Enchant creature Enchanted creature gets +1/+0 and can't be blocked. {5}{U}, Exile Voyage to the Siren Sea from your graveyard or the battlefield: Draw three cards. This ability costs {1} less for each creature you control that dealt combat damage to an opponent this turn.
Flying Amity — Whenever you attack with Warden of Soul and exactly one other creature, search your library for a legendary or Dragon card, reveal it, put it into your hand, then shuffle.
{T}: Target land you control becomes the basic land type of your choice until end of turn. {2}{U}, {T}: Draw a card, then discard a card. This ability costs {2} less to activate if you control four or more lands with different names.
You may cast this spell as though it had flash if you activated a nonmana ability this turn. Target artifact or creature's owner puts it on their choice of the top or bottom of their library.
Even the most normal of monsters can find ways to bend weather to their needs.
Whenever a creature entering the battlefield under your control causes an ability of a permanent you control to trigger, draw a card. This ability triggers only once each turn.
“I've climbed thousands of glaciers and not seen the same view twice.”
Flying Amity — Whenever you attack with Zipping Lightningbug and exactly one other creature, target creature you don't control gets -2/-0 until end of turn.
Menace Whenever Aphonai's Reveler attacks, defending player mills two cards. Then if that player has eight or more cards in their graveyard, Aphonai's Reveler gets +2/+1 and gains lifelink until end of turn.
When Ascend to Power enters, you may sacrifice a creature, discard a card, or pay 3 life. If you do, draw two cards. You've sacrificed a nonland permanent this turn. You've discarded a card this turn. You've lost life this turn.