At the beginning of your upkeep, integrate the top card of target player's library. Then if there are three or more different card types among cards integrated onto Earthly Penchants, you draw a card and you lose 1 life.
As an additional cost to cast this spell, you may sacrifice an artifact. Target creature gets -3/-3 until end of turn. If you've sacrificed a permanent this turn, that creature gets -5/-5 until end of turn instead.
When Essence Archivist enters, look at the top two cards of your library. Put one into your hand, then integrate the other. Permanents you control with cards integrated onto them have “Ward—Pay 3 life.”
You may cast this spell as though it had flash as long as {U} is spent to cast it. Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped. If {R} was spent to cast this spell, create a token that's a copy of that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
As an additional cost to cast this spell, you may sacrifice a creature, sacrifice an artifact, and/or discard a card. For each additional cost paid to cast this spell, you lose 1 life, draw a card, and create a 1/1 colorless Cyborg artifact creature token.
Choose one — • Target player sacrifices a creature with the least power among creatures they control. • Target player sacrifices a creature with the least toughness among creatures they control.
Choose one — • Target opponent reveals their hand. You choose a card from it. That player discards that card. • Target opponent sacrifices a creature or enchantment.
Defender When Feasting Sloth enters, create a Berry token. Feasting Sloth can attack as though it didn't have defender if it's enchanted, equipped, or has a counter on it.
Feed on the Meek deals 4 damage to target creature. Put X +1/+1 counters on up to one target creature, where X is the amount of excess damage dealt to that creature this way.
“It is exactly as you feared: The subjugated masses given the power to exact revenge.”
Mill X cards. For each land card milled this way, add {B}{B}. For each creature card milled this way, create a 2/2 black Zombie artifact creature token. For each noncreature, nonland card milled this way, draw a card.
Whenever a creature dealt damage by Fleshbearer this turn dies, integrate that creature. Fleshbearer gets +2/+0 and has menace as long as a creature card is integrated onto it.
Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. You gain 1 life for each card exiled this way. That player draws a card for each card exiled from their hand this way. Flashback {3}{B}
{1}{B}, Exile two permanent cards from your graveyard: Choose one — • Create two 1/1 green Saproling creature tokens. • Exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Menace Whenever Gelthis deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Exile that card until Gelthis leaves the battlefield. Spellcharge 4
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. {B}{B}, Exile Gilded Death and six other cards from your graveyard: Create a tapped token that's a copy of Gilded Death.
The key to perfect unlife is not knowing where the science stops and the magic begins.
Lifelink When Gloomy Meteorologist enters, it acclimates. Whenever an ability of a Weather you control triggers, Gloomy Meteorologist deals 1 damage to target player or planeswalker.