1619 cards found
Hardlight Paragon

Hardlight Paragon {3}{W}

Creature - Human Advisor
Vigilance
When Hardlight Paragon enters, distribute two +1/+1 counters among one or two target creatures.
“These new visuals will put last year's production to shame.”
2/2
  • Hyperpop
Hardlight Projector

Hardlight Projector {4}{W}

Creature - Angel
Flying, vigilance
Whenever you amp it up, scry 2.
They bless only the tightest beats.
3/3
  • Hyperpop
Harmony with Nature

Harmony with Nature {G}

Enchantment
At the beginning of your end step, if you control two or more other enchantments, create a 1/1 white Human creature token.
Only a mortal, Lykaretos taught Karametra that blessed life did not have to come from bloodshed and sacrifice.
  • Theros: Age of Trax
Harness the Elderflame

Harness the Elderflame {2}{R}

Instant
Target creature you control deals damage equal to its power to target creature. If this spell's flashback cost was paid, it deals that much damage to target player instead.
Flashback {4}{R}
  • Awakening in Oldun
Hart of Harnelle Wood

Hart of Harnelle Wood {3}{G}{G}

Creature - Elk
Vigilance
When Hart of Harnelle Wood dies, you may put two +1/+1 counters on target creature you control.
Harnelle is an ancient forest on the outskirts of Berginon, untouched by lumberjack's axes.
5/4
  • Duelists of Vereaux
Harvesting Blade

Harvesting Blade {2}{B}

Artifact - Equipment
When Harvesting Blade enters, target opponent exiles two cards from their hand.
Equipped creature gets +2/+1 and has “When this creature dies, you may cast a card exiled with Harvesting Blade with equal or lesser mana value without paying its mana cost.”
Equip {3}
  • Awakening in Oldun
Haubay's Familiar

Haubay's Familiar {1}{U}

Creature - Bird
Flying
Haubay's Familiar can block only creatures with flying.
Whenever you draw your second card each turn, put a +1/+1 counter on Haubay's Familiar.
2/1
  • Theros: Age of Trax
Haven of the Wild Ones

Haven of the Wild Ones

Land - Ruin
Vigilance
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Spellcharge 2
1/4
  • Awakening in Oldun
Hazakh Agenda

Hazakh Agenda {U}{B}{R}

Instant
Choose up to one for each color among blue, black, and red among permanents you control.
• Create two 2/2 colorless Minion creature tokens with decayed.
• You may sacrifice a creature. If you do, draw two cards.
• Until end of turn, creatures lose all abilities.
  • Cliques of Nylin
Hazakh Ambassador

Hazakh Ambassador {2}{U}{B}{R}

Creature - Human Advisor
Flash
When Hazakh Ambassador enters, target creature gains deathtouch until end of turn.
Basic landcycling {1}{B}
4/3
  • Cliques of Nylin
Hazakh Commandos

Hazakh Commandos {4}{R}

Creature - Human Berserker
Menace
When Hazakh Commandos enters, if you control a black permanent, create a 2/2 colorless Minion creature token with decayed.
5/4
  • Cliques of Nylin
Hazakh Conscriptor

Hazakh Conscriptor {2}{B}

Creature - Human Advisor
Whenever Hazakh Conscriptor deals combat damage to a player, create a 2/2 colorless Minion creature token with decayed.
The Hazakh offer their prisoners a simple choice: their allegiance or their life.
3/2
  • Cliques of Nylin
Hazakh District

Hazakh District

Land
Hazakh District enters tapped unless you control an Island, a Swamp, and a Mountain.
{T}: Add {U}, {B}, or {R}.
Purring engines and buildings slanted like a beast ready to strike.
  • Cliques of Nylin
Hazard Blade

Hazard Blade {2}{B}

Artifact - Equipment
Flash
When Hazard Blade enters, destroy target creature an opponent controls that was dealt damage this turn.
Equipped creature get +4/+0.
Equip {5}
It's been a while since it killed anyone, but blades only get rusty in the literal sense.
  • Awakening in Oldun
Heart of the Glade

Heart of the Glade

Land - Forest Plains
({T}: Add {G} or {W}.)
Heart of the Glade enters tapped unless you control a basic Plains or a basic Forest.
“If you go deep enough into Harnelle wood, I swear them trees start whispering to ya.”
—Clermaine, peasant farmer
  • Duelists of Vereaux
Heartbonder

Heartbonder {G}

Creature - Human
As an additional cost to cast creature spells, you may pay {X}, where X is Heartbonder's power. When you do, put a +1/+1 counter on Heartbonder.
In the frigid cold of the Everrime, those who bundle together stay the warmest.
1/1
  • Awakening in Oldun
Hearty Roughrider

Hearty Roughrider {1}{G}{G}

Creature - Human Knight
When Hearty Roughrider enters or leaves the battlefield, you gain life equal to the greatest toughness among creatures you control.
Wander {4}{G}{G}
3/3
  • Awakening in Oldun 192 288
Hearty Stag

Hearty Stag {2}{G}

Creature - Elk
At the beginning of combat on your turn, if you have at least 3 life more than your starting life total, untap target land.
Live every day in the bitter cold, and every sunrise feels like summer.
3/3
  • Awakening in Oldun
Heavenly Illuminator

Heavenly Illuminator {1}{W}

Artifact Creature - Golem
Lifelink
{5}{W}: Creatures you control get +1/+1 until end of turn.
The Heyanca Guild specialize in grandiose dance numbers with hundreds of performers.
2/1
  • Hyperpop
Heedless Cruelty

Heedless Cruelty {R}

Instant
As an additional cost to cast this spell, sacrifice a creature or pay {4}.
Heedless Cruelty deals 5 damage to target creature or planeswalker.
“These are the foes that crush your mortal subjects. Why stand by while they slaughter?”
—Haubay, to Agnomakhos
  • Theros: Age of Trax
Hekatan Demagogue

Hekatan Demagogue {2}{B}

Creature - Human Cleric
Favored
Whenever your Champion attacks, scry 1.
“Dance. Dance, with each step inching you towards a stage with Erebos himself.”
1/3
  • Theros: Age of Trax
Held in Contempt

Held in Contempt {W}

Enchantment - Aura
Enchant creature
Enchanted creature has defender.
Approval{2}: Exile enchanted creature if its power is less than or equal to the number of colors among permanents you control.
  • Cliques of Nylin
Helm of the Shattered Realm

Helm of the Shattered Realm {2}

Artifact - Equipment
{2}, Sacrifice Helm of the Shattered Realm: Destroy target artifact or enchantment. Activate only as a sorcery.
Equipped creature gets +1/+1 and has ward {2}.
Equip {1}
  • Awakening in Oldun
Herald of Awakening

Herald of Awakening {U}

Artifact Creature - Golem
Defender
When Herald of Awakening enters, draw a card. Then discard a card unless you control a Ruin.
Whenever a Ruin you control becomes spellcharged, Herald of Awakening loses defender until end of turn.
2/2
  • Awakening in Oldun
Heraldic Griffin

Heraldic Griffin {3}{W}{W}

Creature - Griffin
Flying
Whenever Heraldic Griffin or another creature you control enters, you may put your choice of counter from among lifelink, first strike or vigilance on that creature.
{1}{W}, Remove a counter from a creature you control: That creature gains hexproof and indestructible until end of turn.
5/5
  • Duelists of Vereaux 18 298