{2}, Sacrifice Helm of the Shattered Realm: Destroy target artifact or enchantment. Activate only as a sorcery. Equipped creature gets +1/+1 and has ward {2}. Equip {1}
Imposing Oddity enters with X +1/+1 counters on it. Whenever Imposing Oddity becomes spellcharged, put a +1/+1 counter on it. Spellcharge 4 When Imposing Oddity dies, you may put its counters on another target Ruin you control.
{3}, {T}: Choose a number between 1 and 4. Flip a coin. If you win the flip, Infernal Machine deals that much damage to any target. Otherwise, Infernal Machine deals that much damage to you.
Cecile emptied the experimental armory to defend her palace against the rebel forces.
Each player reveals their hand, then you choose a nonland card type. Each player discards all cards of the chosen type, then draws a card for each card they discarded this way. Draw a card.
“Of over 3 million calculated outcomes, the least painful are those where you surrender.” —Qimis, Central Intelligence
Whenever Leyline Leecher attacks, you may pay {1}. If you do, integrate target card from a graveyard. Leyline Leecher gets +1/+0 and has flying as long as an instant or sorcery card is integrated onto it.
{2}, {T}: Exile target creature you control, then reveal the top card of your library. If the revealed card is a creature card, put it onto the battlefield. Otherwise, return the exiled card to the battlefield under its owner's control.
Matter Harvester has protection from mana values less than the number of artifacts you control. Whenever a nonland permanent you don't control leaves the battlefield, create a 1/1 colorless Cyborg artifact creature token.
Trample Mercurial Wright gets +1/+0 for each other artifact you control. {2}: Target permanent becomes an artifact in addition to its other types until end of turn.
Mirrormeld Spire has all abilities of land cards integrated onto permanents you control. {T}: Add {C}. {C}, {T}: Integrate the top card of target player's library.
Moresso, Infuser of Light is all colors. Hexproof from monocolored Whenever you cast a spell with four or more mana symbols in its mana cost, add four mana of different colors. This ability triggers only once each turn.
Nascent Lightvein enters tapped. As Nascent Lightvein enters, choose a color. Then if you control three permanents that could each produce a different color of mana, untap it. {T}: Add one mana of the chosen color.