1764 cards found
Cradle of Rebirth

Cradle of Rebirth

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Cradle of Rebirth: Copy target spell you control which had its flashback cost paid. You may choose new targets for the copy.
  • Awakening in Oldun
Breaking Ground

Breaking Ground

Land - Ruin
Trample
Breaking Ground must be blocked if able.
{T}: Add {C}.
Spellcharge 9
10/10
  • Awakening in Oldun
Alranta Unleashed

Alranta Unleashed

Legendary Land - Ruin
Trample
{T}, Pay 1 life: Add {C}.
Whenever Alranta Unleashed deals combat damage to a player, untap each Ruin you control. They become creatures in addition to their other types until the end of your next turn.
Spellcharge 6
5/5
  • Awakening in Oldun
Alranta, the Lofty Capital

Alranta, the Lofty Capital

Legendary Land
{T}: Add {C}.
Whenever a creature you control entering the battlefield causes an ability of that creature to trigger, you may sacrifice Alranta, the Lofty Capital. If you do, return that creature to its owner's hand.
Oldun's greatest landmark, it beckons all manner of wanderers home.
  • Awakening in Oldun
Wardsight Sentinel

Wardsight Sentinel {3}

Artifact - Ruin
Vigilance
{T}: Scry 1.
Spellcharge 5
It can only see the future that was stolen from its people.
5/3
  • Awakening in Oldun
Vorpal Titan

Vorpal Titan {8}

Artifact Creature - Golem
When Vorpal Titan enters the battlefield, destroy all nonbasic lands.
An agent of Crux sent to wipe out what's left of his people before they can return.
10/10
  • Awakening in Oldun
Vanquished Conqueror

Vanquished Conqueror {2}

Artifact - Ruin
Spellcharge 2
When Vanquished Conqueror dies, draw a card.
3/2
  • Awakening in Oldun
Unstable Formation

Unstable Formation {0}

Artifact
Unstable Formation enters the battlefield with three charge counters on it.
{1}, {T}, Remove a charge counter from Unstable Formation: Unstable Formation deals 1 damage to target player or planeswalker. You may sacrifice Unstable Formation. If you do, draw a card.
  • Awakening in Oldun
Unflinching Armor

Unflinching Armor {3}

Artifact - Ruin Equipment
Indestructible
Equipped creature has indestructible as long as it's your turn.
Equip {1}
Spellcharge 5
5/3
  • Awakening in Oldun
Totemic Guidestones

Totemic Guidestones {4}

Artifact
When Totemic Guidestones enters the battlefield, draw a card.
Creature spells you cast cost {1} less to cast.
You may cast creature spells as though they had flash.
  • Awakening in Oldun
Timeworn Sentry

Timeworn Sentry {1}

Artifact - Ruin
Spellcharge 2
“I swear, Telam, I just saw it move!”
“You're just imagining things. Let's keep moving.”
2/2
  • Awakening in Oldun
Nerul, Blade of the Ancients

Nerul, Blade of the Ancients {2}

Legendary Artifact - Ruin Equipment
Trample, ward {4}
Equipped creature gets +4/+4 and has trample and ward {4}.
Equip {4}
Spellcharge 8
8/4
  • Awakening in Oldun
Mass of Remains

Mass of Remains {2}

Artifact - Ruin
Mass of Remains's power is equal to the total number of permanent cards you own in your graveyard and in exile.
Spellcharge 3
*/3
  • Awakening in Oldun
Landmark Blade

Landmark Blade {4}

Artifact - Equipment
Equipped creature gets +3/+1.
Whenever a Ruin you control becomes spellcharged, you may attach Landmark Blade to it.
Equip {3}
It diligently awaits its wielder's restoration.
  • Awakening in Oldun
Imposing Oddity

Imposing Oddity {X}

Artifact - Ruin
Imposing Oddity enters the battlefield with X +1/+1 counters on it.
Whenever Imposing Oddity becomes spellcharged, put a +1/+1 counter on it.
Spellcharge 4
When Imposing Oddity dies, you may put its counters on another target Ruin you control.
0/0
  • Awakening in Oldun
Helm of the Shattered Realm

Helm of the Shattered Realm {2}

Artifact - Equipment
{2}, Sacrifice Helm of the Shattered Realm: Destroy target artifact or enchantment. Activate only as a sorcery.
Equipped creature gets +1/+1 and has ward {2}.
Equip {1}
  • Awakening in Oldun
Forgotten Cultivator

Forgotten Cultivator {3}

Artifact - Ruin
Whenever Forgotten Cultivator enters the battlefield or attacks, mill three cards. Return a permanent card from among the milled cards to your hand.
Spellcharge 4
3/3
  • Awakening in Oldun
Forgemaster Dreadnought

Forgemaster Dreadnought {5}

Artifact - Ruin
When Forgemaster Dreadnought enters the battlefield, create three Treasure tokens.
Spellcharge 9
10/10
  • Awakening in Oldun
Forebears' Blade

Forebears' Blade {2}

Artifact - Equipment
Equipped creature gets +2/+2 and can't be blocked by more than one creature.
Equip {4}
“In memory of my darling wielder— I shall remain here, always.”
—Sword inscription
  • Awakening in Oldun
Chains of Broken Oaths

Chains of Broken Oaths {3}

Artifact - Ruin
{T}: Add one mana of any color.
Whenever Chains of Broken Oaths becomes spellcharged, untap it.
Spellcharge 7
Vengeance festers where doubt is sown.
7/7
  • Awakening in Oldun
Censor Tablet

Censor Tablet {1}

Artifact
{T}: Target player exiles a card from their graveyard.
{2}, {T}: Exile target card from a graveyard. Then if there are three or more cards exiled with Censor Tablet, exile it. If you do, draw two cards.
  • Awakening in Oldun
Buried Oathbreaker

Buried Oathbreaker {3}

Artifact - Ruin
All spells cost {1} more to cast.
Spellcharge 6
Our desires bind us all.
6/4
Blade of Clouded Pasts

Blade of Clouded Pasts {2}

Artifact - Equipment
Equipped creature gets +2/+1 and has “At the beginning of your end step, put a time counter on Blade of Clouded Pasts.”
{2}, Sacrifice Blade of Clouded Pasts: Target player loses X life and discards X cards, where X is one plus the number of time counters on it. Activate only as a sorcery.
Equip {2}
  • Awakening in Oldun
Blade of Bright Futures

Blade of Bright Futures {2}

Artifact - Equipment
Equipped creature gets +1/+2 and has “At the beginning of your end step, put a time counter on Blade of Bright Futures.”
{2}, Sacrifice Blade of Bright Futures: You gain X life and draw X cards, where X is one plus the number of time counters on it. Activate only as a sorcery.
Equip {2}
  • Awakening in Oldun
Aspirant's Hookrope

Aspirant's Hookrope {1}

Artifact - Equipment
Equipped creature gets +2/+0 and has reach.
Whenever a creature enters the battlefield under your control, if it wandered, you may attach Aspirant's Hookrope to it.
Equip {2}
  • Awakening in Oldun