228 cards found
Edgeland Market

Edgeland Market

Land
Edgeland Market enters tapped unless you control a basic non-Mountain land.
{T}: Add {R}.
{2}{R}, {T}: Create a 0/1 white Goat creature token.
  • Cybaros
Electromagnetic Geode

Electromagnetic Geode {2}

Artifact
When Electromagnetic Geode enters, draw a card.
{2}, {T}, Sacrifice Electromagnetic Geode: Add two mana of different colors.
  • Hyperpop
Elephant of the Golden Palace

Elephant of the Golden Palace {7}

Artifact Creature - Elephant Construct
Elephant of the Golden Palace enters with your choice of a lifelink counter or an indestructible counter on it if {W} was spent to cast it. The same is true for flying or ward {2} and {U}, deathtouch or menace and {B}, haste or double strike and {R}, and vigilance or trample and {G}.
7/7
  • Duelists of Vereaux
Embrace the Unnatural

Embrace the Unnatural {2}{C}{C}

Instant
Exile the top four cards of your library. You may play them until you play a card not exiled this way.
“Mana is a plague. It seeps into every pore and changes the fiber of your being.”
—Xiv
  • Cybaros
Ephemeral Mire

Ephemeral Mire

Land
Ephemeral Mire enters tapped.
{T}: Add {U} or {B}.
{4}{U/B}: Until end of turn, Ephemeral Mire becomes a 3/2 black and blue Horror creature until end of turn and can't be blocked this turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to black and blue. Activate only once each turn.
  • Theros: Age of Trax
Estrathe, Center of Civilization

Estrathe, Center of Civilization

Legendary Land
{T}: Add {C}.
{2}, {T}: For each color among permanents you control, add one mana of that color.
Its tallest skyscraper a symbol of the heights Nylin has reached. Its lowest slum a symbol of the cost to reach it.
  • Cliques of Nylin 252 277
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“We've lived in the shadows of giants all our lives, but over the past year, those shadows have gradually started to feel... darker.”
—Dinak, Mokar shaman
Executive Office

Executive Office

Land
Executive Office enters tapped.
{T}: Add {B} or {R}.
{4}: Make a pledge. Activate only as a sorcery.
  • Cliques of Nylin
Explosive Canister

Explosive Canister {2}

Artifact
{3}, {T}, Sacrifice Explosive Canister: Explosive Canister deals 3 damage to any target.
“These rebels have twisted state-provided mining equipment to their own violent ends. They call them alcancias. “
—Tomas, inquisitor
Related card: Revolutionary Supplier
  • Duelists of Vereaux
Extravagant Patisserie

Extravagant Patisserie

Land
When Extravagant Patisserie enters, create a Food token.
{T}: Add {C}.
By royal appointment to Cecile herself.
  • Duelists of Vereaux
Fencer's Foil

Fencer's Foil {2}

Artifact - Equipment
Flash
When Fencer's Foil enters, you may attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {3}
Related card: Revolutionary Supplier
  • Duelists of Vereaux
Field Laboratory

Field Laboratory

Land
Field Laboratory enters tapped.
{T}: Add {G} or {U}.
{1}, Discard Field Laboratory: Scry 2.
“Finally, a place here that feels like home.”
—Stella's Journal
  • Cybaros
First Contact

First Contact {C}

Sorcery
Draw a card. If you control no creatures, create a 1/1 colorless Cyborg artifact creature token.
They appeared, affectless, like statues. The fear and suspicion of the world seeped into their core until they were driven to act.
  • Cybaros
Flooded Morass

Flooded Morass

Land - Island Swamp
({T}: Add {U} or {B}.)
Flooded Morass enters tapped unless you control a basic Island or a basic Swamp.
“The shadows hold great power for those with the strength of will to endure them.”
—Gustav, Pactmaker
  • Duelists of Vereaux
Flourishing Crevasse

Flourishing Crevasse

Land - Mountain Forest
({T}: Add {R} or {G}.)
Flourishing Crevasse enters tapped unless you control a basic Mountain or a basic Forest.
“Look how even the land blossoms once it has been freed from those who exploited it.”
—Zolo, the Freehorn
  • Duelists of Vereaux
Fluid Formation

Fluid Formation {3}{C}

Instant
This spell costs {1} less to cast if it targets a spell you control and costs {1} less to cast if it targets a spell with mana value 3 or less.
Copy target spell. You may choose new targets for the copy.
Theoretically limitless, bound by the world.
  • Cybaros
Fluttering Boughs

Fluttering Boughs

Land - Ruin
Flying
{T}: Add {C}.
Spellcharge 4
2/1
  • Awakening in Oldun
Forebears' Blade

Forebears' Blade {2}

Artifact - Equipment
Equipped creature gets +2/+2 and can't be blocked by more than one creature.
Equip {4}
“In memory of my darling wielder— I shall remain here, always.”
—Sword inscription
  • Awakening in Oldun
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Forgemaster Dreadnought

Forgemaster Dreadnought {5}

Artifact - Ruin
When Forgemaster Dreadnought enters, create three Treasure tokens.
Spellcharge 9
10/10
  • Awakening in Oldun
Forgotten Cultivator

Forgotten Cultivator {3}

Artifact - Ruin
Whenever Forgotten Cultivator enters or attacks, mill three cards. Return a permanent card from among the milled cards to your hand.
Spellcharge 4
3/3
Frostfire Geysers

Frostfire Geysers

Land - Island Mountain
({T}: Add {U} or {R}.)
Frostfire Geysers enters tapped unless you control a basic Island or a basic Mountain.
“Wow! This is one of the most amazing alchemical reactions I've ever seen!”
—Odelin, Foundation member
  • Duelists of Vereaux
Fungal Mire

Fungal Mire

Land - Swamp Forest
({T}: Add {B} or {G}.)
Fungal Mire enters tapped unless you control a basic Swamp or a basic Forest.
“There is a misunderstood beauty to fungus blossoms — just like my experiments.”
—Vaudlin
  • Duelists of Vereaux
Garden of Shrines

Garden of Shrines

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast Shrine spells or activate abilities of Shrines.
Before crafting his namesake, Nykthos crafted many shrines to many gods, many of which have been lost to time.
  • Theros: Age of Trax
Gates to the Underworld

Gates to the Underworld

Land
Gates to the Underworld enters tapped.
{T}: Add {W} or {B}.
{5}{W/B}: Gates to the Underworld becomes a 3/4 white and black Construct creature with lifelink until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to white and black. Activate only once each turn.
  • Theros: Age of Trax