When Stratos Sentry enters, target opponent chooses a nontoken creature they control. You integrate that creature. As long as a creature card with power 3 or less is integrated onto Stratos Sentry, it gets +1/+0 and has flying.
When Synod of Sanctions enters, exile up to one target creature. For as long as that card remains exiled, its owner may cast it. A spell cast this way costs {1} more to cast.
Flying Whenever Synthetic Specter deals combat damage to a player, that player discards a card. Then if they have no cards in hand, put a +1/+1 counter on Synthetic Specter.
Amity — Whenever you attack with Temperamental Chick and exactly one other creature, Temperamental Chick deals 1 damage to up to one target creature. When Temperamental Chick deals combat damage to a player this combat, you may transform it.
Menace At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, put two +1/+1 counters on Terror of Whitecliff Pass.
Test Subject Alpha enters with a +1/+1 counter and a trample counter on it. At the beginning of your upkeep, you may move a counter from Test Subject Alpha onto another creature.
Flash Whenever Thassa's Tideshaper attacks, defending player mills two cards and you draw a card. Then discard a card unless defending player has eight or more cards in their graveyard.
Spend only mana of different colors to cast this spell. For each color among permanents you control, the first multicolored spell you cast each turn costs one mana of that color less to cast. This effect reduces only the amount of colored mana you pay.
First strike Whenever Tormenting Lightrider attacks, if defending player has 10 or less life, Tormenting Lightrider gains double strike until end of turn. At the beginning of your end step, if a creature died this turn, each opponent loses 3 life unless they discard a card or sacrifice a nonland permanent.
{B}, Sacrifice another creature: Create a tapped Treasure token. Scry 1. {1}{B}: Exile two target creature cards from graveyards. You may cast up to one of those cards for as long as they remain exiled.
As long as it's your turn, Ultraviolet Maniac has lifelink. {VP}{VP}{VP}: Until end of turn, whenever you gain life, each opponent loses that much life.