1773 cards found
Battlefield Tactician

Battlefield Tactician {3}{R}

Creature - Human Soldier
{2}, Sacrifice a creature: Teach target creature menace.
Victory isn't decided by how much you want to win, but by how much you're willing to lose.
4/3
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Capital Maglev

Capital Maglev {4}{R}

Artifact - Vehicle
Sacrifice a Treasure: Capital Maglev gains your choice of haste or trample until end of turn.
Crew 2
7/6
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Coercive Contractor

Coercive Contractor {2}{R}

Creature - Human Scout
When Coercive Contractor enters, create a Treasure token.
{X}, {T}, Sacrifice a Treasure: Gain control of target nontoken creature with mana value X until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
2/2
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Corporate Mentor

Corporate Mentor {3}{R}

Creature - Human Noble
Menace
Whenever Corporate Mentor attacks, teach target attacking creature with lesser power menace.
4/2
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Declamation Podium

Declamation Podium {1}{R}

Artifact - Equipment
Equipped creature gets +2/+0.
Whenever equipped creature attacks, make a pledge.
Equip {3}
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Expendable Arsonist

Expendable Arsonist {1}{R}

Creature - Minion
Trample, haste
Decayed
“Normal fires are effective, sure, but one with eyes and ears are unstoppable.”
—Krint, Five Star
4/4
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Flags on High

Flags on High {1}{R}

Enchantment
When Flags on High enters, create two 1/1 colorless Soldier creature tokens.
{1}{R}, Sacrifice Flags on High: Target creature you control gets +1/+0 and gains haste until end of turn. Activate only as a sorcery.
  • Cliques of Nylin
Flaw in the System

Flaw in the System {1}{R}

Artifact Creature - Human Rogue
Haste
Whenever a player casts a spell, if no mana from a basic source was spent to cast it, Flaw in the System deals 2 damage to that player.
It takes an entire community to raise a child, but just one child to raze a community.
2/2
  • Cliques of Nylin
Flock Favorites

Flock Favorites {4}{R}

Creature - Human Noble
Approval — When Flock Favorites enters, exile the top X cards of your library, where X is the number of colors among permanents you control. Until the end of your next turn, you may play those cards.
3/2
  • Cliques of Nylin
Gain Traction

Gain Traction {R}

Enchantment - Aura
Enchant creature
Enchanted creature attacks each combat if able.
Whenever enchanted creature attacks, teach it trample.
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Gubernatorial Fundraiser

Gubernatorial Fundraiser {1}{R}

Creature - Human Advisor
When Gubernatorial Fundraiser enters, make a pledge.
When Gubernatorial Fundraiser dies, create a tapped Treasure token.
“Can we count on your vote?”
1/1
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Hazakh Commandos

Hazakh Commandos {4}{R}

Creature - Human Berserker
Menace
When Hazakh Commandos enters, if you control a black permanent, create a 2/2 colorless Minion creature token with decayed.
5/4
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Hired Shot

Hired Shot {2}{R}

Instant
You may pay {R} rather than pay this spell's mana cost. Spend only mana produced by artifact sources to cast it this way.
Hired Shot deals 3 damage to any target.
“The legal way of solving one's problems is rarely the cheapest.”
—Chief Executive Dhante
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Inflammatory Declaimer

Inflammatory Declaimer {4}{R}

Creature - Human Advisor
Approval — When Inflammatory Declaimer enters, it deals X damage to each opponent, where X is the number of colors among permanents you control.
“This misinformed notion shall not stand! Up in arms, my friends!”
4/3
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Lightning Warmonger

Lightning Warmonger {2}{R}

Creature - Human Soldier
{T}: Add {R}{R}{R}. Spend this mana only to cast creature spells. If that mana is spent on a creature spell, it enters with an additional haste counter and decayed counter on it.
3/2
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Main Street Hooligang

Main Street Hooligang {1}{R}

Creature - Lizard Rogue
Trample
When Main Street Hooligang enters, if you control a green permanent, you may have Main Street Hooligang fight target creature.
“Shouts! Sirens! Scram!”
2/1
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Martyrize

Martyrize {R}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Exile the top X cards of your library, where X is the sacrificed creature's power. Until the end of your next turn, you may play those cards.
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Patent Pending

Patent Pending {2}{R}

Sorcery
Create a token that's a copy of target creature you control, except it has haste. Sacrifice it at the beginning of the next end step. If {G} was spent this spell, the token must be blocked each combat this turn if able. If {B} was spent to cast this spell, the token gains deathtouch.
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Penrath Firearm

Penrath Firearm {4}{R}

Creature - Human Rogue
Haste
Whenever Penrath Firearm attacks, create a colorless Equipment artifact token with “Equipped creature gets +2/+0” and equip {2} attached to target attacking creature.
3/3
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Puppet War

Puppet War {4}{R}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
You choose which creatures block this turn and how those creatures block.
“Together they stand. Divided they fall.”
—Krint, Five Star
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Reckless Jailbreak

Reckless Jailbreak {1}{R}

Instant
Target creature gets +3/+2 until end of turn. Teach it trample.
Prison changes a person forever—for better or for worse.
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Resourceful Hireling

Resourceful Hireling {2}{R}

Creature - Elf Artificer
When Resourceful Hireling enters, choose one —
• Create a 0/0 colorless Robot artifact creature token with a +1/+1 counter on it.
• Create a Treasure token.
2/1
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Revolutionary Throng

Revolutionary Throng {2}{R}

Creature - Human Rogue
Trample
Whenever Revolutionary Throng attacks, if you control another creature with power 4 or greater, it gets +2/+0 until end of turn.
A regime is nothing more than a dressed-up line of dominoes. Once one institution falls, the fates of the rest are sealed.
2/3
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Scathing Remarks

Scathing Remarks {2}{R}

Enchantment
Players can't gain life.
Whenever a player casts a spell, Scathing Remarks deals 1 damage to that player for each of that spell's colors.
Mediation often leaves the mediated more polarized than they were before.
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Sparks of a Revolution
Freedom

Sparks of a Revolution {R}

Enchantment - Policy
When Sparks of a Revolution enters, create a 1/1 colorless Soldier creature token. It gains haste until end of turn.
Three or more sources you controlled dealt damage this turn.
A source you controlled dealt 3 or more damage this turn.
Card has other part: Freedom
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