1617 cards found
Archaic Straggler

Archaic Straggler {B}

Artifact - Ruin
Menace
Spellcharge 3
You may cast Archaic Straggler from your graveyard if you've spent at least three mana to cast spells this turn.
2/1
  • Awakening in Oldun
Archon of Condemnation
Confine to Eternity

Archon of Condemnation {3}{W}{B}

Creature - Archon
Flying
When Archon of Condemnation enters, you may bless target creature.
At the beginning of your upkeep, you may sacrifice a creature. If you do, bless target creature.
4/4
Card has other part: Confine to Eternity
  • Theros: Age of Trax
Archon of Glorious Light

Archon of Glorious Light {W}{W}{W}

Creature - Archon
Flying, vigilance, lifelink
“WORRY NOT, CHAMPION. YOUR CRIES TO AGNOMAKHOS WILL NOT GO UNHEARD!”
3/3
  • Theros: Age of Trax
Archon of the Legion

Archon of the Legion {3}{W}{W}

Creature - Archon
Flying
Favored
Whenever your Champion attacks, create a 0/0 white Army creature token, then put a +1/+1 counter on each Army you control.
3/3
  • Theros: Age of Trax
Ardent Voter

Ardent Voter {2}{R}

Creature - Human Citizen
Menace
When Ardent Voter enters, make a pledge.
3/1
  • Cliques of Nylin
Arduous Miners

Arduous Miners {1}{B}

Creature - Human Scout
When Arduous Miners enters, you may have all players discard a card.
Whenever one or more cards leave your graveyard, create a tapped Treasure token.
1/1
  • Awakening in Oldun
Arena Champion

Arena Champion {2}{R}

Creature - Human Warrior
Trample
Whenever Arena Champion attacks, create a Weapon token, then attach it to an attacking creature you control.
2/2
  • Theros: Age of Trax
Aristocracy
Meeting of the Elites

Aristocracy

Legendary Enchantment
(Color indicator: Aristocracy is black and red)
At the beginning of your upkeep, exile the top card of your library.
You may play cards exiled with Aristocracy as long as you've sacrificed a nonland permanent this turn.
Card has other part: Meeting of the Elites
  • Cliques of Nylin
Armored Raptor

Armored Raptor {4}{W}

Creature - Bird
Flying
When Armored Raptor enters, if you control an artifact, draw a card.
“The armored birds live around the area's volcanoes fearlessly, always on the hunt for shiny things people have dropped in the ashes.”
—Trainee Karina Oblay, field notes
3/3
  • Chikyu: Chaos Rains
Army Reserves

Army Reserves {X}{W}{W}

Creature - Human Soldier
Army Reserves enters with X +1/+1 counters and a defender counter on it.
{1}: Move a counter from Army Reserves onto another target creature. Activate only as a sorcery.
Krint's military influence extends far beyond just the Hazakh.
2/2
  • Cliques of Nylin
Aroma Spinner

Aroma Spinner {2}{G}

Creature - Plant
Reach
At the beginning of your upkeep, create a Berry token. You may attach it to Aroma Spinner.
3/2
  • Chikyu: Chaos Rains
Arsenal Mentor

Arsenal Mentor {4}{B}

Creature - Human Soldier
Flying
Whenever Arsenal Mentor attacks, teach target attacking creature with lesser power flying.
3/3
  • Cliques of Nylin
Artificial Unlife

Artificial Unlife {2}{B}

Instant
Target creature gets -3/-3 until end of turn. When that creature dies this turn, create a 1/1 colorless Cyborg artifact creature token.
“Now it's our turn to pass judgment.”
  • Cybaros
Artisan's Studio

Artisan's Studio {G/U}

Artifact
Spells you cast from anywhere other than your hand can't be countered.
{1}{G/U}, {T}: Put a +1/+1 counter on target creature that doesn't have a +1/+1 counter on it. Activate only as a sorcery.
As the world evolves, so too does beauty.
  • Cybaros
Artistic Evolution

Artistic Evolution {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If that card doesn't share a name with any lands you control, you gain 2 life.
“Whoever or whatever is involved in my creations is no one's business but my own.”
—Sashanki
  • Hyperpop
Ascend to Power
Omnipotence

Ascend to Power {2}{B}

Enchantment - Policy
When Ascend to Power enters, you may sacrifice a creature, discard a card, or pay 3 life. If you do, draw two cards.
You've sacrificed a nonland permanent this turn.
You've discarded a card this turn.
You've lost life this turn.
Card has other part: Omnipotence
  • Cliques of Nylin
Ascended Seer

Ascended Seer {W}

Creature - Human Cleric Advisor
Whenever Ascended Seer attacks, it gets +1/+0 until end of turn unless defending player pays {1}.
“Do you wish to see the light as I do?”
1/2
  • Cybaros
Ashlands Phoenix

Ashlands Phoenix {2}{R}{R}

Enchantment Creature - Phoenix
Flying, haste
Whenever you cast a spell that targets a creature you control, you may return Ashlands Phoenix from your graveyard to your hand.
Once a fertile land, the Ashlands are a reminder of the power of gods and dragons.
3/2
  • Theros: Age of Trax
Askir's Blackguard

Askir's Blackguard {1}{B}

Creature - Human Knight
As an additional cost to cast artifact spells, you may pay {2}. When you do, each opponent sacrifices an untapped creature.
“Fight back, or die a coward!”
3/1
  • Awakening in Oldun
Askir's Rearguard

Askir's Rearguard {2}{U}

Creature - Human Soldier
When Askir's Rearguard enters, if a creature you control dealt combat damage to a player this turn, draw a card.
Wander {1}{U}
1/3
  • Awakening in Oldun
Askir's Vanguard

Askir's Vanguard {4}{B}

Creature - Human Warrior
Menace
Whenever you cast an artifact spell, each opponent loses 2 life.
“The myth is real. My lord knows where the secret cave is, and we're marching there. We are too important to fail now.”
4/4
  • Awakening in Oldun
Askir, the Defiler

Askir, the Defiler {3}{B}{B}

Legendary Creature - Human Shaman
Menace
When Askir enters, each opponent loses life equal to the amount of life they've lost this turn.
Wander—{1}{B}{B}, Pay 4 life.
4/5
  • Awakening in Oldun
Aspect of the End

Aspect of the End {B}{B}

Artifact - Ruin
Deathtouch
If an opponent would lose life, they lose that much life plus 1 instead.
Spellcharge 3
2/2
  • Awakening in Oldun
Aspirant's Bane

Aspirant's Bane {5}{R}{R}

Creature - Yeti
This spell can't be countered.
Haste
Whenever an opponent casts a spell during your turn or spends at least five mana to cast a spell, Aspirant's Bane deals 5 damage to that player.
7/7
  • Awakening in Oldun
Aspirant's Hookrope

Aspirant's Hookrope {1}

Artifact - Equipment
Equipped creature gets +2/+0 and has reach.
Whenever a creature you control enters, if it wandered, you may attach Aspirant's Hookrope to it.
Equip {2}
  • Awakening in Oldun