1330 cards found
Morasha Moshlord

Morasha Moshlord {3}{B}{B}

Creature - Zombie Shaman
Drop — When Morasha Moshlord enters, if you didn't cast any creature spells during your last turn, all creatures get +2/-2 and gain menace until end of turn.
“OPEN THE PIT!”
5/5
  • Hyperpop
Morbid Bloomer

Morbid Bloomer {1}{G}

Creature - Fungus
Ward {1}
Whenever Morbid Bloomer deals combat damage, you may pay {1}. When you do, return up to one other target permanent card from your graveyard to your hand.
3/1
  • Awakening in Oldun
Moresso, Infuser of Light

Moresso, Infuser of Light {VP}{VP}{VP}{VP}

Legendary Creature - Elemental
Moresso, Infuser of Light is all colors.
Hexproof from monocolored
Whenever you cast a spell with four or more mana symbols in its mana cost, add four mana of different colors. This ability triggers only once each turn.
4/4
Mortea, Bloodline Keeper

Mortea, Bloodline Keeper {W}{B}

Legendary Creature - Vampire Noble
Lifelink
{B}, Pay 2 life: Mortea, Bloodline Keeper gets +1/+1 until end of turn.
At the beginning of your end step, if you have at least 7 life more than your starting life total, you may return Mortea from your graveyard to the battlefield tapped.
2/2
  • Duelists of Vereaux
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Moving Mountains

Moving Mountains {2}{G}{U}

Enchantment
When Moving Mountains enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.
If a Ruin you control would stop being a creature, it becomes a creature in addition to its other types for as long as you control Moving Mountains.
  • Awakening in Oldun
Mundaq, Unlikely Savior

Mundaq, Unlikely Savior {2}{R}

Legendary Creature - Human Peasant
Mundaq, Unlikely Savior can't be blocked by creatures whose power and toughness are equal.
{1}{W}, Return another creature you control to its owner's hand: Put a +1/+1 counter on Mundaq.
“A crown of fools is still a usurper's crown.”
—Empress Cecile
4/2
  • Duelists of Vereaux
Music Master

Music Master {U}

Creature - Cat Bard
Whenever Music Master attacks, you may pay {U}. If you do, put a curio counter on another target creature you control.
{1}{U}: Target creature gains flying until end of turn.
“Listen. Do you hear it? Let the tempo take control! Let the tempo take control! Let the tempo take control!”
1/2
Mutinous Inciter

Mutinous Inciter {3}{R}{G}

Creature - Human Rogue
Trample
Whenever you attack, up to one target attacking creature gets +2/+0 and gains trample until end of turn.
The Penrath have nothing in common except for their hatred of everything society considers common.
3/3
  • Cliques of Nylin
Myconid Pilgrim

Myconid Pilgrim {1}{G}

Creature - Fungus
Whenever one or more cards leave your graveyard, you gain 2 life. This ability triggers only once each turn.
Thanks to Phyto's scavengers, the only dead things that stand the test of time on Oldun are the faces of the Ancients.
2/2
  • Awakening in Oldun
Mykian, Pop Paragon

Mykian, Pop Paragon {2}{VP}{G}{U}

Legendary Creature - Centaur Bard
Mykian, Pop Paragon enters with a +1/+1 counter on it for each color of mana spent to cast it.
Remove two counters from Mykian: Draw two cards.
3/3
  • Hyperpop 221 287
Narzi, Hero of the Mokar

Narzi, Hero of the Mokar {1}{W}

Legendary Creature - Human Knight
Flash
When Narzi, Hero of the Mokar enters, up to one other target creature gets +1/+1 and gains indestructible until end of turn. If she wandered, other creatures you control get +1/+1 and gain indestructible until end of turn instead.
Wander {4}{W}{W}
1/1
  • Awakening in Oldun
Nascent Lightvein

Nascent Lightvein

Land
Nascent Lightvein enters tapped.
As Nascent Lightvein enters, choose a color. Then if you control three permanents that could each produce a different color of mana, untap it.
{T}: Add one mana of the chosen color.
  • Hyperpop
Nebulous Ring

Nebulous Ring

Land
Nebulous Ring enters tapped.
{T}: Add {C} or {W}.
{1}, Discard Nebulous Ring: Scry 2.
“I can only wonder how the Vukoroq would take shape in a more peaceful land.”
—Stella's Journal
  • Cybaros
Neglected Slums

Neglected Slums

Land
Neglected Slums enters tapped.
{T}: Add {R} or {G}.
{4}: Make a pledge. Activate only as a sorcery.
  • Cliques of Nylin
Nekaru the Showstealer

Nekaru the Showstealer {2}{R}{R}

Legendary Planeswalker - Nekaru
[+1]: Exile the top card of your library. You may play it this turn. If that card doesn't share a name with a permanent you control or a card in your graveyard, add {R}{R}.
[–2]: Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn.
[–6]: You get an emblem with “Whenever you amp it up, this emblem deals 2 damage to any target.”
Loyalty:
4
  • Hyperpop
Neo Stehlia

Neo Stehlia

Land
Neo Stehlia enters tapped unless you control a basic non-Plains land.
{T}: Add {W}.
{2}{W}, {T}: Choose a creature type. Creatures you control of the chosen type get +1/+0 until end of turn.
  • Cybaros
Neon Colossus

Neon Colossus {2}{VP}{VP}{VP}

Artifact Creature - Giant
When Neon Colossus dies, draw a card.
Club Sawelta isn't allowed a yearly promo stunt anymore.
5/4
  • Hyperpop
Neotech Exploiter

Neotech Exploiter {U}{R}

Creature - Human Soldier
Flying
Neotech Exploiter gets +2/+0 for each permanent you control but don't own.
“It's about time we evened the playing field, don't you think?”
1/3
  • Cybaros
Neotech Replicant

Neotech Replicant {U/R}{U/R}

Artifact Creature - Assembly-Worker
Flying
Whenever you gain control of a permanent you don't own or a permanent you don't own enters under your control, create a token that's a copy of it. Sacrifice the token at beginning of your next turn's end step.
2/1
  • Cybaros
Neotech Savant

Neotech Savant {4}{U}

Creature - Human Artificer
Flying
Creatures you control but don't own get +1/+1 and have flying.
Whenever a creature you control deals combat damage to a player, you may return it to its owner's hand.
3/4
  • Cybaros
Neotech Skyguard

Neotech Skyguard {2}{U/R}

Creature - Human Soldier
Whenever Neotech Skyguard attacks, it gains flying until end of turn. If you control a permanent you don't own, it also gets +1/+1 until end of turn.
“It's like the old tales, where the only way to pierce the mythical beast's impenetrable hide is with its own claws.”
2/2
  • Cybaros
Nerul, Blade of the Ancients

Nerul, Blade of the Ancients {2}

Legendary Artifact - Ruin Equipment
Trample, ward {4}
Equipped creature gets +4/+4 and has trample and ward {4}.
Equip {4}
Spellcharge 8
8/4
  • Awakening in Oldun
Nessian Scout-Captain

Nessian Scout-Captain {2}{G}{G}

Creature - Minotaur Soldier
Favored
Whenever your Champion attacks, creatures you control with power 4 or greater get +1/+1 and gain trample until end of turn.
4/4
  • Theros: Age of Trax
Nessian Woods

Nessian Woods

Land
Nessian Woods enters tapped.
{T}: Add {R} or {G}.
{6}{R/G}: Nessian Woods becomes a 5/4 red and green Dryad creature with trample until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to red and green. Activate only once each turn.
  • Theros: Age of Trax