39 cards found
Return to Nature

Return to Nature {1}{G}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Even the bones of titans gone by eventually decompose into the Everrime.
Sphinx of the Soundveins

Sphinx of the Soundveins {2}{U}{U}

Creature - Sphinx
Flying
Drop — When Sphinx of the Soundveins enters, if you didn't cast any creature spells during your last turn, untap up to three lands.
Ancient creatures carry on their own methods of harnessing wavelengths.
3/4
Spinmaster

Spinmaster {W}

Creature - Human Knight
Whenever you amp it up, target creature gets +1/+1 until end of turn. If this is the second time this ability has resolved this turn, put a +1/+1 counter on that creature instead.
1/1
Star-Studded Sagittaur
Equinox Mark

Star-Studded Sagittaur {1}{G}

Enchantment Creature - Centaur Archer
Reach
Whenever Star-Studded Sagittaur deals combat damage to a player, you may bless target land.
“The Fate-Driven guides my shot.”
2/2
Card has other part: Equinox Mark
Sustainable Investments

Sustainable Investments {2}{G}

Enchantment
When Sustainable Investments enters, create a Treasure token.
Treasures you control have “{T}: Add one mana of any color.”
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Tenacious Snapvines

Tenacious Snapvines {X}{B}{G}

Creature - Plant Hydra
Tenacious Snapvines enters with X +1/+1 counters and your choice of up to X different counters from among deathtouch, lifelink, vigilance, trample, menace, reach or ward {2} on it.
If damage would be dealt to Tenacious Snapvines, remove a +1/+1 counter and another kind of counter from it. If you do, prevent that damage.
3/0
The Connaistone

The Connaistone {1}{W}{U}{B}

Legendary Artifact
If you would draw a card while your library has no cards in it, instead you may put a card you own from outside the game into your hand.
{T}: Draw two cards, then discard a card.
No eyes, yet it sees all. No ears, yet it hears all. No body, yet it feels all. One mind that knows all.
Traveler's Amulet

Traveler's Amulet {1}

Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Deep in the Dakra Isles a strand of Klothys's hair twists itself around a statue of a god long forgotten. The Smoking Strand awaits one worthy of the destiny it contains within.
Tyrant's Remnants

Tyrant's Remnants {B}{R}

Artifact - Ruin
Whenever a Ruin you control becomes spellcharged, it gains haste until end of turn.
Spellcharge 2
2/2
Unburnt Maiden

Unburnt Maiden {2}{W}

Creature - Human Peasant Soldier
First strike, vigilance
Whenever Unburnt Maiden enters or attacks, you may have it dare X, where X is the number of creatures you control. If you don't, create a 1/1 white Warrior creature token.
2/2
Unity

Unity {C}{C}{C}

Enchantment
Whenever you cast a colorless spell, you may pay {C}. If you do, copy it. You may choose new targets for the copy.
Whenever a creature you control attacks, put a +1/+1 counter on it for each other creature you control with the same name as that creature.
Wastes

Wastes

Basic Land
Winding Way

Winding Way {1}{G}

Sorcery
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
All paths lead to death, but sometimes you can take the scenic route.