1760 cards found
Hallowed Chamber

Hallowed Chamber

Land
Hallowed Chamber enters tapped unless you control a basic non-Swamp land.
{T}: Add {B}.
{1}, {T}, Sacrifice Hallowed Chamber: Create two Treasure tokens.
  • Cybaros
Hammer Time

Hammer Time {G}

Sorcery - Discharge
Target creature gets +4/+4 until end of turn.
Card has other part: Teslahammer Giant
  • Cybaros
Hans Nehmann

Hans Nehmann {2}{B}

Legendary Creature - Human Ally
When Hans Nehmann enters, you may search your library for a card named Marie Laurent or Diago Maldovo and reveal that card. If you do, shuffle, then put the card on top of it.
Legendary Allies you control have lifelink.
2/4
Related cards: D'Enzo Orsino Diago Maldovo Marie Laurent
  • Duelists of Vereaux
Hardlight Channeler

Hardlight Channeler {G}

Creature - Human Cleric
{VP}{VP}{VP}, Sacrifice Hardlight Channeler: Create a tapped 4/4 green Elemental Beast creature token.
“Softlight engineering is a science, hardlight engineering is an art.”
0/2
  • Hyperpop
Hardlight Hedron

Hardlight Hedron {1}{U}

Artifact
When Hardlight Hedron enters, draw two cards, then discard a card.
{U}, {T}, Sacrifice Hardlight Hedron: Scry 2.
New applications of hardlight technology are discovered every day. The economic implications might well outweigh the artistic ones.
  • Hyperpop
Hardlight Paragon

Hardlight Paragon {3}{W}

Creature - Human Advisor
Vigilance
When Hardlight Paragon enters, distribute two +1/+1 counters among one or two target creatures.
“These new visuals will put last year's production to shame.”
2/2
  • Hyperpop
Hardlight Projector

Hardlight Projector {4}{W}

Creature - Angel
Flying, vigilance
Whenever you amp it up, scry 2.
They bless only the tightest beats.
3/3
  • Hyperpop
Harmony
Golden Age

Harmony

Legendary Enchantment
(Color indicator: Harmony is green)
At the beginning of your upkeep, you may exile target multicolored card from your graveyard. You may cast a copy of it this turn.
For all of its faults, Nylin offers one thing in greater supply than all else: the potential to be greater than the sum of its parts.
Card has other part: Golden Age
  • Cliques of Nylin
Harmony with Nature

Harmony with Nature {G}

Enchantment
At the beginning of your end step, if you control two or more other enchantments, create a 1/1 white Human creature token.
Only a mortal, Lykaretos taught Karametra that blessed life did not have to come from bloodshed and sacrifice.
  • Theros: Age of Trax
Harness the Elderflame

Harness the Elderflame {2}{R}

Instant
Target creature you control deals damage equal to its power to target creature. If this spell's flashback cost was paid, it deals that much damage to target player instead.
Flashback {4}{R}
  • Awakening in Oldun
Hart of Harnelle Wood

Hart of Harnelle Wood {3}{G}{G}

Creature - Elk
Vigilance
When Hart of Harnelle Wood dies, you may put two +1/+1 counters on target creature you control.
Harnelle is an ancient forest on the outskirts of Berginon, untouched by lumberjack's axes.
5/4
  • Duelists of Vereaux
Harvesting Blade

Harvesting Blade {2}{B}

Artifact - Equipment
When Harvesting Blade enters, target opponent exiles two cards from their hand.
Equipped creature gets +2/+1 and has “When this creature dies, you may cast a card exiled with Harvesting Blade with equal or lesser mana value without paying its mana cost.”
Equip {3}
  • Awakening in Oldun
Haubay's Familiar

Haubay's Familiar {1}{U}

Creature - Bird
Flying
Haubay's Familiar can block only creatures with flying.
Whenever you draw your second card each turn, put a +1/+1 counter on Haubay's Familiar.
2/1
  • Theros: Age of Trax
Haven of the Wild Ones

Haven of the Wild Ones

Land - Ruin
Vigilance
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Spellcharge 2
1/4
  • Awakening in Oldun
Hazakh Agenda

Hazakh Agenda {U}{B}{R}

Instant
Choose up to one for each color among blue, black, and red among permanents you control.
• Create two 2/2 colorless Minion creature tokens with decayed.
• You may sacrifice a creature. If you do, draw two cards.
• Until end of turn, creatures lose all abilities.
  • Cliques of Nylin
Hazakh Ambassador

Hazakh Ambassador {2}{U}{B}{R}

Creature - Human Advisor
Flash
When Hazakh Ambassador enters, target creature gains deathtouch until end of turn.
Basic landcycling {1}{B}
4/3
  • Cliques of Nylin
Hazakh Commandos

Hazakh Commandos {4}{R}

Creature - Human Berserker
Menace
When Hazakh Commandos enters, if you control a black permanent, create a 2/2 colorless Minion creature token with decayed.
5/4
  • Cliques of Nylin
Hazakh Conscriptor

Hazakh Conscriptor {2}{B}

Creature - Human Advisor
Whenever Hazakh Conscriptor deals combat damage to a player, create a 2/2 colorless Minion creature token with decayed.
The Hazakh offer their prisoners a simple choice: their allegiance or their life.
3/2
  • Cliques of Nylin
Hazakh District

Hazakh District

Land
Hazakh District enters tapped unless you control an Island, a Swamp, and a Mountain.
{T}: Add {U}, {B}, or {R}.
Purring engines and buildings slanted like a beast ready to strike.
  • Cliques of Nylin
Hazard Blade

Hazard Blade {2}{B}

Artifact - Equipment
Flash
When Hazard Blade enters, destroy target creature an opponent controls that was dealt damage this turn.
Equipped creature get +4/+0.
Equip {5}
It's been a while since it killed anyone, but blades only get rusty in the literal sense.
  • Awakening in Oldun
Heart of the Glade

Heart of the Glade

Land - Forest Plains
({T}: Add {G} or {W}.)
Heart of the Glade enters tapped unless you control a basic Plains or a basic Forest.
“If you go deep enough into Harnelle wood, I swear them trees start whispering to ya.”
—Clermaine, peasant farmer
  • Duelists of Vereaux
Heartbonder

Heartbonder {G}

Creature - Human
As an additional cost to cast creature spells, you may pay {X}, where X is Heartbonder's power. When you do, put a +1/+1 counter on Heartbonder.
In the frigid cold of the Everrime, those who bundle together stay the warmest.
1/1
  • Awakening in Oldun
Hearty Roughrider

Hearty Roughrider {1}{G}{G}

Creature - Human Knight
When Hearty Roughrider enters or leaves the battlefield, you gain life equal to the greatest toughness among creatures you control.
Wander {4}{G}{G}
3/3
  • Awakening in Oldun 192 288
Hearty Stag

Hearty Stag {2}{G}

Creature - Elk
At the beginning of combat on your turn, if you have at least 3 life more than your starting life total, untap target land.
Live every day in the bitter cold, and every sunrise feels like summer.
3/3
  • Awakening in Oldun
Heavenly Illuminator

Heavenly Illuminator {1}{W}

Artifact Creature - Golem
Lifelink
{5}{W}: Creatures you control get +1/+1 until end of turn.
The Heyanca Guild specialize in grandiose dance numbers with hundreds of performers.
2/1
  • Hyperpop