Enchant creature Enchanted creature has defender. Approval — {2}: Exile enchanted creature if its power is less than or equal to the number of colors among permanents you control.
{2}, Sacrifice Helm of the Shattered Realm: Destroy target artifact or enchantment. Activate only as a sorcery. Equipped creature gets +1/+1 and has ward {2}. Equip {1}
Defender When Herald of Awakening enters, draw a card. Then discard a card unless you control a Ruin. Whenever a Ruin you control becomes spellcharged, Herald of Awakening loses defender until end of turn.
Flying Whenever Heraldic Griffin or another creature you control enters, you may put your choice of counter from among lifelink, first strike or vigilance on that creature. {1}{W}, Remove a counter from a creature you control: That creature gains hexproof and indestructible until end of turn.
This spell costs {1} less to cast for each instant and/or sorcery card in your graveyard. When Heretic Hunters enters, you may discard your hand. If you do, draw a card and Heretic Hunters deals 2 damage to each opponent.
When High Senator Talpa enters, choose target opponent. If you control fewer creatures than that player, create a number of 1/1 colorless Soldier creature tokens equal to the difference. If you have fewer cards in hand than that player, draw cards equal to the difference.
High Teqien enters tapped unless you control a basic non-Island land. {T}: Add {U}. {2}{U}, {T}, Sacrifice High Teqien: Gain control of target land. Its owner may search their library for a basic land card, put it onto the battlefield, then shuffle.
Lifelink As long as you have at least 3 life more than your starting life total, each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Vigilance Whenever another creature entering the battlefield under your control causes an ability of a permanent you control to trigger, put a +1/+1 counter on that creature and you gain 1 life. This ability triggers only once each turn.
Menace Whenever Highseas Renegade deals combat damage to a player, exile the top card of their library. You may play that card until the end of your next turn, and mana of any type can be spent to cast it.
This spell can't be countered. Flying, ward {2} Whenever Hoarding Culebre enters or attacks, draw a card. Then if you have five or more cards in hand, create a Treasure token.