Exile the top three cards of your library. Choose two of them. You may play the chosen cards until the end of your next turn.
Giant swords sticking out of the ground dot the landscape of Oldun. Common uses for them include as landmarks, as focus points for casting spells, and as shade.
The first spell you cast each turn costs {2} less to cast. The second spell you cast each turn can't be countered. Whenever you cast your third spell each turn, draw a card.
Ninjutsu {1}{G}{U} As long as Tsubasa Shigane entered during combat this turn, he's a 4/4 Ninja creature with hexproof and you may activate his loyalty abilities any time you could cast an instant. [+1]: Up to one other target creature gains indestructible until end of turn. [–1]: Double another target creature's power until end of turn. [–2]: Return target creature to its owner's hand.
Ninjutsu {1}{U} Whenever this creature deals combat damage to a player, you may have it become a copy of another target creature, except it's a Ninja in addition to its other types.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may spend mana of any type to activate its abilities this turn.
Lifelink Spells you cast and abilities you activate that target creatures you control cost {2} less. This effect can't reduce the mana in that cost to less than one mana.
When this enchantment enters, cache any number of cards from your hand face down. Whenever you cast a cached spell, copy it. You may choose new targets for the copy.
Golems you control have trample. Unflinching Titan can't attack or block unless you control three or more Golems. Whenever Unflinching Titan enters or attacks, surveil 1. Then you may put a land card from your graveyard onto the battlefield tapped. {3}, {T}: Create a 1/1 white Golem creature token.
Whenever you cast a colorless spell, you may pay {C}. If you do, copy it. You may choose new targets for the copy. Whenever a creature you control attacks, put a +1/+1 counter on it for each other creature you control with the same name as that creature.
Once each turn, when you activate a nonmana ability, you may have creatures your opponents control get -1/-0 until end of turn. {2}: Unnerving Moth gains flying until end of turn.
{2}{B}, {T}: Target opponent loses 2 life. {6}{B}{B}, {T}: Target opponent loses 5 life.
Sixteen contestants compete to be the last one standing. Only by winning challenges and outsmarting their competitors can they earn the time they need to stay in the game. This season on... Uptime.
When Urban Explorer enters, return a permanent card with mana value 1 or less from your graveyard to your hand. Landfall — Whenever a land you control enters, Urban Explorer gets +2/+1 until end of turn.
Not every settlement can survive in a world full of monsters.
Valley Caravan's power and toughness are each equal to the number of creatures you control. Wander {3}{W}{W} When Valley Caravan enters, if it wandered, create a 1/1 white Human creature token.
Whenever you cast an artifact spell, create a 0/0 colorless Robot artifact creature token with a +1/+1 counter on it. {2}, {T}: Add {R} for each artifact you control. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. {4}{U}: Tap target creature without flying.
“Do you swear to tell the truth, the whole truth, and nothing but the truth?” —High Senator Talpa
Choose up to one for each color among black, red, and green among permanents you control. • Put up to two target nonland cards from graveyards on top of their owners' libraries in any order. • Exile the top two cards of target player's library. Until the end of your next turn, you may play those cards. • Target player creates two tapped Treasure tokens. Exile Vishanki Agenda.