1325 cards found
Archaic Obelisk

Archaic Obelisk {2}

Artifact
Archaic Obelisk enters with a charge counter on it.
{T}: Mill two cards, then you may remove a charge counter from Archaic Obelisk. If you do, return a card milled this way to your hand.
  • Cybaros
Archaic Straggler

Archaic Straggler {B}

Artifact - Ruin
Menace
Spellcharge 3
You may cast Archaic Straggler from your graveyard if you've spent at least three mana to cast spells this turn.
2/1
  • Awakening in Oldun
Archon of Condemnation
Confine to Eternity

Archon of Condemnation {3}{W}{B}

Creature - Archon
Flying, menace
When Archon of Condemnation enters the battlefield, you may bless target creature.
At the beginning of your upkeep, you may sacrifice a creature. If you do, bless target creature.
5/5
Card has other part: Confine to Eternity
  • Theros: Age of Trax
Archon of Glorious Light

Archon of Glorious Light {W}{W}{W}

Creature - Archon
Flying, vigilance, lifelink
“WORRY NOT, CHAMPION. YOUR CRIES TO AGNOMAKHOS WILL NOT GO UNHEARD!”
3/3
  • Theros: Age of Trax
Archon of the Legion

Archon of the Legion {3}{W}{W}

Creature - Archon
Flying
Favored
Whenever your Champion attacks, create a 0/0 white Army creature token, then put a +1/+1 counter on each Army you control.
3/3
  • Theros: Age of Trax
Ardor, Forefront of Freedom

Ardor, Forefront of Freedom {2}{R}{R}

Legendary Creature - Human Soldier
Haste
Creature tokens you control get +1/+1, have haste, and must attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Soldier creature token.
3/3
  • Cybaros
Arduous Miners

Arduous Miners {1}{B}

Creature - Human Scout
When Arduous Miners enters the battlefield, you may have all players discard a card.
Whenever one or more cards leave your graveyard, create a tapped Treasure token.
1/1
  • Awakening in Oldun
Arena Champion

Arena Champion {2}{R}

Creature - Human Warrior
Trample
Whenever Arena Champion attacks, create a Weapon token, then attach it to an attacking creature you control.
2/2
  • Theros: Age of Trax
Arid Outrider

Arid Outrider {R}

Creature - Human Scout
Haste
Arid Outrider gets +1/+0 as long as you control a token.
“Lots of sand in the Edgelands. Hot, too; much too hot for hoity map makers. That's why you need me.”
1/1
  • Cybaros
Arisen Hero

Arisen Hero {3}{W}{U}

Creature - Spirit Soldier
Flying, vigilance
Whenever Arisen Hero attacks, if you control three or more Spirits, you gain 3 life and draw a card.
4/4
  • Blood Like Rivers
Arisen Pyromancer

Arisen Pyromancer {2}{R}

Creature - Zombie Wizard
{1}, Sacrifice a creature: Arisen Pyromancer deals 1 damage to target player or planeswalker.
“Mortal flesh makes for such excellent kindling.”
3/2
  • Blood Like Rivers
Arrogant Cabalist

Arrogant Cabalist {2}{B}{B}

Creature - Vampire Noble Knight
Menace
When Arrogant Cabalist enters the battlefield, if you control another Noble, each opponent loses 3 life and you gain 3 life.
“We own this city — and you.”
4/3
  • Duelists of Vereaux
Artisan's Studio

Artisan's Studio {G/U}

Artifact
Spells you cast from anywhere other than your hand can't be countered.
{1}{G/U}, {T}: Put a +1/+1 counter on target creature that doesn't have a +1/+1 counter on it. Activate only as a sorcery.
As the world evolves, so too does beauty.
  • Cybaros
Artur's Tightening Vice

Artur's Tightening Vice {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a white Peasant with base power and toughness 1/1 named Penitent Prisoner.
When enchanted creature leaves the battlefield, you may draw a card.
  • Duelists of Vereaux
Ascended Seer

Ascended Seer {W}

Creature - Human Cleric Advisor
Whenever Ascended Seer attacks, it gets +1/+0 until end of turn unless defending player pays {1}.
“Do you wish to see the light as I do?”
1/2
  • Cybaros
Ashlands Phoenix

Ashlands Phoenix {2}{R}{R}

Enchantment Creature - Phoenix
Flying, haste
Whenever you cast a spell that targets a creature you control, you may return Ashlands Phoenix from your graveyard to your hand.
Once a fertile land, the Ashlands are a reminder of the power of gods and dragons.
3/2
  • Theros: Age of Trax
Askir's Blackguard

Askir's Blackguard {1}{B}

Creature - Human Knight
As an additional cost to cast artifact spells, you may pay {2}. When you do, each opponent sacrifices an untapped creature.
“Fight back, or die a coward!”
3/1
  • Awakening in Oldun
Askir's Rearguard

Askir's Rearguard {2}{U}

Creature - Human Soldier
When Askir's Rearguard enters the battlefield, if a creature you control dealt combat damage to a player this turn, draw a card.
Wander {1}{U}
1/3
  • Awakening in Oldun
Askir's Vanguard

Askir's Vanguard {4}{B}

Creature - Human Warrior
Menace
Whenever you cast an artifact spell, each opponent loses 2 life.
“The myth is real. My lord knows where the secret cave is, and we're marching there. We are too important to fail now.”
4/4
  • Awakening in Oldun
Askir, the Defiler

Askir, the Defiler {3}{B}{B}

Legendary Creature - Human Shaman
Menace
When Askir enters the battlefield, each opponent loses life equal to the amount of life they've lost this turn.
Wander—{1}{B}{B}, Pay 4 life.
4/5
  • Awakening in Oldun
Aspect of the End

Aspect of the End {B}{B}

Artifact - Ruin
Deathtouch
If an opponent would lose life, they lose that much life plus 1 instead.
Spellcharge 3
2/2
  • Awakening in Oldun
Aspirant's Bane

Aspirant's Bane {5}{R}{R}

Creature - Yeti
This spell can't be countered.
Haste
Whenever an opponent casts a spell during your turn or spends at least five mana to cast a spell, Aspirant's Bane deals 5 damage to that player.
7/7
  • Awakening in Oldun
Aspirant's Hookrope

Aspirant's Hookrope {1}

Artifact - Equipment
Equipped creature gets +2/+0 and has reach.
Whenever a creature enters the battlefield under your control, if it wandered, you may attach Aspirant's Hookrope to it.
Equip {2}
  • Awakening in Oldun
Aspiring Hero

Aspiring Hero {G}{W}

Creature - Human Peasant Warrior
Whenever another creature enters the battlefield under your control, put a first strike counter on Aspiring Hero if that creature has first strike and Aspiring Hero doesn't. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, vigilance, and ward.
3/3
  • Duelists of Vereaux
Assault Platform

Assault Platform {3}{VP}{VP}{VP}

Creature - Human Soldier
Flying
Response guaranteed in thirty infrared oscillations or less.
4/4
  • Hyperpop