744 cards found
Roaming Treefolk

Roaming Treefolk {4}{G}

Creature - Treefolk
Reach
When Roaming Treefolk enters, target creature or Ruin gets +2/+2 until end of turn.
Wander {5}{G}
4/4
  • Awakening in Oldun
Rock On

Rock On {R}

Instant
Target creature gets +2/+0 and gains first strike until end of turn. It gets an additional +1/+0 until end of turn for each time you've amped it up this turn.
No one expects the second solo.
  • Hyperpop
Rotroot Hauler

Rotroot Hauler {3}{G}

Creature - Fungus Beast
When Rotroot Hauler enters, mill three cards, then you may put a permanent card in your graveyard on top of your library.
From rot, life will grow anew.
3/1
  • Awakening in Oldun
Ruinous Discovery

Ruinous Discovery {1}{G}

Sorcery
Destroy target artifact or enchantment. If it was a token, you draw a card and gain 2 life.
When hacking away at the walls of knowledge, sometimes the entire cavern comes crashing down.
  • Cliques of Nylin
Runehenge Pilgrim

Runehenge Pilgrim {1}{R}

Creature - Human Wizard
Flashback costs you pay cost {2} less.
{R}, {T}, Discard a card: Draw a card.
Aspirants who have read the runes in many a cave have a deep understanding of the Elders— who they were, the burden they carried, and why they disappeared.
2/2
  • Awakening in Oldun
Runerock Automaton

Runerock Automaton {3}{G}{G}

Artifact Creature - Construct
Reach
{1}, Sacrifice a land: Put a +1/+1 counter on Runerock Automaton.
5/5
Card has other part: Boulder Toss
  • Cybaros
Satyr Arsonist

Satyr Arsonist {1}{R}

Creature - Satyr Wizard
Prowess
When Satyr Arsonist enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
2/1
  • Theros: Age of Trax
Savage Weldbeast

Savage Weldbeast {4}{C}

Creature - Vukoroq Beast
Hexproof from permanents
The Vukoroq assumed quite the variety of forms, a reflection of the world's potential for both beauty and horror.
6/4
  • Cybaros
Savvy Smith

Savvy Smith {1}{R}

Creature - Goblin Artificer
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen this turn —
• Create a 1/1 colorless Construct artifact creature token.
• Discard a card, then draw a card.
• Add one mana of any type.
2/2
  • Cybaros
Scalding Crucible

Scalding Crucible {3}{R}

Artifact - Ruin
{1}{R}, {T}, Discard a card: Draw a card. Scalding Crucible deals 1 damage to each opponent.
Spellcharge 5
5/4
  • Awakening in Oldun
Scathing Remarks

Scathing Remarks {2}{R}

Enchantment
Players can't gain life.
Whenever a player casts a spell, Scathing Remarks deals 1 damage to that player for each of that spell's colors.
Mediation often leaves the mediated more polarized than they were before.
  • Cliques of Nylin
Scorching Condemnation

Scorching Condemnation {1}{R}

Enchantment
This spell can't be countered.
Players can't gain life.
{1}{R}: Scorching Condemnation becomes a 4/4 red Elemental creature with trample and haste until end of turn. Activate only during your turn.
  • Duelists of Vereaux 168 309
Scorching Illuminator

Scorching Illuminator {2}{R}

Artifact Creature - Golem
{3}, {T}, Sacrifice Scorching Illuminator: Return target instant or sorcery card from your graveyard to your hand. Add one mana of any color.
The Pyrote Guild can turn up the heat for the grindiest of performances
2/3
  • Hyperpop
Scourge of Capitalism

Scourge of Capitalism {7}{G}

Creature - Giant Insect Beast
Trample
When Scourge of Capitalism enters, it fights target creature with the greatest power or tied for the greatest power among creatures you don't control. Excess damage is dealt to that creature's controller instead.
8/8
  • Cliques of Nylin
Scrape the Heavens

Scrape the Heavens {1}{G}{G}

Sorcery
Double target creature's power and toughness until end of turn.
Flashback {1}{G}
Once a molehill, now a mountain.
  • Awakening in Oldun
Scrapmail Conscripts

Scrapmail Conscripts {4}{G}

Creature - Lizard Warrior
Haste
Solidarity
4/4
  • Cybaros
Search for Meaning

Search for Meaning {VP}{G}

Instant
Scry 3, then reveal the top card of your library. If it's a creature card, put it into your hand.
Every sound needs a medium.
  • Hyperpop
Searing Truthflame

Searing Truthflame {5}{R}

Instant
As an additional cost to cast this spell, you may put a card from your hand on the bottom of your library. If you do, it costs {5} less to cast.
Searing Truthflame deals 5 damage to target creature or planeswalker.
“Let it all out. Every last whisper.”
—Tomas, inquisitor
  • Duelists of Vereaux
Secluded Hangar

Secluded Hangar

Land
Secluded Hangar enters tapped unless you control a basic non-Forest land.
{T}: Add {G}.
{2}, {T}: Put a +1/+1 counter on target creature that entered this turn.
  • Cybaros
Seeker Orbs

Seeker Orbs {1}{C}

Artifact Creature - Orb
Flying
Whenever Seeker Orbs becomes tapped, scry 1.
Though currently used as sentries, the Vukoroq originally created them to expedite the process of learning about other lifeforms.
1/3
  • Cybaros
Seeker of New Horizons
Ilysian Guardian

Seeker of New Horizons {G}

Creature - Satyr Scout
Whenever a basic land you control enters, put a +1/+1 counter on Seeker of New Horizons. If you control seven or more lands, bless that land.
1/1
Card has other part: Ilysian Guardian
  • Theros: Age of Trax
Seer of the Aspirants

Seer of the Aspirants {1}{G}

Creature - Human Druid
When Seer of the Aspirants enters, surveil 1.
Wander {2}{G}
“Eyes gone blind reopen once more. The earth quakes with forgotten footsteps.”
1/3
  • Awakening in Oldun
Seismic Chimera
Tectonic Rage

Seismic Chimera {3}{R}

Creature - Chimera
Trample
When Seismic Chimera enters, bless target creature.
“These beasts mimic our speech and our voice. Do not let your sword stray.”
—Zygos, Edge of the Bull
2/2
Card has other part: Tectonic Rage
  • Theros: Age of Trax
Sentinel of the Deep Forest

Sentinel of the Deep Forest {2}{G}{G}

Creature - Elk Beast
Vigilance
Whenever a creature you control with vigilance attacks, put a +1/+1 counter on that creature.
In the ancient forests of Vereaux, something is always watching you.
5/4
  • Duelists of Vereaux
Set Ablaze

Set Ablaze {1}{R}

Sorcery
Set Ablaze deals 2 damage to any target. You may discard up to two cards, then draw that many cards.
“I thought you Alrantans were always complaining about the cold down here in the Everrime. You should be thanking us.”
—Karsa, Rathomar raider
  • Awakening in Oldun