1330 cards found
Hazakh Conscriptor

Hazakh Conscriptor {2}{B}

Creature - Human Advisor
Whenever Hazakh Conscriptor deals combat damage to a player, create a 2/2 colorless Minion creature token with decayed.
The Hazakh offer their prisoners a simple choice: their allegiance or their life.
3/2
  • Cliques of Nylin
Hazakh District

Hazakh District

Land
Hazakh District enters tapped unless you control an Island, a Swamp, and a Mountain.
{T}: Add {U}, {B}, or {R}.
Purring engines and buildings slanted like a beast ready to strike.
  • Cliques of Nylin
Hazard Blade

Hazard Blade {2}{B}

Artifact - Equipment
Flash
When Hazard Blade enters, destroy target creature an opponent controls that was dealt damage this turn.
Equipped creature get +4/+0.
Equip {5}
It's been a while since it killed anyone, but blades only get rusty in the literal sense.
  • Awakening in Oldun
Heart of the Glade

Heart of the Glade

Land - Forest Plains
({T}: Add {G} or {W}.)
Heart of the Glade enters tapped unless you control a basic Plains or a basic Forest.
“If you go deep enough into Harnelle wood, I swear them trees start whispering to ya.”
—Clermaine, peasant farmer
  • Duelists of Vereaux
Heartbonder

Heartbonder {G}

Creature - Human
As an additional cost to cast creature spells, you may pay {X}, where X is Heartbonder's power. When you do, put a +1/+1 counter on Heartbonder.
In the frigid cold of the Everrime, those who bundle together stay the warmest.
1/1
  • Awakening in Oldun
Hearty Roughrider

Hearty Roughrider {1}{G}{G}

Creature - Human Knight
When Hearty Roughrider enters or leaves the battlefield, you gain life equal to the greatest toughness among creatures you control.
Wander {4}{G}{G}
3/3
  • Awakening in Oldun 192 288
Hearty Stag

Hearty Stag {2}{G}

Creature - Elk
At the beginning of combat on your turn, if you have at least 3 life more than your starting life total, untap target land.
Live every day in the bitter cold, and every sunrise feels like summer.
3/3
  • Awakening in Oldun
Heavenly Illuminator

Heavenly Illuminator {1}{W}

Artifact Creature - Golem
Lifelink
{5}{W}: Creatures you control get +1/+1 until end of turn.
The Heyanca Guild specialize in grandiose dance numbers with hundreds of performers.
2/1
  • Hyperpop
Hekatan Demagogue

Hekatan Demagogue {2}{B}

Creature - Human Cleric
Favored
Whenever your Champion attacks, scry 1.
“Dance. Dance, with each step inching you towards a stage with Erebos himself.”
1/3
  • Theros: Age of Trax
Held in Contempt

Held in Contempt {W}

Enchantment - Aura
Enchant creature
Enchanted creature has defender.
Approval{2}: Exile enchanted creature if its power is less than or equal to the number of colors among permanents you control.
  • Cliques of Nylin
Heliod's Glory
Chosen of Heliod

Heliod's Glory {1}{W}

Enchantment - Aura Blessing
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Card has other part: Chosen of Heliod
  • Theros: Age of Trax
Helm of the Shattered Realm

Helm of the Shattered Realm {2}

Artifact - Equipment
{2}, Sacrifice Helm of the Shattered Realm: Destroy target artifact or enchantment. Activate only as a sorcery.
Equipped creature gets +1/+1 and has ward {2}.
Equip {1}
  • Awakening in Oldun
Herald of Awakening

Herald of Awakening {U}

Artifact Creature - Golem
Defender
When Herald of Awakening enters, draw a card. Then discard a card unless you control a Ruin.
Whenever a Ruin you control becomes spellcharged, Herald of Awakening loses defender until end of turn.
2/2
  • Awakening in Oldun
Heraldic Griffin

Heraldic Griffin {3}{W}{W}

Creature - Griffin
Flying
Whenever Heraldic Griffin or another creature you control enters, you may put your choice of counter from among lifelink, first strike or vigilance on that creature.
{1}{W}, Remove a counter from a creature you control: That creature gains hexproof and indestructible until end of turn.
5/5
  • Duelists of Vereaux 18 298
Heretic Hunters

Heretic Hunters {7}{R}

Creature - Human Inquisitor
This spell costs {1} less to cast for each instant and/or sorcery card in your graveyard.
When Heretic Hunters enters, you may discard your hand. If you do, draw a card and Heretic Hunters deals 2 damage to each opponent.
4/3
  • Duelists of Vereaux
Hero in the Making

Hero in the Making {R}

Enchantment Creature - Satyr Soldier
Favored
A hoplite's first encounter will be the test to see if they fit in the phalanx or if they will die with nothing to their name.
1/1
  • Theros: Age of Trax
Hibernating Centurion

Hibernating Centurion {1}{U}

Artifact - Ruin
At the beginning of your end step, if you cast no spells this turn, surveil 1.
Spellcharge 6
6/6
  • Awakening in Oldun
High Senator Talpa

High Senator Talpa {2}{W}{U}

Legendary Creature - Human Advisor
When High Senator Talpa enters, choose target opponent. If you control fewer creatures than that player, create a number of 1/1 colorless Soldier creature tokens equal to the difference. If you have fewer cards in hand than that player, draw cards equal to the difference.
3/3
  • Cliques of Nylin
High Teqien

High Teqien

Land
High Teqien enters tapped unless you control a basic non-Island land.
{T}: Add {U}.
{2}{U}, {T}, Sacrifice High Teqien: Gain control of target land. Its owner may search their library for a basic land card, put it onto the battlefield, then shuffle.
  • Cybaros
Highborn Cavalry

Highborn Cavalry {4}{W}{W}

Creature - Human Noble Knight
Flying
Indulgence
Whenever you indulge, put a +1/+1 counter on each other creature you control.
4/5
  • Duelists of Vereaux
Highland Brirah

Highland Brirah {2}{W}

Creature - Cat Beast
Lifelink
As long as you have at least 3 life more than your starting life total, each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
1/4
  • Awakening in Oldun
Highland Guide

Highland Guide {1}{W}

Creature - Human Cleric
Vigilance
Whenever another creature entering the battlefield under your control causes an ability of a permanent you control to trigger, put a +1/+1 counter on that creature and you gain 1 life. This ability triggers only once each turn.
2/2
  • Awakening in Oldun
Highseas Renegade

Highseas Renegade {3}{U/R}

Creature - Human Pirate
Menace
Whenever Highseas Renegade deals combat damage to a player, exile the top card of their library. You may play that card until the end of your next turn, and mana of any type can be spent to cast it.
3/3
  • Cybaros
Hivecaste Vukoroq

Hivecaste Vukoroq {1}{C}

Creature - Vukoroq Insect
Hivecaste Vukoroq gets +1/+2 as long as you control another creature named Hivecaste Vukoroq.
Some claimed that insects were holy to the Vukoroq. In truth, they were simply among the easiest creatures for them to imitate.
2/1
  • Cybaros
Hoarding Culebre

Hoarding Culebre {4}{U}{U}

Creature - Snake Dragon
This spell can't be countered.
Flying, ward {2}
Whenever Hoarding Culebre enters or attacks, draw a card. Then if you have five or more cards in hand, create a Treasure token.
6/6
  • Duelists of Vereaux