1099 cards found
Protective Detective

Protective Detective {1}{G}

Creature - Elf Detective Wizard
Flash
When Protective Detective enters, another target creature you control gets +2/+2 until end of turn.
Undercover
2/1
  • Secrets of the River City
Prying Lawmaker

Prying Lawmaker {W}{U}

Creature - Human Advisor
Whenever you draw a card, you gain 1 life.
{2}{W}{U}: Draw a card.
“Just sign the document. Then I can look into everything I need.”
1/3
  • Secrets of the River City
Psych Up

Psych Up {R}{R}

Instant
Amity — This spell costs {R} less to cast if you attacked with exactly two creatures this turn.
When you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
  • Chikyu: Chaos Rains
Psychohopper

Psychohopper {1}{R}

Creature - Bird
{U}: Psychohopper gains flying until end of turn.
{2}{G}: Psychohopper gets +2/+2 until end of turn. Activate only once each turn.
The little bird seems to know your moves before even you do.
1/2
  • Chikyu: Chaos Rains
Pull the Wires

Pull the Wires {1}{R}

Sorcery
Destroy target artifact. Pull the Wires deals 2 damage to that artifact's controller.
“Even the hardest shells have their weak points.”
  • Cybaros
Pulsar

Pulsar {G}{U}

Sorcery - Discharge
Tap up to two target nonland permanents. They lose all abilities until your next turn.
Card has other part: Towering Sentinel
  • Cybaros
Punishing Portal

Punishing Portal {1}{W}

Enchantment - Rift
When this Rift enters or is traversed, destroy target tapped creature an opponent controls.
Traverse 6
There are always consequences. But sometimes it's nice to witness them in action.
  • Karsus
Pureheart Cavalier

Pureheart Cavalier {1}{W}

Creature - Human Knight
Revolt — When Pureheart Cavalier enters, if a permanent you controlled left the battlefield this turn, create a 1/1 red Soldier creature token.
“No longer will the lichlords rule us. To arms!”
2/2
  • Blood Like Rivers
Pursued Snowrunner

Pursued Snowrunner {1}{R}

Creature - Human Scout
Haste
When Pursued Snowrunner enters, look at the top six cards of your library. You may reveal a Yeti card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/1
  • Kuutalya
Qhan'Arai Spellblade

Qhan'Arai Spellblade {U}{U}

Creature - Elf Soldier
Flash
Whenever you cast a blue noncreature spell, you may draw a card. If you do, discard a card unless you pay {2}.
From the darkness marched a legion of silver clad soldiers, bathing in pale moonlight and utter silence.
2/1
  • Karslav
Quarantine

Quarantine {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack and can't traverse Rifts.
Sacrifice Quarantine: You gain 3 life.
“It is hard to be at home in a strange land, but harder still to be a stranger at home.”
  • Karsus
Queen Andarli, the Fierce

Queen Andarli, the Fierce {1}{W}

Legendary Creature - Human Noble Soldier
First strike
Other creatures you control have protection from mana value 3 or greater.
With nothing but treachery to the west, Andarli sought new allies in the burning east and ageless south.
2/1
Quell Dissent

Quell Dissent {1}{R}

Instant
Quell Dissent deals 3 damage to target creature. If that creature is legendary and/or a Rebel, Quell Dissent deals 5 damage to it instead.
“A more merciful end than these traitors deserve.”
—Cecile, Empress
  • Duelists of Vereaux
Quick Claw

Quick Claw {2}

Artifact - Equipment
Equipped creature gets +2/+0.
Equipped creature has first strike as long as it's attacking.
Equip {2}
  • Monsters of Chikyu
Quickdraw Pistol

Quickdraw Pistol {2}

Artifact - Equipment
Flash
When Quickdraw Pistol enters, you may attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {2}
  • Viridian's Last Mission
Rage-Heart Shrine

Rage-Heart Shrine {1}{R}

Enchantment - Shrine
Whenever you attack, up to X target creatures can't block this turn, where X is the number of differently named Shrines you control.
  • Svergard
Ragtag Squad

Ragtag Squad {1}{R/G}

Sorcery
Choose a creature type. Create a 1/1 red creature token with haste of the chosen type.
Choose a creature type. Create a 1/1 green creature token with trample of the chosen type.
  • Cybaros
Raid Caller

Raid Caller {1}{G}

Creature - Elf Soldier
When Raid Caller enters, create a Weapon token.
With the Qhan'Arai having pushed westward, Embermane assumed that Silversong was left defenseless.
2/2
  • Karslav
Raid Preparations

Raid Preparations {1}{R}

Sorcery
Search your library for a creature card with haste or dash, reveal it, put it into your hand, then shuffle.
“Live fast, kill fast, die fast.”
—Goresand saying
  • Vastuum
Rallying the Revolutionaries

Rallying the Revolutionaries {1}{G}

Enchantment
When Rallying the Revolutionaries enters, draw a card.
Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
  • Duelists of Vereaux
Ram Through

Ram Through {1}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
  • Cliques of Nylin
Rampage

Rampage {1}{R}

Sorcery
Creatures you control get +1/+0 and gain haste until end of turn.
Maneuver
Card has other part: Raise
  • Karslav
Rampant Fanaticism

Rampant Fanaticism {1}{W}

Instant
Rampant Fanaticism deals damage equal to the number of creatures you control to target creature or planeswalker.
Anything is possible with enough followers at your fingertips.
  • Hyperpop
Rank and Defile

Rank and Defile {1}{B}

Sorcery
Each player sacrifices a creature.
As long as a creature card or creature token was put into your graveyard from anywhere this turn, Rank and Defile has flashback {2}{B}.
  • Cliques of Nylin
Ranks Unmade

Ranks Unmade {1}{B}

Sorcery
Put a -1/-1 counter on up to one target creature. All other creatures get -1/-1 until end of turn.
One by one the lines broke apart, proud banners fell, and Andarli's greatest moment was forever denied her.
  • Karslav