45 cards found
Omen of Slaughter

Omen of Slaughter {1}{B}

Enchantment
Flash
When Omen of Slaughter enters the battlefield, each opponent sacrifices a creature or planeswalker.
{2}{B}, Sacrifice Omen of Slaughter: Scry 2.
“My time will come, when every mortal has proven themselves in the blood of their enemies.”
Oracle of Zakros
Ocular Insight

Oracle of Zakros {4}{U}

Creature - Cyclops Shaman
Vigilance
Whenever you attack, bless target creature.
“Gods will clash and titans will fall, yet Theros will stay so very small.”
3/5
Card has other part: Ocular Insight
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Primordial of Emila Glade

Primordial of Emila Glade {5}{U}{U}

Creature - Elemental
Flash
When Primordial of Emila Glade enters the battlefield, return up to two instant and/or sorcery cards from your graveyard to your hand.
Once each turn, you may pay {U} rather than pay the mana cost for an instant or sorcery spell.
6/4
Rano's Slopeguard

Rano's Slopeguard {2}{R}

Creature - Yeti
When Rano's Slopeguard enters the battlefield, you may exile cards from the top of your library until you exile a nonland card with mana value 2 or less, then put the rest on the bottom in a random order. You may cast the exiled card this turn.
3/1
Return to Nature

Return to Nature {1}{G}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Even the bones of titans gone by eventually decompose into the Everrime.
Sphinx of the Soundveins

Sphinx of the Soundveins {2}{U}{U}

Creature - Sphinx
Flying
Drop — When Sphinx of the Soundveins enters the battlefield, if you didn't cast any creature spells during your last turn, untap up to three lands.
Ancient creatures carry on their own methods of harnessing wavelengths.
3/4
Spinmaster

Spinmaster {W}

Creature - Human Knight
Whenever you amp it up, target creature gets +1/+1 until end of turn. If this is the second time this ability has resolved this turn, put a +1/+1 counter on that creature instead.
“All for fun, fun for all!”
1/1
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Symbol of the Revolution

Symbol of the Revolution {W}

Creature - Angel Warrior
{X}: Symbol of the Revolution dares X. X can't be 0.
As long as Symbol of the Revolution is a Rebel, it has flying, lifelink, and vigilance.
2/1
Tenacious Snapvines

Tenacious Snapvines {X}{B}{G}

Creature - Plant Hydra
Tenacious Snapvines enters the battlefield with X +1/+1 counters and your choice of up to X different counters from among deathtouch, lifelink, vigilance, trample, menace, reach or ward {2} on it.
If damage would be dealt to Tenacious Snapvines, remove a +1/+1 counter and another kind of counter from it. If you do, prevent that damage.
3/0
Traveler's Amulet

Traveler's Amulet {1}

Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Deep in the Dakra Isles a strand of Klothys's hair twists itself around a statue of a god long forgotten. The Smoking Strand awaits one worthy of the destiny it contains within.
Tyrant's Remnants

Tyrant's Remnants {B}{R}

Artifact - Ruin
Whenever a Ruin you control becomes spellcharged, it gets +1/+0 and gains haste until end of turn.
Spellcharge 2
2/2
Unburnt Maiden

Unburnt Maiden {2}{W}

Creature - Human Peasant Soldier
First strike, vigilance
Whenever Unburnt Maiden enters the battlefield or attacks, you may have it dare X, where X is the number of creatures you control. If you don't, create a 1/1 white Warrior creature token.
2/2
Unity

Unity {C}{C}{C}

Enchantment
Whenever you cast a colorless spell, you may pay {C}. If you do, copy it. You may choose new targets for the copy.
Whenever a creature you control attacks, put a +1/+1 counter on it for each other creature you control with the same name as that creature.
Vibrant Vengeance

Vibrant Vengeance {3}{B}{G}

Enchantment
When Vibrant Vengeance enters the battlefield, all creatures get -2/-2 until of turn.
Whenever you tap a land for mana, add one mana of any type that land produced.
“Oh Eltensia, what happened when I was gone?”
—Scratch, the Warden
Wastes

Wastes

Basic Land
Wildcourt Seeker

Wildcourt Seeker {1}{G}{G}

Creature - Elf Warrior
Wildcourt Seeker's power and toughness are each equal to the number of land types among lands you control.
Whenever Wildcourt Seeker enters the battlefield or attacks, put up to one target land card from your graveyard onto the battlefield under your control.
*/*
Wildkin Imposter

Wildkin Imposter {3}{U}

Creature - Elemental Shapeshifter
Flash
Multitude {4}{U}{U}
You may have Wildkin Imposter enter the battlefield as a copy of any creature on the battlefield.
0/0
Winding Way

Winding Way {1}{G}

Sorcery
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
All paths lead to death, but sometimes you can take the scenic route.