost was paid, instead choose three and you may choose the same mode more than once. • All creatures get -3/-3 until end of turn. • Target player sacrifices a creature and a planeswalker. • Target player discards two cards, then exiles their graveyard. Flashback {7}{B}{B}
Choose one. If this spell's flashback cost was paid, instead choose three and you may choose the same mode more than once. • Draw two cards. • Create a token that's a copy of target artifact or creature you control. • Target player mills seven cards. Flashback {6}{U}{U}
Choose a color. Exile all permanents of the chosen color. Until the end of your next turn, if you would add {C}, instead add {C} and one mana of the chosen color.
“This new Leystone will be a beacon for the Vukoroq, no longer at the mercy of magic.” —Xiv
Colossal Tarasque can't be blocked by creatures with power 2 or less. {2}, Discard Colossal Tarasque: Search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.
Enchant creature Whenever enchanted creature deals combat damage to a player or planeswalker, you may sacrifice it. If you do, untap all creatures you control and after this phase, there is an additional combat phase.