1099 cards found
Alluring Spirit

Alluring Spirit {1}{G}

Creature - Spirit
When Alluring Spirit enters, put a +1/+1 counter on target face-down creature you control.
Each face-down creature you control enters with an additional +1/+1 counter on it.
2/2
  • Secrets of the River City
Alranta Patrol

Alranta Patrol {1}{W}

Creature - Human Warrior
Whenever you cast a spell that targets Alranta Patrol, create a 1/1 white Human creature token. If Alranta Patrol is attacking, that token enters tapped and attacking.
3/1
  • Awakening in Oldun
Amateur Tamer

Amateur Tamer {1}{G}

Creature - Human Ranger
Amity — Whenever you attack with Amateur Tamer and exactly one other creature, put a +1/+1 counter on target creature.
2/1
  • Chikyu: Chaos Rains
Amber, Nimble Companion

Amber, Nimble Companion {R}{W}

Legendary Creature - Weasel
Once each turn, when you activate a nonmana ability, you may put a counter on Amber that it doesn't already have from among +1/+1, first strike, haste, lifelink, menace, and vigilance.
{R}, {T}: You may discard a card. If you do, draw a card.
2/2
  • Chikyu: Chaos Rains
Ambient Illuminator

Ambient Illuminator {1}{B}

Artifact Creature - Golem
When Ambient Illuminator dies, if you've scried this turn, you gain 3 life and draw a card.
The Fajrang Guild's vibrant pulses are crafted for sultry nights, whether atop a skyscraper or deep underground.
2/2
  • Hyperpop
Amethryn Hardback

Amethryn Hardback {1}{U}

Creature - Turtle
“The few creatures that eke out an existence in the Amethryn Wastes are some of the hardiest beings I've ever encountered among my many travels.”
—Haru
1/4
  • Karsus
Amnesiac Sleuth

Amnesiac Sleuth {1}{U}

Creature - Human Detective
Accomplice
Whenever Amnesiac Sleuth becomes an accomplice, target player mills two cards.
All minds are open to tampering.
1/3
  • Secrets of the River City
Amulet Coin

Amulet Coin {2}

Artifact
Whenever one or more creatures you control deal combat damage to a player, put a charge counter on Amulet Coin.
{T}: Add {C} for each charge counter on Amulet Coin.
The amulet is guaranteed to bring good luck, or at least sell well in the next town.
  • Monsters of Chikyu
An Unlikely Peace

An Unlikely Peace {1}{G}

Enchantment
When An Unlikely Peace enters, mill two cards.
{1}{G}: Return up to two target land cards from your graveyard to your hand.
Cherish the quiet moments, you do not know when you'll see them again.
  • Blood Like Rivers 204 300
Ancient Cloudgrazer

Ancient Cloudgrazer {X}{G}{G}

Creature - Beast
Vigilance, reach, trample, ward {3}
Ancient Cloudgrazer enters with X +1/+1 counters on it.
“Every new frontier they claim to breach, it was nature that created it.”
—Ruin, the First Shard
0/0
  • Cybaros
Andarli's Harrowers

Andarli's Harrowers {W}{W}

Creature - Human Archer
Whenever Andarli's Harrowers or another white creature you control enters, tap up to one target creature.
With the loss of much of the knighthood, the Queen's troops adopted a less traditional firing discipline.
2/2
  • Karslav
Anesthesiologist

Anesthesiologist {1}{G}

Creature - Human Artificer
Whenever Anesthesiologist attacks, teach Anesthesiologist lifelink if you control a white permanent. Otherwise, you gain 2 life.
World-class medicine made exclusively by the fittest, for the fittest.
2/1
  • Cliques of Nylin
Anointed Escort

Anointed Escort {1}{W}

Instant
Create a 1/1 white Cleric Noble creature token with lifelink and a 1/1 white Soldier creature token with vigilance.
Church and crown are the two pillars that rise above all else in Berginon.
  • Duelists of Vereaux
Anvilwrought Lion

Anvilwrought Lion {1}{R}

Artifact Creature - Cat
Whenever you cast a spell that targets Anvilwrought Lion, creatures you control get +1/+0 until end of turn.
Jealous of the twin gods, Purphoros sought to create an equal. While many anvilwroute were discarded in the process, only Petros remains in Nyx.
2/2
  • Theros: Age of Trax
Apparatus Operator

Apparatus Operator {1}{G}

Creature - Minotaur Artificer
When Apparatus Operator enters, create a reach Gadget, then attach it to Apparatus Operator.
Minotaurs' acute senses of danger make them perfect guards for hidden headquarters.
2/2
  • Viridian's Last Mission
Approaching Greatness

Approaching Greatness {1}{W}

Sorcery
Search your library for an enchantment card with mana value 5 or greater, reveal it, put it into your hand, then shuffle. You gain 5 life.
  • Blood Like Rivers 4 283
Arachnid Ambush

Arachnid Ambush {1}{G}

Instant
Put a deathtouch counter on target creature you control. Untap that creature. It gains hexproof, reach and indestructible until end of turn.
Contrary to popular belief, the tarantella dance isn't practiced to cure the effects of a spider bite, but to harness its power.
  • Duelists of Vereaux
Arcane Apprentice

Arcane Apprentice {1}{U}

Creature - Human Wizard
Whenever you draw a card except the first one you draw in each of your draw steps, tap up to one target creature.
She learned all she could from libraries and mortals before turning to the dead.
2/1
  • Blood Like Rivers
Arcane Catalyst

Arcane Catalyst {2}

Artifact
{1}, {T}, Sacrifice Arcane Catalyst: Add the top card of your library to your evil plan. Search your library for two basic land cards, reveal them, and put them into your hand, then shuffle.
“Eureka!”
  • Viridian's Last Mission
Archaic Obelisk

Archaic Obelisk {2}

Artifact
Archaic Obelisk enters with a charge counter on it.
{T}: Mill two cards, then you may remove a charge counter from Archaic Obelisk. If you do, return a card milled this way to your hand.
  • Cybaros
Arduous Miners

Arduous Miners {1}{B}

Creature - Human Scout
When Arduous Miners enters, you may have all players discard a card.
Whenever one or more cards leave your graveyard, create a tapped Treasure token.
1/1
  • Awakening in Oldun
Argus's Elite

Argus's Elite {R}{W}

Creature - Human Knight
Inspired — Whenever Argus's Elite becomes untapped, creatures you control get +1/+0 until end of turn.
Argus's Riftguard elites follow him into every rift, and return with growing glory.
2/3
  • Karsus
Army Reserves

Army Reserves {X}{W}{W}

Creature - Human Soldier
Army Reserves enters with X +1/+1 counters and a defender counter on it.
{1}: Move a counter from Army Reserves onto another target creature. Activate only as a sorcery.
Krint's military influence extends far beyond just the Hazakh.
2/2
  • Cliques of Nylin
Artur's Tightening Vice

Artur's Tightening Vice {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a white Peasant with base power and toughness 1/1 named Penitent Prisoner.
When enchanted creature leaves the battlefield, you may draw a card.
  • Duelists of Vereaux
As'Ahai's Final Front

As'Ahai's Final Front {W}{U}

Enchantment - Campaign
When As'Ahai's Final Front enters, you draw a card and gain 2 life.
[f] — Until your next turn, you may cast spells as though they had flash.
[f] — Until your next turn, noncreature spells your opponents cast cost {2} more to cast.
  • Karslav