1644 cards found
Aphonai's Reveler

Aphonai's Reveler {B}

Creature - Satyr Zombie
Menace
Whenever Aphonai's Reveler attacks, defending player mills two cards. Then if that player has eight or more cards in their graveyard, Aphonai's Reveler gets +2/+1 and gains lifelink until end of turn.
1/2
  • Theros: Age of Trax
Apprentice of the Forge-God

Apprentice of the Forge-God {2}{R}{R}

Creature - Giant Artificer
Favored
Whenever your Champion deals combat damage to a player, create that many Treasure tokens.
4/4
  • Theros: Age of Trax
Aqueous Drake

Aqueous Drake {3}{U}

Creature - Drake
Flying
Whenever Aqueous Drake deals combat damage to a player, scry 1.
The seas of Cybaros yield an unnatural turbulence near the surface, driving fauna either far below or high above.
3/2
  • Cybaros
Arachnid Ambush

Arachnid Ambush {1}{G}

Instant
Put a deathtouch counter on target creature you control. Untap that creature. It gains hexproof, reach and indestructible until end of turn.
Contrary to popular belief, the tarantella dance isn't practiced to cure the effects of a spider bite, but to harness its power.
  • Duelists of Vereaux
Arasta's Burden

Arasta's Burden {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has reach.
As Nylea saw her friend's transformed face, she recoiled in fear. Arasta fled, cursing the gods for her misfortune. Phenax's laughter could be heard from Nyx.
  • Theros: Age of Trax
Arasta's Handmaiden

Arasta's Handmaiden {2}{G}{G}{G}

Enchantment Creature - Spider
Reach
If a creature you control would deal combat damage to a permanent or player, you may have it deal damage equal to your devotion to green instead.
3/5
  • Theros: Age of Trax
Archaic Obelisk

Archaic Obelisk {2}

Artifact
Archaic Obelisk enters with a charge counter on it.
{T}: Mill two cards, then you may remove a charge counter from Archaic Obelisk. If you do, return a card milled this way to your hand.
  • Cybaros
Archaic Straggler

Archaic Straggler {B}

Artifact - Ruin
Menace
Spellcharge 3
You may cast Archaic Straggler from your graveyard if you've spent at least three mana to cast spells this turn.
2/1
  • Awakening in Oldun
Archon of Condemnation
Confine to Eternity

Archon of Condemnation {3}{W}{B}

Creature - Archon
Flying
When Archon of Condemnation enters, you may bless target creature.
At the beginning of your upkeep, you may sacrifice a creature. If you do, bless target creature.
4/4
Card has other part: Confine to Eternity
  • Theros: Age of Trax
Archon of Glorious Light

Archon of Glorious Light {W}{W}{W}

Creature - Archon
Flying, vigilance, lifelink
“WORRY NOT, CHAMPION. YOUR CRIES TO AGNOMAKHOS WILL NOT GO UNHEARD!”
3/3
  • Theros: Age of Trax
Archon of the Legion

Archon of the Legion {3}{W}{W}

Creature - Archon
Flying
Favored
Whenever your Champion attacks, create a 0/0 white Army creature token, then put a +1/+1 counter on each Army you control.
3/3
  • Theros: Age of Trax
Ardent Voter

Ardent Voter {2}{R}

Creature - Human Citizen
Menace
When Ardent Voter enters, make a pledge.
3/1
  • Cliques of Nylin
Ardor, Forefront of Freedom

Ardor, Forefront of Freedom {2}{R}{R}

Legendary Creature - Human Soldier
Menace
Creature tokens you control get +1/+1, have haste, and must attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Soldier creature token.
3/3
  • Cybaros
Arduous Miners

Arduous Miners {1}{B}

Creature - Human Scout
When Arduous Miners enters, you may have all players discard a card.
Whenever one or more cards leave your graveyard, create a tapped Treasure token.
1/1
  • Awakening in Oldun
Arena Champion

Arena Champion {2}{R}

Creature - Human Warrior
Trample
Whenever Arena Champion attacks, create a Weapon token, then attach it to an attacking creature you control.
2/2
  • Theros: Age of Trax
Aristocracy
Meeting of the Elites

Aristocracy

Legendary Enchantment
(Color indicator: Aristocracy is black and red)
At the beginning of your upkeep, exile the top card of your library.
You may play cards exiled with Aristocracy as long as you've sacrificed a nonland permanent this turn.
Card has other part: Meeting of the Elites
  • Cliques of Nylin
Armed Uprising

Armed Uprising {3}{G}

Sorcery
Distribute a trample counter, a vigilance counter, a reach counter, and a deathtouch counter among any number of creatures you control. Then draw a card for each creature you control with one or more counters on it.
  • Duelists of Vereaux
Army Reserves

Army Reserves {X}{W}{W}

Creature - Human Soldier
Army Reserves enters with X +1/+1 counters and a defender counter on it.
{1}: Move a counter from Army Reserves onto another target creature. Activate only as a sorcery.
Krint's military influence extends far beyond just the Hazakh.
2/2
  • Cliques of Nylin
Arrogant Cabalist

Arrogant Cabalist {2}{B}{B}

Creature - Vampire Noble Knight
Menace
When Arrogant Cabalist enters, if you control another Noble, each opponent loses 3 life and you gain 3 life.
“We own this city — and you.”
4/3
  • Duelists of Vereaux
Arsenal Mentor

Arsenal Mentor {4}{B}

Creature - Human Soldier
Flying
Whenever Arsenal Mentor attacks, teach target attacking creature with lesser power flying.
3/3
  • Cliques of Nylin
Artificial Unlife

Artificial Unlife {2}{B}

Instant
Target creature gets -3/-3 until end of turn. When that creature dies this turn, create a 1/1 colorless Cyborg artifact creature token.
“Now it's our turn to pass judgment.”
  • Cybaros
Artisan's Studio

Artisan's Studio {G/U}

Artifact
Spells you cast from anywhere other than your hand can't be countered.
{1}{G/U}, {T}: Put a +1/+1 counter on target creature that doesn't have a +1/+1 counter on it. Activate only as a sorcery.
As the world evolves, so too does beauty.
  • Cybaros
Artistic Evolution

Artistic Evolution {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If that card doesn't share a name with any lands you control, you gain 2 life.
“Whoever or whatever is involved in my creations is no one's business but my own.”
—Sashanki
  • Hyperpop
Artur's Tightening Vice

Artur's Tightening Vice {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a white Peasant with base power and toughness 1/1 named Penitent Prisoner.
When enchanted creature leaves the battlefield, you may draw a card.
  • Duelists of Vereaux
Ascend to Power
Omnipotence

Ascend to Power {2}{B}

Enchantment - Policy
When Ascend to Power enters, you may sacrifice a creature, discard a card, or pay 3 life. If you do, draw two cards.
You've sacrificed a nonland permanent this turn.
You've discarded a card this turn.
You've lost life this turn.
Card has other part: Omnipotence
  • Cliques of Nylin