1764 cards found
Nomad's Companion

Nomad's Companion {W}

Creature - Cat Nomad
Whenever another creature enters the battlefield under your control, Nomad's Companion gets +1/+1 until end of turn.
No nomad will turn down a friend.
1/1
Ocular Insight
Oracle of Zakros

Ocular Insight {U}

Enchantment - Aura Blessing
Enchant creature
Enchanted creature has “Whenever this creature deals combat damage to a player or planeswalker, scry 1, then draw a card.”
Card has other part: Oracle of Zakros
Omen of Slaughter

Omen of Slaughter {1}{B}

Enchantment
Flash
When Omen of Slaughter enters the battlefield, each opponent sacrifices a creature or planeswalker.
{2}{B}, Sacrifice Omen of Slaughter: Scry 2.
  • Theros: Age of Trax 103 308
  • Revolution Renegades
Oracle of Zakros
Ocular Insight

Oracle of Zakros {4}{U}

Creature - Cyclops Shaman
Vigilance
Whenever you attack, bless target creature.
“Gods will clash and titans will fall, yet Theros will stay so very small.”
3/5
Card has other part: Ocular Insight
Primordial of Emila Glade

Primordial of Emila Glade {5}{U}{U}

Creature - Elemental
Flash
When Primordial of Emila Glade enters the battlefield, return up to two instant and/or sorcery cards from your graveyard to your hand.
Once each turn, you may pay {U} rather than pay the mana cost for an instant or sorcery spell.
6/4
Rano's Slopeguard

Rano's Slopeguard {2}{R}

Creature - Yeti
When Rano's Slopeguard enters the battlefield, you may exile cards from the top of your library until you exile a nonland card with mana value 2 or less, then put the rest on the bottom in a random order. You may cast the exiled card this turn.
3/1
Sphinx of the Soundveins

Sphinx of the Soundveins {2}{U}{U}

Creature - Sphinx
Flying
Drop — When Sphinx of the Soundveins enters the battlefield, if you didn't cast any creature spells during your last turn, untap up to three lands.
Ancient creatures carry on their own methods of harnessing wavelengths.
3/4
Spinmaster

Spinmaster {W}

Creature - Human Knight
Whenever you amp it up, target creature gets +1/+1 until end of turn. If this is the second time this ability has resolved this turn, put a +1/+1 counter on that creature instead.
1/1
Symbol of the Revolution

Symbol of the Revolution {W}

Creature - Angel Warrior
{X}: Symbol of the Revolution dares X. X can't be 0.
As long as Symbol of the Revolution is a Rebel, it has flying, lifelink, and vigilance.
2/1
Tenacious Snapvines

Tenacious Snapvines {X}{B}{G}

Creature - Plant Hydra
Tenacious Snapvines enters the battlefield with X +1/+1 counters and your choice of up to X different counters from among deathtouch, lifelink, vigilance, trample, menace, reach or ward {2} on it.
If damage would be dealt to Tenacious Snapvines, remove a +1/+1 counter and another kind of counter from it. If you do, prevent that damage.
3/0
Tyrant's Remnants

Tyrant's Remnants {B}{R}

Artifact - Ruin
Whenever a Ruin you control becomes spellcharged, it gets +1/+0 and gains haste until end of turn.
Spellcharge 2
2/2
Unburnt Maiden

Unburnt Maiden {2}{W}

Creature - Human Peasant Soldier
First strike, vigilance
Whenever Unburnt Maiden enters the battlefield or attacks, you may have it dare X, where X is the number of creatures you control. If you don't, create a 1/1 white Warrior creature token.
2/2
Unity

Unity {C}{C}{C}

Enchantment
Whenever you cast a colorless spell, you may pay {C}. If you do, copy it. You may choose new targets for the copy.
Whenever a creature you control attacks, put a +1/+1 counter on it for each other creature you control with the same name as that creature.
Vibrant Vengeance

Vibrant Vengeance {3}{B}{G}

Enchantment
When Vibrant Vengeance enters the battlefield, all creatures get -2/-2 until of turn.
Whenever you tap a land for mana, add one mana of any type that land produced.
  • Blood Like Rivers 242 294
  • Revolution Renegades
Wastes

Wastes

Basic Land
Wildcourt Seeker

Wildcourt Seeker {1}{G}{G}

Creature - Elf Warrior
Wildcourt Seeker's power and toughness are each equal to the number of land types among lands you control.
Whenever Wildcourt Seeker enters the battlefield or attacks, put up to one target land card from your graveyard onto the battlefield under your control.
*/*
Wildkin Imposter

Wildkin Imposter {3}{U}

Creature - Elemental Shapeshifter
Flash
Multitude {4}{U}{U}
You may have Wildkin Imposter enter the battlefield as a copy of any creature on the battlefield.
0/0
Return to Nature

Return to Nature {1}{G}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
The Emerald Eye is sworn to destroy any vestiges of the Elseworlds.
Adorned Lookout

Adorned Lookout {3}{G}

Creature - Elf Scout
Whenever Adorned Lookout deals combat damage to an opponent, draw a card and untap a land you control.
{1}{G}: Adorned Lookout gets +2/+2 and can't be blocked by creatures with power 2 or less until end of turn. Activate only once each turn.
3/3
  • Blood Like Rivers
Afterlife Augur

Afterlife Augur {2}{B}

Creature - Human Minion
{1}{B}, {T}, Sacrifice Afterlife Augur: Return target creature card from your graveyard to the battlefield. It can't block this turn.
Most liches refuse to step foot in the afterlife again, opting to send mortals in their place.
2/1
  • Blood Like Rivers
All the Stars are Mine

All the Stars are Mine {5}{U}{U}{U}

Enchantment
When All the Stars are Mine enters the battlefield and at the beginning of your upkeep, untap all noncreature permanents you don't control. You gain control of them until end of turn.
  • Blood Like Rivers 47 295
An Unlikely Peace

An Unlikely Peace {1}{G}

Enchantment
When An Unlikely Peace enters the battlefield, mill two cards.
{1}{G}: Return up to two target land cards from your graveyard to your hand.
Cherish the quiet moments, you do not know when you'll see them again.
  • Blood Like Rivers 204 300
Approaching Greatness

Approaching Greatness {1}{W}

Sorcery
Search your library for an enchantment card with mana value 5 or greater, reveal it, put it into your hand, then shuffle. You gain 5 life.
  • Blood Like Rivers 4 283
Arcane Apprentice

Arcane Apprentice {1}{U}

Creature - Human Wizard
Whenever you draw a card except the first one you draw in each of your draw steps, tap up to one target creature.
She learned all she could from libraries and mortals before turning to the dead.
2/1
  • Blood Like Rivers
Arcane Cauldron

Arcane Cauldron {3}

Artifact
{2}, {T}: When you cast your next instant or sorcery spell this turn, copy it. If that spell targets a permanent you control, copy it an additional time. You may choose new targets for the copies.
Double, double...
  • Blood Like Rivers