1866 cards found
Entropy_Inversion

Entropy_Inversion {3}{B}{B}{B}

Legendary Creature - Error
When this creature enters or leaves the battlefield, exchange your graveyard and library, then shuffle.
Whenever a creature dies, draw a card.
7/8
  • Errors in the Weft
Eo, the Great Equalizer

Eo, the Great Equalizer {R}{G}{W}

Legendary Creature - Giant Avatar
Trample
Other creatures have base power and toughness 3/3.
At the beginning of your end step, sacrifice Eo unless you attacked this turn.
A thousand voices united into a single cacophonous choir.
3/3
  • Cliques of Nylin
Ephara's Judgment

Ephara's Judgment {1}{W}{U}

Instant
Choose one. If your devotion to white is three or greater, you may choose another. The same is true for devotion to blue.
• Counter target spell.
• Target player draws a card.
• Target player gains 4 life.
  • Theros: Age of Trax
Ephara's Messenger

Ephara's Messenger {1}{W}

Enchantment Creature - Griffin
Flying, first strike, vigilance
Like their patron goddess, griffins protect the noble and true, allowing for just rulers to live long, prosperous lives.
1/2
  • Theros: Age of Trax
Ephara's Oracle

Ephara's Oracle {1}{W}

Creature - Cat Cleric
Aura spells you cast cost {1} less to cast.
When Ephara's Oracle enters, look at the top five cards of your library. You may reveal an enchantment card from among them and put it on the top of your library. Put the rest on the bottom of your library in a random order.
2/2
  • Theros: Age of Trax
Ephara, Hero-Maker

Ephara, Hero-Maker {1}{W}{U}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
Whenever you cast an enchantment spell, draw a card.
4/4
Ephemeral Mire

Ephemeral Mire

Land
Ephemeral Mire enters tapped.
{T}: Add {U} or {B}.
{4}{U/B}: Until end of turn, Ephemeral Mire becomes a 3/2 black and blue Horror creature until end of turn and can't be blocked this turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to black and blue. Activate only once each turn.
  • Theros: Age of Trax
Equanimity

Equanimity {W}{W/U}{U}

Enchantment
(Color indicator: Equanimity is white and blue)
If you would create one or more tokens, you may instead create that many tokens that are copies of a token you control. Do this only once each turn.
Whenever you attack, you may create a 1/1 blue Bird creature token with flying.
  • Kitsuo: Dusk of Time
Erase from Reality

Erase from Reality {1}{W}

Instant
Exile target nonland permanent if its mana value is less than or equal to your devotion to white.
“You are not fit for Heliod's sight.”
  • Theros: Age of Trax
Erosive Path

Erosive Path

Land
This land enters tapped unless you control one or fewer other lands.
{T}: Add {B} or {R}.
Cycling {2}
  • Kitsuo: Dusk of Time
Error Tide

Error Tide {X}{R}

Sorcery
Error Tide deals X damage to target creature or planeswalker.
Corrupt — If you control a permanent with greater mana value than this spell, create an X/X colorless Construct artifact creature token.
  • Errors in the Weft
Error's Advocate

Error's Advocate {1}{B/R}{B/R}

Creature - Human Citizen
Corrupt — When this creature enters, if you control a permanent with greater mana value, it deals 1 damage to any target.
“Aren't they a kind of life too?”
4/2
  • Errors in the Weft
Errorsbane Deadshot

Errorsbane Deadshot {2}{G}{G}

Creature - Human Archer Ranger
Reach, trample
Fabric — At the beginning of combat on your turn, target creature gets +X/+X and gains trample until end of turn, where X is the number of enchantments you control.
4/4
  • Errors in the Weft
Erupt

Erupt {X}{R}

Sorcery
Target creature gets +X/+0 and gains trample until end of turn.
Draw a card.
On a plane so cold, the caldera feels like a different world altogether.
  • Awakening in Oldun
Escalated Tensions

Escalated Tensions {X}{G}

Sorcery
Target creature gets +X/+X until end of turn. It must be blocked each combat this turn if able.
“This revolutionary terrorist movement must be stopped at all costs. See if we can reach a . . . settlement of sorts.”
—Tomer, Figurehead President
  • Cliques of Nylin
Escorted Captain

Escorted Captain {2}{W/B}

Creature - Human Soldier
When Escorted Captain enters or dies, create a 1/1 colorless Cyborg artifact creature token.
“These new recruits certainly can follow orders, but I do miss the small talk.”
1/1
  • Cybaros
Essence Archivist

Essence Archivist {2}{C/B}

Creature - Vukoroq Wizard
(Color indicator: Essence Archivist is black)
When Essence Archivist enters, look at the top two cards of your library. Put one into your hand, then integrate the other.
Permanents you control with cards integrated onto them have “Ward—Pay 3 life.”
“Fret not, your life will be properly logged.”
1/4
  • Cybaros
Estranged Aristocrat

Estranged Aristocrat {1}{B}

Creature - Elf Noble
{T}, Pay 1 life, Sacrifice an artifact or creature: Make a pledge.
“It is only fair that all lives are equal, but I am more fair than them all.”
1/3
  • Cliques of Nylin
Estrathe, Center of Civilization

Estrathe, Center of Civilization

Legendary Land
{T}: Add {C}.
{2}, {T}: For each color among permanents you control, add one mana of that color.
Its tallest skyscraper a symbol of the heights Nylin has reached. Its lowest slum a symbol of the cost to reach it.
  • Cliques of Nylin 252 277
Estrathian Gentrifiers

Estrathian Gentrifiers {1}{R}{G}

Creature - Human Artificer
Estrathian Gentrifiers's power is equal to the number of differently named lands you control.
Whenever Estrathian Gentrifiers enters or attacks, you may sacrifice a basic land. If you do, search your library for a land card, put it onto the battlefield, then shuffle.
*/3
  • Cliques of Nylin
Estrathian Philanthropist

Estrathian Philanthropist {2}{G/W}

Creature - Human Noble
Lifelink
When Estrathian Philanthropist enters, put a +1/+1 counter on target creature.
Charity is a product like any other; Nylin's elites trade a large sum of money for a large amount of public favor.
1/2
  • Cliques of Nylin
Eternal Echoes

Eternal Echoes {3}{U}

Instant
Exile up to two target artifacts, creatures, or lands you control, then return them to the battlefield under their owner's control. If any of those permanents are Ruins, they become creatures in addition to their other types until end of turn.
History repeats itself whether you've learned it or not.
  • Awakening in Oldun
Eternal Sentinel

Eternal Sentinel {2}{W}

Artifact - Ruin
Vigilance
Whenever an opponent attacks with three or more creatures, you may have Eternal Sentinel become an artifact creature until end of turn.
Spellcharge 3
3/6
  • Awakening in Oldun
Ethereal Blossom

Ethereal Blossom {1}{G}

Creature - Plant Spirit
Revered
{T}: Add {G}.
A matron to all nascent spirits.
1/2
  • Kitsuo: Dusk of Time
Etherkiller

Etherkiller {5}{R/G}{R/G}

Creature - Error
You may pay {3}{R/G}{R/G} and sacrifice an artifact or enchantment rather than pay this spell's mana cost.
Trample
“Dispose of glitchy gear immediately.”
—Mev's Rules of Survival
6/6
  • Errors in the Weft