Flying Whenever Weather Elemental enters or attacks, it acclimates. If a triggered ability of a Weather you control would trigger, it triggers an additional time.
Draw a card if a creature you control has flying. Do the same for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Flash Flying When Whirring Inspector enters, target player reveals their hand. You may exile a nonland card from among them until your next turn. When you don't, exile up to one target nonland permanent that player controls until your next turn.
When Sparks of a Revolution enters, create a 1/1 colorless Soldier creature token. It gains haste until end of turn. Three or more sources you controlled dealt damage this turn. A source you controlled dealt 3 or more damage this turn.
You may look at the top card of your library any time. Approval — Once during each of your turns, you may cast a spell with mana value less than or equal to the number of colors among permanents you control from your hand or the top of your library without paying its mana cost.
At the beginning of your end step, put a +1/+1 counter on each tapped creature you control. {G}{W}{U}, Remove five counters from among creatures you control, Sacrifice Severin's Masterwork: Create Chaneryx, Perfect Lifeform, a legendary 10/10 green, white, and blue Leviathan creature token with ward {10}.
Draw a card, gain 3 life, then make a pledge. If you've cast four or more spells named Incumbency this game and there are five colors among permanents you control, you win the game.
{T}, Sacrifice Redeveloped Cityscape: Search your library for a basic land card and put it onto the battlefield tapped. Then you may exile a land card from your hand. If you do, search your library for a basic land card, reveal it, and put it into your hand. Then shuffle.