When Alluring Spirit enters the battlefield, put a +1/+1 counter on target face-down creature you control. Each face-down creature you control enters the battlefield with an additional +1/+1 counter on it.
Whenever you cast a spell that targets Alranta Patrol, create a 1/1 white Human creature token. If Alranta Patrol is attacking, that token enters the battlefield tapped and attacking.
“The few creatures that eke out an existence in the Amethryn Wastes are some of the hardiest beings I've ever encountered among my many travels.” —Haru
Whenever one or more creatures you control deal combat damage to a player, put a charge counter on Amulet Coin. {T}: Add {C} for each charge counter on Amulet Coin.
The amulet is guaranteed to bring good luck, or at least sell well in the next town.
{1}, {T}, Sacrifice Arcane Catalyst: Add the top card of your library to your evil plan. Search your library for two basic land cards, reveal them, and put them into your hand, then shuffle.
Archaic Obelisk enters with a charge counter on it. {T}: Mill two cards, then you may remove a charge counter from Archaic Obelisk. If you do, return a card milled this way to your hand.
When Arduous Miners enters the battlefield, you may have all players discard a card. Whenever one or more cards leave your graveyard, create a tapped Treasure token.
Enchant creature Enchanted creature loses all abilities and is a white Peasant with base power and toughness 1/1 named Penitent Prisoner. When enchanted creature leaves the battlefield, you may draw a card.
When As'Ahai's Final Front enters the battlefield, you draw a card and gain 2 life. {FLAG} — Until your next turn, you may cast spells as though they had flash. {FLAG} — Until your next turn, noncreature spells your opponents cast cost {2} more to cast.
Ashen-Wing Avenger can't block. Whenever one or more creatures with a -1/-1 counter on them attack or block, target opponent loses 1 life and you gain 1 life. Persist