1760 cards found
Phototactic Sensing

Phototactic Sensing {2}{R}

Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Cards exiled this way cost {2} less to cast if they're instants, sorceries, or Elementals.
“Be the photon: always seeking new horizons.”
—Moresso
  • Hyperpop
Player Band

Player Band {1}{G}{G}

Artifact - Equipment
When Player Band enters, create a 2/3 colorless Bard creature token, then attach Player Band to it.
Equipped creature gets +1/+1.
{1}, Unattach Player Band: Tap equipped creature. It gains hexproof until end of turn.
Equip {3}
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Posse Cut

Posse Cut {3}{U}

Instant
Choose target nonland permanent you control and up to two target nonland permanents you don't control. Return those permanents to their owner's hands.
“Our jackets are fly, our glasses are poppin', all the ladies love us, there can't be no stoppin!”
—“Glasses” by 2WiseCrew
  • Hyperpop
Possibility Heights

Possibility Heights

Land
Possibility Heights enters tapped.
{T}: Add {R} or {G}.
{T}, Discard another card named Possibility Heights: Draw a card.
Founded near an outcropping of untamed lightveins, this metropolis enjoys a verve unlike any other.
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Powerline Warbler

Powerline Warbler {3}{W}

Creature - Bird
Flying
When Powerline Warbler enters, return target artifact card from your graveyard to your hand.
The early bird gets the drone.
2/2
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Prismatic Galea

Prismatic Galea {3}

Artifact Creature - Fish Bird
Flying
Whenever you cast a spell, choose one of its colors that you haven't chosen this way this turn. Add one mana of that color.
No festival is complete without a Galea flyover at the opening ceremony.
2/1
  • Hyperpop
Prismatic Mantle

Prismatic Mantle {VP}{VP}{VP}

Enchantment
Once during each of your turns, you may cast a multicolored spell or a spell with {VP} in its mana cost from your graveyard. When you cast a spell this way, it gains “If this card would be put into a graveyard from anywhere, exile it instead.”
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Prismatic Pack

Prismatic Pack {VP}{VP}{VP}

Creature - Wolf
Flash
Whenever you cast a noncreature spell, Prismatic Pack gets +1/+1 until end of turn. Untap it.
Even the wolves howl in autotune.
3/3
  • Hyperpop
Prismatic Remnant

Prismatic Remnant {VP}{VP}

Creature - Spirit
When Prismatic Remnant enters, scry 2.
Holographic projections grant an eerier flavor of immortality.
2/2
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Pristine Star

Pristine Star {1}{W}

Creature - Human Bard
{VP}{VP}{VP}: Pristine Star gains double strike until end of turn.
Critics have called her music “weapons-grade pop” as both a compliment and a warning.
2/2
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Prodigious Hater

Prodigious Hater {1}{R}

Creature - Troll
As Prodigious Hater enters, look at an opponent's hand, then choose a nonland card name.
Whenever an opponent casts a spell with the chosen name, Prodigious Hater deals 3 damage to that player.
Username: SashankiIsTrashanki.
2/2
  • Hyperpop
Profuse Obsession

Profuse Obsession {2}{B}

Sorcery
Target player discards two cards. If all the cards discarded this way share a card type, that player loses 3 life.
The glitzy, high-octane lifestyles of the rich and famous have never been more hypnotic.
  • Hyperpop
Psychedelic Serpent

Psychedelic Serpent {4}{U}{U}{U}

Creature - Serpent
Flash
Ward {4}
When Psychedelic Serpent enters, gain control of target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for it.
7/7
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Public Feud

Public Feud {B}

Instant
Target creature gets +1/+1 and gains deathtouch until end of turn. Scry 1.
There is no such thing as bad publicity, there is only missed opportunity.
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Pulse of the Unending Rave

Pulse of the Unending Rave {2}{G}{G}

Legendary Creature - Elemental
Trample
Whenever a creature you control attacks, put a +1/+1 counter on Pulse of the Unending Rave.
When Pulse of the Unending Rave dies, put its counters on up to one target creature you control. That creature becomes a copy of Pulse of the Unending Rave.
3/3
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Pulsing Soundsea

Pulsing Soundsea

Land
{T}: Add {C}.
Whenever you amp it up, untap Pulsing Soundsea.
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Pyrote Entity

Pyrote Entity {R}

Creature - Elemental
Haste
{T}, Sacrifice Pyrote Entity: It deals 1 damage to any target.
CAUTION: Corgan Holographic Transmitter may manifest new entities into reality in high-scramble areas. Keep out of reach of children.
1/1
  • Hyperpop
Pyrote Technician

Pyrote Technician {2}{R}

Creature - Human Artificer
Whenever you amp it up, Pyrote Technician deals 2 damage to each opponent.
All performances power the hyperloop. The best performances harness it for unmatched bombast.
3/2
  • Hyperpop
Quantum Leaper

Quantum Leaper {VP}{R}{G}

Creature - Elemental
Flying, deathtouch, haste
“Leapers: Class-V spectral anomaly, chaotic, untethered, attenuate on sight.”
—Mack Enforcement Protocol
3/3
  • Hyperpop
Quantum Skycity

Quantum Skycity

Land
Quantum Skycity enters tapped.
{T}: Add {W} or {U}.
{T}, Discard another card named Quantum Skycity: Draw a card.
Distanced from the breach, the greatest minds gather to solve the rapidly expanding elemental population.
  • Hyperpop
Rampant Fanaticism

Rampant Fanaticism {1}{W}

Instant
Rampant Fanaticism deals damage equal to the number of creatures you control to target creature or planeswalker.
Anything is possible with enough followers at your fingertips.
  • Hyperpop
Rapturous Festival

Rapturous Festival

Land
Rapturous Festival enters tapped.
{T}: Add {G} or {W}.
{T}, Discard another card named Rapturous Festival: Draw a card.
The heart of Prismavera pulses and sways as one with the crowd.
  • Hyperpop
Rattling Soundvein

Rattling Soundvein

Land
Rattling Soundvein enters tapped.
When Rattling Soundvein enters, you may pay 1 life. If you do, add one mana of any color other than red.
{T}: Add {R}.
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Rave Mastermind

Rave Mastermind {3}{B}{G}

Creature - Spirit
Drop — When Rave Mastermind enters, target player discards a card. If you didn't cast any creature spells during your last turn, that player discards two cards instead. Put each land card discarded this way onto the battlefield tapped under your control.
3/4
  • Hyperpop
Real Virtuality

Real Virtuality {2}{U}{U}

Sorcery
Draw three cards, then discard a card.
If it's not an extra turn and you've amped it up twice this turn, take an extra turn after this one.
Exile Real Virtuality.
  • Hyperpop