1760 cards found
Chainbreaker's Familiar

Chainbreaker's Familiar {3}{R}

Creature - Phoenix
Flying, haste
When Chainbreaker's Familiar enters, exile target instant or sorcery card from your graveyard. You may cast a copy of that card until the end of your next turn.
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, you may return Chainbreaker's Familiar from your graveyard to your hand.
2/2
  • Awakening in Oldun
Chains of Broken Oaths

Chains of Broken Oaths {3}

Artifact - Ruin
{T}: Add one mana of any color.
Whenever Chains of Broken Oaths becomes spellcharged, untap it.
Spellcharge 7
Vengeance festers where doubt is sown.
7/7
  • Awakening in Oldun
Chronicle of Armageddon

Chronicle of Armageddon {1}{R}{R}

Sorcery
Choose one. If this spell's flashback cost was paid, instead choose three and you may choose the same mode more than once.
• Destroy target artifact.
• This spell deals 3 damage to any target.
• You may discard one or more cards. If you do, draw that many cards plus one.
Flashback {7}{R}{R}
  • Awakening in Oldun
Chronicle of Awakening

Chronicle of Awakening {3}{G}{G}

Sorcery
Choose one. If this spell's flashback cost was paid, instead choose three and you may choose the same mode more than once.
• Draw a card, then you may put a permanent card from your hand onto the battlefield.
• You gain 1 life for each permanent you control.
• Destroy target noncreature permanent.
Flashback {7}{G}{G}
  • Awakening in Oldun
Chronicle of Bequeathal

Chronicle of Bequeathal {2}{W}{W}

Sorcery
Choose one. If this spell's flashback cost was paid, instead choose three and you may choose the same mode more than once.
• Create three 1/1 white Human creature tokens.
• Put a +1/+1 counter on each creature you control.
• Exile target nonland permanent until you control no creatures.
Flashback {6}{W}{W}
  • Awakening in Oldun
Chronicle of Extinction

Chronicle of Extinction {2}{B}{B}

Sorcery
Choose one. If this spell's flashback cost was paid, instead choose three and you may choose the same mode more than once.
• All creatures get -3/-3 until end of turn.
• Target player sacrifices a creature and a planeswalker.
• Target player discards two cards, then exiles their graveyard.
Flashback {7}{B}{B}
  • Awakening in Oldun
Chronicle of Precedence

Chronicle of Precedence {1}{U}{U}

Sorcery
Choose one. If this spell's flashback cost was paid, instead choose three and you may choose the same mode more than once.
• Draw two cards.
• Create a token that's a copy of target artifact or creature you control.
• Target player mills seven cards.
Flashback {6}{U}{U}
  • Awakening in Oldun
Cliffside Linedancers

Cliffside Linedancers {2}{R}

Creature - Human Scout
Haste
{T}: Target creature gains haste until end of turn.
Wander {1}{R}
“See? And you said taking the ‘path' would be faster.”
2/3
  • Awakening in Oldun
Cliffwalker

Cliffwalker {2}{W}

Creature - Human Scout
When Cliffwalker enters, return a permanent you control to its owner's hand.
Wander {1}{W}
3/4
  • Awakening in Oldun
Conduit of Change

Conduit of Change {4}{U}{U}{U}

Artifact - Ruin
Flash
When Conduit of Change enters, if you cast it, return all other nonland permanents to their owner's hands.
Spellcharge 7
7/7
  • Awakening in Oldun
Confront the Truths

Confront the Truths {2}{B}

Instant
Choose one —
• Target creature gets +2/+0 and gains indestructible until end of turn.
• Target player sacrifices a creature.
“All things die, and nothing does.”
—Cavern inscription
  • Awakening in Oldun
Cradle of Rebirth

Cradle of Rebirth

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Cradle of Rebirth: Copy target spell you control which had its flashback cost paid. You may choose new targets for the copy.
  • Awakening in Oldun
Crunching Counterpart

Crunching Counterpart {1}{U}{U}

Instant
The next spell you cast this turn may be cast as though it had flash. When you cast that spell, copy it. You may choose new targets for the copy.
Flashback {3}{U}{U}
  • Awakening in Oldun
Crux's Wrath

Crux's Wrath {3}{R}

Sorcery
Destroy target artifact or land.
Flashback {4}{R}{R}
Crux, the only Elder to survive the fall, returned to Oldun after sensing the energy of the Elders' reawakening.
  • Awakening in Oldun
Crux, Chainer of Titans

Crux, Chainer of Titans {1}{R}{R}

Legendary Planeswalker - Crux
[+1]: Crux deals 1 damage to target player or planeswalker. Put a chain counter on up to one target artifact or nonbasic land. It loses all abilities except mana abilities as long as it has a chain counter on it.
[–2]: Discard a card. When you do, Crux deals damage equal to the discarded card's mana value to up to one target creature and you draw a card.
[–6]: Exile target red instant or sorcery card from your graveyard. Add {R}{R}{R}, then you get an emblem with “You may cast copies of the exiled card.”
Loyalty:
3
  • Awakening in Oldun
Cursed Claymore

Cursed Claymore {2}{B}

Artifact - Equipment
Whenever you attack, if Cursed Claymore entered this turn, attach it to target attacking creature.
Equipped creature gets +2/+1. As long as equipped creature is a Ruin, it's a creature in addition to its other types.
Equip {2}
  • Awakening in Oldun
Cutthroat Kallukah

Cutthroat Kallukah {1}{U}{U}

Creature - Fish
Flash
Whenever you cast a spell during an opponent's turn, scry 1 and put a +1/+1 counter on Cutthroat Kallukah.
There's no need for pilgrims to fear the ocean's depths—the surface is really just as dangerous.
1/3
  • Awakening in Oldun
Daggertooth Keelah

Daggertooth Keelah {3}{B}

Creature - Fish
Flash
Daggertooth Keelah can't block unless it entered this turn.
{1}{B}, Exile a permanent card from your graveyard: Daggertooth Keelah gains indestructible until end of turn.
4/1
  • Awakening in Oldun
Deathcap Guardian

Deathcap Guardian {4}{B}{B}

Creature - Fungus Horror
When Deathcap Guardian enters, exile any number of permanent cards from your graveyard. When you do, put X +1/+1 counters on Deathcap Guardian and up to one target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
2/2
  • Awakening in Oldun
Decipher the Ley-Runes

Decipher the Ley-Runes {3}{R}

Sorcery
You may choose this spell's targets at random. If you do, it costs {2} less to cast.
Return target instant or sorcery card from your graveyard to your hand.
Flashback {6}{R}
  • Awakening in Oldun
Deepcavern Scyllia

Deepcavern Scyllia {X}{G}

Creature - Hydra
Deepcavern Scyllia enters with X +1/+1 counters on it.
You may cast Deepcavern Scyllia from your graveyard by paying {3}{G} and exiling X other permanent cards from your graveyard rather than paying its mana cost.
However many heads it has, you can safely assume it's better than one.
0/0
  • Awakening in Oldun
Dormant Slagheap

Dormant Slagheap {3}{R}

Creature - Elemental
Defender
Whenever you cast an instant or sorcery spell, Dormant Slagheap loses defender until end of turn. If that spell was cast from your graveyard, put a +1/+1 counter on Dormant Slagheap.
4/4
  • Awakening in Oldun
Drawn to Grandeur

Drawn to Grandeur {3}{W}

Sorcery
Create a 1/1 white Human creature token, then put a +1/+1 counter on each creature you control.
Flashback {5}{W}
When one Mokar calls, the rest answer.
  • Awakening in Oldun
Dream Catcher

Dream Catcher {2}{U}

Creature - Human
When Dream Catcher enters, return target exiled card with flashback you own to your hand.
Unfortunately, none of Darik's friends back at the tavern believed him.
3/1
  • Awakening in Oldun
Dying Pledge

Dying Pledge {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature or exile two permanent cards from your graveyard.
Draw two cards.
Fulfilled or not, the important thing is that it was made.
  • Awakening in Oldun