Deathtouch {B}, {T}, Pay 1 life: Create a Food token. Once each turn, when you sacrifice one or more non-Rat permanents, you may pay {B}. If you do, create a 1/1 black Rat creature token with “This creature can't block.”
At the beginning of your upkeep, create a 1/1 red Fan creature token. Then if you control two or more Fans, create another one of those tokens. Then if you control five or more Fans, Underground Sensation deals 2 damage to any target and you gain 2 life. {3}{R}{W}: Create a 1/1 red Fan creature token.
Multitude {5}{U}{U} Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Flying, menace As Uninvited Vampire enters the battlefield, choose a creature an opponent controls. Uninvited Vampire has defender as long as that creature is on the battlefield.
“That music sounds simply delightful, darling. Please, may I come inside?”
Whenever you cast a colorless spell, you may pay {C}. If you do, copy it. You may choose new targets for the copy. Whenever a creature you control attacks, put a +1/+1 counter on it for each other creature you control with the same name as that creature.
When Unknowable Starspawn enters the battlefield, target opponent chooses two — • You gain 4 life and that opponent loses 4 life. • That opponent sacrifices a creature. • That opponent discards a card.
The stars welcome the deposement of liches, and seek to aid Scratch in his endeavor.
Whenever another creature dies, you may integrate it. Whenever a creature card is integrated onto Unmolded One, you may have it become a copy of that card until end of turn, except it has Unmolded One's abilities.
Look at the top six cards of your library. Put up to two creature cards with total mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order. Put a trample counter on one of them. Then put a vigilance counter on one of them.
Choose up to four target permanents. If you control a creature, destroy a creature chosen this way. Repeat this process for artifacts, enchantments, and planeswalkers.
[+2]: Create a colorless artifact token named Potion with “Sacrifice this artifact: Put two +1/+1 counters on target creature. Activate only as a sorcery.” [–3]: You gain 8 life. [0]: Remove all loyalty counters from Vasilisa, Helping Hand, then transform her.
As this permanent transforms into Vasilisa, Waging War, it becomes your choice of a 7/7 Hydra with trample, a 6/5 Kraken with hexproof, or a 5/6 Spider with vigilance, reach, and deathtouch.
Flying, lifelink When Vengeful Whisper dies, create a white enchantment token named Memorial with “At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying.”
Some Whispers remember their mortal lives, and who ended them.
Whenever you cast a spell with {VP} in its mana cost or activate an ability with {VP} in its cost, Venus, the Basilisk fights up to one target creature you don't control.
When Vibrant Vengeance enters the battlefield, all creatures get -2/-2 until of turn. Whenever you tap a land for mana, add one mana of any type that land produced.
“Oh Eltensia, what happened when I was gone?” —Scratch, the Warden
At the beginning of your end step, if you control three or more untapped lands, you may exile another target permanent you control, then return it to the battlefield under its owner's control. {1}{U}{U}: Scry 1.
Flying At the beginning of your end step, you may exile a card you own from outside the game. Put that card into your hand unless an opponent pays {2} and 2 life.
Enchant creature Enchanted creature gets +1/+0 and can't be blocked. {3}{U}{U}, Exile Voyage to the Siren Sea from your graveyard or the battlefield: Take an extra turn after this one. Activate only as a sorcery and only if two or more creatures you control dealt combat damage to an opponent this turn.
You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead. Add one mana of any color for each time you've amped it up this turn.