Choose one. If your devotion to white is three or greater, you may choose another. The same is true for devotion to blue. • Counter target spell. • Target player draws a card. • Target player gains 4 life.
Aura spells you cast cost {1} less to cast. When Ephara's Oracle enters, look at the top five cards of your library. You may reveal an enchantment card from among them and put it on the top of your library. Put the rest on the bottom of your library in a random order.
Indestructible As long as your devotion to white and blue is less than seven, Ephara isn't a creature. Whenever you cast an enchantment spell, draw a card.
Ephemeral Mire enters tapped. {T}: Add {U} or {B}. {4}{U/B}: Until end of turn, Ephemeral Mire becomes a 3/2 black and blue Horror creature until end of turn and can't be blocked this turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to black and blue. Activate only once each turn.
If you would create one or more tokens, you may instead create that many tokens that are copies of a token you control. Do this only once each turn. Whenever you attack, you may create a 1/1 blue Bird creature token with flying.
Error Tide deals X damage to target creature or planeswalker. Corrupt — If you control a permanent with greater mana value than this spell, create an X/X colorless Construct artifact creature token.
Reach, trample Fabric — At the beginning of combat on your turn, target creature gets +X/+X and gains trample until end of turn, where X is the number of enchantments you control.
When Essence Archivist enters, look at the top two cards of your library. Put one into your hand, then integrate the other. Permanents you control with cards integrated onto them have “Ward—Pay 3 life.”
Estrathian Gentrifiers's power is equal to the number of differently named lands you control. Whenever Estrathian Gentrifiers enters or attacks, you may sacrifice a basic land. If you do, search your library for a land card, put it onto the battlefield, then shuffle.
Exile up to two target artifacts, creatures, or lands you control, then return them to the battlefield under their owner's control. If any of those permanents are Ruins, they become creatures in addition to their other types until end of turn.
History repeats itself whether you've learned it or not.
Vigilance Whenever an opponent attacks with three or more creatures, you may have Eternal Sentinel become an artifact creature until end of turn. Spellcharge 3