High Teqien enters tapped unless you control a basic non-Island land. {T}: Add {U}. {2}{U}, {T}, Sacrifice High Teqien: Gain control of target land. Its owner may search their library for a basic land card, put it onto the battlefield, then shuffle.
Hundred-Handed Pillars enters tapped. {T}: Add {W} or {U}. {7}{W/U}: Hundred-Handed Pillars becomes a 4/6 white and blue Giant creature with vigilance until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to white and blue. Activate only once each turn.
Hyperloop Obelisk enters tapped. {T}: Add {U}, {B}, or {R}. {VP}{VP}{VP}{VP}, Discard Hyperloop Obelisk: Untap target creature. It gets +4/+4 until end of turn.
Magdalena Bay enters tapped. {T}: Add {G}, {W}, or {U}. {VP}{VP}{VP}{VP}, Discard Magdalena Bay: Target creature gets +3/+3 and gains menace until end of turn.
Miasmic Cove enters tapped. {T}: Add {B} or {G}. {4}{B/G}: Miasmic Cove becomes a 2/3 black and green Snake creature with deathtouch until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to black and green. Activate only once each turn.
Mirrormeld Spire has all abilities of land cards integrated onto permanents you control. {T}: Add {C}. {C}, {T}: Integrate the top card of target player's library.
Nascent Lightvein enters tapped. As Nascent Lightvein enters, choose a color. Then if you control three permanents that could each produce a different color of mana, untap it. {T}: Add one mana of the chosen color.
Neo Stehlia enters tapped unless you control a basic non-Plains land. {T}: Add {W}. {2}{W}, {T}: Choose a creature type. Creatures you control of the chosen type get +1/+0 until end of turn.
Nessian Woods enters tapped. {T}: Add {R} or {G}. {6}{R/G}: Nessian Woods becomes a 5/4 red and green Dryad creature with trample until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to red and green. Activate only once each turn.