1757 cards found
Held in Contempt

Held in Contempt {W}

Enchantment - Aura
Enchant creature
Enchanted creature has defender.
Approval{2}: Exile enchanted creature if its power is less than or equal to the number of colors among permanents you control.
  • Cliques of Nylin
Heliod's Glory
Chosen of Heliod

Heliod's Glory {1}{W}

Enchantment - Aura Blessing
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Card has other part: Chosen of Heliod
  • Theros: Age of Trax
Helm of the Shattered Realm

Helm of the Shattered Realm {2}

Artifact - Equipment
{2}, Sacrifice Helm of the Shattered Realm: Destroy target artifact or enchantment. Activate only as a sorcery.
Equipped creature gets +1/+1 and has ward {2}.
Equip {1}
  • Awakening in Oldun
Herald of Awakening

Herald of Awakening {U}

Artifact Creature - Golem
Defender
When Herald of Awakening enters, draw a card. Then discard a card unless you control a Ruin.
Whenever a Ruin you control becomes spellcharged, Herald of Awakening loses defender until end of turn.
2/2
  • Awakening in Oldun
Heraldic Griffin

Heraldic Griffin {3}{W}{W}

Creature - Griffin
Flying
Whenever Heraldic Griffin or another creature you control enters, you may put your choice of counter from among lifelink, first strike or vigilance on that creature.
{1}{W}, Remove a counter from a creature you control: That creature gains hexproof and indestructible until end of turn.
5/5
  • Duelists of Vereaux 18 298
Heretic Hunters

Heretic Hunters {7}{R}

Creature - Human Inquisitor
This spell costs {1} less to cast for each instant and/or sorcery card in your graveyard.
When Heretic Hunters enters, you may discard your hand. If you do, draw a card and Heretic Hunters deals 2 damage to each opponent.
4/3
  • Duelists of Vereaux
Hero in the Making

Hero in the Making {R}

Enchantment Creature - Satyr Soldier
Favored
A hoplite's first encounter will be the test to see if they fit in the phalanx or if they will die with nothing to their name.
1/1
  • Theros: Age of Trax
Heroes Never Die

Heroes Never Die {1}{W}

Instant
Reveal the top three cards of your library. You may put a nonland permanent card with mana value 2 or less from among them or from your graveyard onto the battlefield tapped. Put the rest of the revealed cards on the bottom of your library in a random order. If a legendary permanent was put onto the battlefield this way, you gain 2 life.
  • Duelists of Vereaux 19 299
Heroic Riposte

Heroic Riposte {1}{R}

Instant
Choose one —
• Target creature you control gets +1/+1 and gains first strike until end of turn.
• Target legendary creature you control gets +1/+1 and gains double strike until end of turn.
  • Duelists of Vereaux
Hibernating Centurion

Hibernating Centurion {1}{U}

Artifact - Ruin
At the beginning of your end step, if you cast no spells this turn, surveil 1.
Spellcharge 6
6/6
  • Awakening in Oldun
High Senator Talpa

High Senator Talpa {2}{W}{U}

Legendary Creature - Human Advisor
When High Senator Talpa enters, choose target opponent. If you control fewer creatures than that player, create a number of 1/1 colorless Soldier creature tokens equal to the difference. If you have fewer cards in hand than that player, draw cards equal to the difference.
3/3
  • Cliques of Nylin
High Teqien

High Teqien

Land
High Teqien enters tapped unless you control a basic non-Island land.
{T}: Add {U}.
{2}{U}, {T}, Sacrifice High Teqien: Gain control of target land. Its owner may search their library for a basic land card, put it onto the battlefield, then shuffle.
  • Cybaros
High Voltage

High Voltage {2}{R}

Instant
This spell costs {2} less to cast as long as you've cast another instant or sorcery spell this turn.
High Voltage deals 3 damage to any target.
The sky was never the limit.
  • Cybaros
Highborn Cavalry

Highborn Cavalry {4}{W}{W}

Creature - Human Noble Knight
Flying
Indulgence
Whenever you indulge, put a +1/+1 counter on each other creature you control.
4/5
  • Duelists of Vereaux
Highland Brirah

Highland Brirah {2}{W}

Creature - Cat Beast
Lifelink
As long as you have at least 3 life more than your starting life total, each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
1/4
  • Awakening in Oldun
Highland Guide

Highland Guide {1}{W}

Creature - Human Cleric
Vigilance
Whenever another creature entering the battlefield under your control causes an ability of a permanent you control to trigger, put a +1/+1 counter on that creature and you gain 1 life. This ability triggers only once each turn.
2/2
  • Awakening in Oldun
Highseas Renegade

Highseas Renegade {3}{U/R}

Creature - Human Pirate
Menace
Whenever Highseas Renegade deals combat damage to a player, exile the top card of their library. You may play that card until the end of your next turn, and mana of any type can be spent to cast it.
3/3
  • Cybaros
Hired Shot

Hired Shot {2}{R}

Instant
You may pay {R} rather than pay this spell's mana cost. Spend only mana produced by artifact sources to cast it this way.
Hired Shot deals 3 damage to any target.
“The legal way of solving one's problems is rarely the cheapest.”
—Chief Executive Dhante
  • Cliques of Nylin
Hivecaste Vukoroq

Hivecaste Vukoroq {1}{C}

Creature - Vukoroq Insect
Hivecaste Vukoroq gets +1/+2 as long as you control another creature named Hivecaste Vukoroq.
Some claimed that insects were holy to the Vukoroq. In truth, they were simply among the easiest creatures for them to imitate.
2/1
  • Cybaros
Hoarding Culebre

Hoarding Culebre {4}{U}{U}

Creature - Snake Dragon
This spell can't be countered.
Flying, ward {2}
Whenever Hoarding Culebre enters or attacks, draw a card. Then if you have five or more cards in hand, create a Treasure token.
6/6
  • Duelists of Vereaux
Hoarding Rocs

Hoarding Rocs {2}{W}

Creature - Bird
Flying
When Hoarding Rocs enters, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom in a random order.
2/2
  • Awakening in Oldun
Hold to the Flame

Hold to the Flame {2}{R}

Enchantment
Hold to the Flame enters with a blaze counter on it.
Whenever you cast an instant or sorcery spell with mana value 4 or greater, put a blaze counter on Hold to the Flame. Then it deals damage equal to the number of blaze counters on it to any target.
  • Duelists of Vereaux
Holding Cell

Holding Cell {2}{W}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature can't attack or block.
“Let those who hold their loyalty with the late king watch as Stehlia once again takes its rightful rule over all others.”
—General Diadem, Usurper
  • Cybaros
Holo-Map

Holo-Map {1}

Artifact
Holo-Map enters with two charge counters on it.
{1}, {T}, Remove a charge counter from Holo-Map: Target creature can't be blocked this turn. Scry 2.
“This should help keep me out of trouble—or get me into a lot more of it.”
—Marilye
  • Cybaros
Horror of the Mystic Sea

Horror of the Mystic Sea {5}{U}{U}

Creature - Hydra Serpent Horror
Ward {3}
Whenever Horror of the Mystic Sea attacks, defending player mills two cards. If they milled two nonland cards this way, Horror of the Mystic Sea can't be blocked this turn.
7/7
  • Theros: Age of Trax