1760 cards found
Wastes

Wastes

Basic Land
Warpway Rings

Warpway Rings

Artifact Land
{T}, Sacrifice Warpway Rings: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“The infrastructure we created during times of peace has now become another resource to contest.”
—Gnosa, Teqien Executive
  • Cybaros
Valley Village

Valley Village

Land
Valley Village enters tapped.
{T}: Add {R} or {G}.
{1}, Discard Valley Village: Scry 2.
“Everyone seems too busy preparing for war to admire the beauty that surrounds them.”
—Stella's Journal
  • Cybaros
Steam Colony

Steam Colony

Land
Steam Colony enters tapped.
{T}: Add {U} or {R}.
{1}, Discard Steam Colony: Scry 2.
“I've never seen machinery at such a scale. Does nature even stand a chance here?”
—Stella's Journal
  • Cybaros
Secluded Hangar

Secluded Hangar

Land
Secluded Hangar enters tapped unless you control a basic non-Forest land.
{T}: Add {G}.
{2}, {T}: Put a +1/+1 counter on target creature that entered this turn.
  • Cybaros
Pristine Grounds

Pristine Grounds

Land
Pristine Grounds enters tapped unless you control no other lands.
{T}: Add one mana of any type Pristine Grounds hasn't produced this game.
The Leystones laid in the most secluded corners of the plane, waiting to change the world forever.
  • Cybaros
Neo Stehlia

Neo Stehlia

Land
Neo Stehlia enters tapped unless you control a basic non-Plains land.
{T}: Add {W}.
{2}{W}, {T}: Choose a creature type. Creatures you control of the chosen type get +1/+0 until end of turn.
  • Cybaros
Nebulous Ring

Nebulous Ring

Land
Nebulous Ring enters tapped.
{T}: Add {C} or {W}.
{1}, Discard Nebulous Ring: Scry 2.
“I can only wonder how the Vukoroq would take shape in a more peaceful land.”
—Stella's Journal
  • Cybaros
Mirrormeld Spire

Mirrormeld Spire

Land
Mirrormeld Spire has all abilities of land cards integrated onto it.
{T}: Add {C}.
{C}, {T}: Integrate the top card of target player's library.
  • Cybaros
Lunar Plateau

Lunar Plateau

Land
Lunar Plateau enters tapped.
{T}: Add {W} or {B}.
{1}, Discard Lunar Plateau: Scry 2.
“The people here tell me space goes on forever—so much to explore!”
—Stella's Journal
  • Cybaros
High Teqien

High Teqien

Land
High Teqien enters tapped unless you control a basic non-Island land.
{T}: Add {U}.
{2}{U}, {T}, Sacrifice High Teqien: Gain control of target land. Its owner may search their library for a basic land card, put it onto the battlefield, then shuffle.
  • Cybaros
Hallowed Chamber

Hallowed Chamber

Land
Hallowed Chamber enters tapped unless you control a basic non-Swamp land.
{T}: Add {B}.
{1}, {T}, Sacrifice Hallowed Chamber: Create two Treasure tokens.
  • Cybaros
Field Laboratory

Field Laboratory

Land
Field Laboratory enters tapped.
{T}: Add {G} or {U}.
{1}, Discard Field Laboratory: Scry 2.
“Finally, a place here that feels like home.”
—Stella's Journal
  • Cybaros
Edgeland Market

Edgeland Market

Land
Edgeland Market enters tapped unless you control a basic non-Mountain land.
{T}: Add {R}.
{2}{R}, {T}: Create a 0/1 white Goat creature token.
  • Cybaros
Dark Horizon

Dark Horizon

Land
Dark Horizon enters tapped.
{T}: Add {C} or {B}.
{1}, Discard Dark Horizon: Scry 2.
“These Vukoroq came from a world absent of color. Is that why they're so quick to adapt?”
—Stella's Journal
  • Cybaros
Capital Zenith

Capital Zenith

Land
When Capital Zenith enters, sacrifice it unless you pay {2}.
{T}: Add one mana of any type.
The shadow it casts over Cybaros's tallest mountain proves nature has bowed to science.
  • Cybaros
Supercharger

Supercharger {X}

Artifact
Supercharger enters with X charge counters on it.
{1}, {T}, Remove a charge counter from Supercharger: Put a +1/+1 counter on target creature. Activate only as a sorcery.
  • Cybaros
Stella's Journal

Stella's Journal {X}{X}{X}

Legendary Artifact
This spell costs {1} less to cast for each differently named land you control.
Stella's Journal enters with X page counters on it.
At the beginning of your end step, if you have fewer cards in hand than the number of page counters on Stella's Journal, draw cards equal to the difference.
  • Cybaros
Skinshifting Steel

Skinshifting Steel {3}

Artifact
Whenever a permanent you control enters, you may put a living counter on it.
Permanents with living counters on them are 2/2 artifact creatures in addition to their other types.
“We aren't simply carved puppets. Our humanity has us grow despite our shells.”
—Deleon, cyborg
  • Cybaros
The Shattered Throne

The Shattered Throne {4}

Legendary Artifact
Whenever one or more creature cards are put into your graveyard from anywhere, you may choose one and pay {X}, where X is the chosen card's mana value. If you do, create a tapped token that's a copy of it.
{T}: Target player mills two cards.
  • Cybaros
Seeker Orbs

Seeker Orbs {1}{C}

Artifact Creature - Orb
Flying
Whenever Seeker Orbs becomes tapped, scry 1.
Though currently used as sentries, the Vukoroq originally created them to expedite the process of learning about other lifeforms.
1/3
  • Cybaros
Reactor Sphere

Reactor Sphere {3}

Artifact
{T}: Add one mana of any type.
{T}, Sacrifice two permanents named Reactor Sphere: Draw three cards.
As the efficiency of harnessing leyshard energy grew, so did Cybaros' technology.
  • Cybaros
Plasma Armory

Plasma Armory {1}

Artifact
When Plasma Armory enters or leaves the battlefield, create a Weapon token.
{2}, Sacrifice Plasma Armory: Draw a card.
The wands project magic so concentrated and pure, they can cut through nearly anything.
  • Cybaros
Omnoid Destroyer

Omnoid Destroyer {3}{C}

Artifact Creature - Construct
Whenever Omnoid Destroyer or another artifact you control enters, artifact creatures you control gain deathtouch until end of turn.
The main difference between a robot and cyborg is its lack of soul. And mercy.
3/4
  • Cybaros
Mercurial Wright

Mercurial Wright {4}{C}

Artifact Creature - Vukoroq Artificer
Trample
Mercurial Wright gets +1/+0 for each other artifact you control.
{2}: Target permanent becomes an artifact in addition to its other types until end of turn.
3/6
  • Cybaros