Choose up to one for each color among black, red, and green among permanents you control. • Put up to two target nonland cards from graveyards on top of their owners' libraries in any order. • Exile the top two cards of target player's library. Until the end of your next turn, you may play those cards. • Target player creates two tapped Treasure tokens. Exile Vishanki Agenda.
As an additional cost to cast this spell, tap any number of untapped creatures you control. Target creature gets +X/+0 and gains first strike until end of turn, where X is the total power of creatures tapped to pay this spell's additional cost.
Lifelink Spells you cast and abilities you activate that target creatures you control cost {2} less. This effect can't reduce the mana in that cost to less than one mana.
(Color indicator: Communitarianism is white and green)
Whenever a creature you control becomes the target of a spell or ability that targets only it, you may copy that spell or ability for each other creature you control that spell or ability could target. Each copy targets a different one of those creatures. Do this only once each turn.
When Together in Arms enters, create two 1/1 colorless Soldier creature tokens. You controlled a spell that targeted a creature you controlled this turn. You controlled an ability that targeted a creature you controlled this turn.
When Tiril Ambassador enters, you may return target nonland card from your graveyard to your hand. You lose life equal to its mana value. Basic landcycling {1}{U}
Choose up to one for each color among white, blue, and black among permanents you control. • Return target artifact or enchantment card from your graveyard to your hand. • Return target instant or sorcery card from your graveyard to your hand. • Return target creature or planeswalker card from your graveyard to your hand. Exile Tiril Agenda.
When Survivors of the New World enters, if it isn't a token, create two tokens that are copies of it. When Survivors of the New World dies, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
Any number of creatures you control fight different creatures you don't control. Each other creature you control gets +3/+3 and gains trample until end of turn.
The melting pot of democracy can only take so much heat before it boils.
Return target creature to its owner's hand. If you controlled it, create a token that's a copy of it. Otherwise, create a 0/0 colorless Robot artifact creature token with a +1/+1 counter on it.
Society is but a dressed-up machine, and every machine has its technicians.
Choose up to one for each color among green, white, and blue among permanents you control. • Put two +1/+1 counters on target creature. • Target player draws a card for each creature they control with a counter on it. • Untap all nonland permanents target player controls.
When Silence the Opposition enters, draw two cards, then discard a card. A creature card or creature token was put into your graveyard from anywhere this turn.
You may remove +1/+1 counters from creatures you control as though they were loyalty counters on Severin, Sparkmind to pay its loyalty costs. [0]: Create a 0/0 colorless Robot artifact creature token with two +1/+1 counters on it. [–2]: You may tap or untap each of up to three target permanents. [–7]: If it isn't an extra turn, take an extra turn after this one.
Flash When Security Initiative enters, you may tap or untap target nonland permanent. Then draw a card. An opponent controls three or more tapped nonland permanents.
Whenever one or more creatures you control deal combat damage to a player, you may draw that many cards. If you do, discard a card. Exile two creature cards from your graveyard: Scrapyard Mecha becomes an artifact creature until end of turn. Activate only as a sorcery. Crew 2
When Reconnaissance Agent enters, you may choose one — • Exile target card from your graveyard. • Exile another target creature. When Reconnaissance Agent leaves the battlefield, return the exiled card to its owner's hand.