1330 cards found
Ardent Voter

Ardent Voter {2}{R}

Creature - Human Citizen
Menace
When Ardent Voter enters, make a pledge.
3/1
  • Cliques of Nylin
Ardor, Forefront of Freedom

Ardor, Forefront of Freedom {2}{R}{R}

Legendary Creature - Human Soldier
Menace
Creature tokens you control get +1/+1, have haste, and must attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Soldier creature token.
3/3
  • Cybaros
Arduous Miners

Arduous Miners {1}{B}

Creature - Human Scout
When Arduous Miners enters, you may have all players discard a card.
Whenever one or more cards leave your graveyard, create a tapped Treasure token.
1/1
  • Awakening in Oldun
Arena Champion

Arena Champion {2}{R}

Creature - Human Warrior
Trample
Whenever Arena Champion attacks, create a Weapon token, then attach it to an attacking creature you control.
2/2
  • Theros: Age of Trax
Arid Outrider

Arid Outrider {R}

Creature - Human Scout
Haste
Arid Outrider gets +1/+0 as long as you control a token.
“Lots of sand in the Edgelands. Hot, too; much too hot for hoity map makers. That's why you need me.”
1/1
  • Cybaros 146 306
Aristocracy
Meeting of the Elites

Aristocracy

Legendary Enchantment
(Color indicator: Aristocracy is black and red)
At the beginning of your upkeep, exile the top card of your library.
You may play cards exiled with Aristocracy as long as you've sacrificed a nonland permanent this turn.
Card has other part: Meeting of the Elites
  • Cliques of Nylin
Army Reserves

Army Reserves {X}{W}{W}

Creature - Human Soldier
Army Reserves enters with X +1/+1 counters and a defender counter on it.
{1}: Move a counter from Army Reserves onto another target creature. Activate only as a sorcery.
Krint's military influence extends far beyond just the Hazakh.
2/2
  • Cliques of Nylin
Arrogant Cabalist

Arrogant Cabalist {2}{B}{B}

Creature - Vampire Noble Knight
Menace
When Arrogant Cabalist enters, if you control another Noble, each opponent loses 3 life and you gain 3 life.
“We own this city — and you.”
4/3
  • Duelists of Vereaux
Arsenal Mentor

Arsenal Mentor {4}{B}

Creature - Human Soldier
Flying
Whenever Arsenal Mentor attacks, teach target attacking creature with lesser power flying.
3/3
  • Cliques of Nylin
Artisan's Studio

Artisan's Studio {G/U}

Artifact
Spells you cast from anywhere other than your hand can't be countered.
{1}{G/U}, {T}: Put a +1/+1 counter on target creature that doesn't have a +1/+1 counter on it. Activate only as a sorcery.
As the world evolves, so too does beauty.
  • Cybaros
Artur's Tightening Vice

Artur's Tightening Vice {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a white Peasant with base power and toughness 1/1 named Penitent Prisoner.
When enchanted creature leaves the battlefield, you may draw a card.
  • Duelists of Vereaux
Ascend to Power
Omnipotence

Ascend to Power {2}{B}

Enchantment - Policy
When Ascend to Power enters, you may sacrifice a creature, discard a card, or pay 3 life. If you do, draw two cards.
You've sacrificed a nonland permanent this turn.
You've discarded a card this turn.
You've lost life this turn.
Card has other part: Omnipotence
  • Cliques of Nylin
Ascended Seer

Ascended Seer {W}

Creature - Human Cleric Advisor
Whenever Ascended Seer attacks, it gets +1/+0 until end of turn unless defending player pays {1}.
“Do you wish to see the light as I do?”
1/2
  • Cybaros
Ashlands Phoenix

Ashlands Phoenix {2}{R}{R}

Enchantment Creature - Phoenix
Flying, haste
Whenever you cast a spell that targets a creature you control, you may return Ashlands Phoenix from your graveyard to your hand.
Once a fertile land, the Ashlands are a reminder of the power of gods and dragons.
3/2
  • Theros: Age of Trax
Askir's Blackguard

Askir's Blackguard {1}{B}

Creature - Human Knight
As an additional cost to cast artifact spells, you may pay {2}. When you do, each opponent sacrifices an untapped creature.
“Fight back, or die a coward!”
3/1
  • Awakening in Oldun
Askir's Rearguard

Askir's Rearguard {2}{U}

Creature - Human Soldier
When Askir's Rearguard enters, if a creature you control dealt combat damage to a player this turn, draw a card.
Wander {1}{U}
1/3
  • Awakening in Oldun
Askir's Vanguard

Askir's Vanguard {4}{B}

Creature - Human Warrior
Menace
Whenever you cast an artifact spell, each opponent loses 2 life.
“The myth is real. My lord knows where the secret cave is, and we're marching there. We are too important to fail now.”
4/4
  • Awakening in Oldun
Askir, the Defiler

Askir, the Defiler {3}{B}{B}

Legendary Creature - Human Shaman
Menace
When Askir enters, each opponent loses life equal to the amount of life they've lost this turn.
Wander—{1}{B}{B}, Pay 4 life.
4/5
  • Awakening in Oldun
Aspect of the End

Aspect of the End {B}{B}

Artifact - Ruin
Deathtouch
If an opponent would lose life, they lose that much life plus 1 instead.
Spellcharge 3
2/2
  • Awakening in Oldun
Aspirant's Bane

Aspirant's Bane {5}{R}{R}

Creature - Yeti
This spell can't be countered.
Haste
Whenever an opponent casts a spell during your turn or spends at least five mana to cast a spell, Aspirant's Bane deals 5 damage to that player.
7/7
  • Awakening in Oldun
Aspirant's Hookrope

Aspirant's Hookrope {1}

Artifact - Equipment
Equipped creature gets +2/+0 and has reach.
Whenever a creature you control enters, if it wandered, you may attach Aspirant's Hookrope to it.
Equip {2}
  • Awakening in Oldun
Aspiring Anarchist

Aspiring Anarchist {G}

Creature - Crocodile Rogue
Trample
Whenever Aspiring Anarchist attacks, you may have its base power and toughness become equal to the power and toughness of another target attacking creature until end of turn.
1/1
  • Cliques of Nylin
Aspiring Hero

Aspiring Hero {G}{W}

Creature - Human Peasant Warrior
Whenever another creature you control enters, put a first strike counter on Aspiring Hero if that creature has first strike and Aspiring Hero doesn't. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, vigilance, and ward.
3/3
  • Duelists of Vereaux
Assault Engine

Assault Engine {3}{U}{B}{R}

Artifact - Vehicle
Haste
When Assault Engine enters, gain control of target creature and untap it. Sacrifice it at the beginning of the next end step.
Crew 2
5/5
  • Cliques of Nylin
Assault Platform

Assault Platform {3}{VP}{VP}{VP}

Creature - Human Soldier
Flying
Response guaranteed in thirty infrared oscillations or less.
4/4
  • Hyperpop