2088 cards found
Enduring Loyalty

Enduring Loyalty {6}{B}{B}{B}

Sorcery
Return up to three target creature cards from graveyards to the battlefield under your control.
Flashback—{2}{B}{B}, Sacrifice three creatures.
  • Awakening in Oldun
Erupt

Erupt {X}{R}

Sorcery
Target creature gets +X/+0 and gains trample until end of turn.
Draw a card.
On a plane so cold, the caldera feels like a different world altogether.
  • Awakening in Oldun
Eternal Echoes

Eternal Echoes {3}{U}

Instant
Exile up to two target artifacts, creatures, or lands you control, then return them to the battlefield under their owner's control. If any of those permanents are Ruins, they become creatures in addition to their other types until end of turn.
History repeats itself whether you've learned it or not.
  • Awakening in Oldun
Eternal Sentinel

Eternal Sentinel {2}{W}

Artifact - Ruin
Vigilance
Whenever an opponent attacks with three or more creatures, you may have Eternal Sentinel become an artifact creature until end of turn.
Spellcharge 3
3/6
  • Awakening in Oldun
Everpresent Rot

Everpresent Rot {1}{G}

Enchantment
When Everpresent Rot enters, create a 1/1 green Saproling creature token, surveil 1, then you gain 1 life.
When one or more permanent cards leave your graveyard, return Everpresent Rot to its owner's hand.
  • Awakening in Oldun
Eyes Gone Blind

Eyes Gone Blind {3}{G}

Sorcery
Reveal the top four cards of your library. Put up to two permanent cards from among them into your hand and the rest into your graveyard. You may put land cards onto the battlefield tapped rather than your hand.
Flashback—{3}{G}, Tap an untapped Ruin you control.
  • Awakening in Oldun
Face of the Phoenix

Face of the Phoenix {1}{R}

Sorcery
Exile the top two cards of your library. You may play those cards until you next cast a spell from your hand.
Flashback {3}{R}{R}
  • Awakening in Oldun
Final Fate

Final Fate {1}{B}

Sorcery
Destroy target creature if its mana value is less than or equal to the amount of mana spent to cast this spell.
Flashback {X}{B}{B}{B}
  • Awakening in Oldun 106 292
Firebolt

Firebolt {R}

Sorcery
Firebolt deals 2 damage to any target.
Flashback {4}{R}
Lightning doesn't strike twice, but fire does.
  • Awakening in Oldun 150 283
Fluttering Boughs

Fluttering Boughs

Land - Ruin
Flying
{T}: Add {C}.
Spellcharge 4
2/1
  • Awakening in Oldun
Forebears' Blade

Forebears' Blade {2}

Artifact - Equipment
Equipped creature gets +2/+2 and can't be blocked by more than one creature.
Equip {4}
“In memory of my darling wielder— I shall remain here, always.”
—Sword inscription
  • Awakening in Oldun
Forever Alone

Forever Alone {2}{W}

Enchantment - Aura
Enchant permanent
Enchanted permanent can't attack, block, or wander.
If there is safety in numbers, how dangerous is solitude?
  • Awakening in Oldun
Forgemaster Dreadnought

Forgemaster Dreadnought {5}

Artifact - Ruin
When Forgemaster Dreadnought enters, create three Treasure tokens.
Spellcharge 9
10/10
  • Awakening in Oldun
Forget Their Names

Forget Their Names {1}{B}

Sorcery
Choose target card in another player's graveyard other than a basic land. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. If their library is searched this way, they shuffle it. You gain 1 life for each card exiled this way. That player draws a card for each card exiled from their hand this way.
Flashback {3}{B}
  • Awakening in Oldun
Fumebloom

Fumebloom {3}{B}{B}

Creature - Fungus
{1}{B}, Exile two permanent cards from your graveyard: Choose one —
• Create two 1/1 green Saproling creature tokens.
• Exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
3/3
  • Awakening in Oldun
Fury of the Rathomar

Fury of the Rathomar {3}{R}{R}

Instant
Target creature you control gains double strike until end of turn. It deals damage equal to its power to each of up to two other targets.
Thirteen sword wounds. Seven arrows in the back. Two quick slices of the blade. One victory.
  • Awakening in Oldun
Galvanized Gargantuan

Galvanized Gargantuan {2}{R}

Artifact - Ruin
As an additional cost to cast instant and sorcery spells, you may pay {X}, where X is that spell's mana value. If you do, copy that spell, and you may choose new targets for the copy.
Spellcharge 4
5/5
  • Awakening in Oldun
Gelthis, Unspeakable Maw

Gelthis, Unspeakable Maw {2}{B}

Legendary Artifact - Ruin
Menace
Whenever Gelthis deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Exile that card until Gelthis leaves the battlefield.
Spellcharge 3
3/3
  • Awakening in Oldun
Glacier Guardian

Glacier Guardian {8}{G}{G}

Creature - Troll
If you have more life than your starting life total, this spell costs {X} less to cast, where X is equal to the difference.
Trample
When Glacier Guardian enters, you may have it fight target creature you don't control.
6/6
  • Awakening in Oldun
Gleaming Pathlighter

Gleaming Pathlighter {1}{W}

Creature - Human Cleric
Lifelink
When Gleaming Pathlighter enters, exile up to one target card from a graveyard.
“It's really not that hard— most of these paths have actually been laid out long before the Mokar took up residence here.”
1/3
  • Awakening in Oldun
Glint-Glyph Oracle

Glint-Glyph Oracle {1}{R}

Creature - Human Shaman
Haste
Whenever you cast a spell that targets Glint-Glyph Oracle, you may discard a card. If you do, draw two cards if Glint-Glyph Oracle is attacking or draw a card otherwise.
2/2
  • Awakening in Oldun
Goldrune Scribe

Goldrune Scribe {1}{R}

Creature - Human Wizard
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, put a +1/+1 counter on Goldrune Scribe.
“You see, these inscriptions actually tell the story of a peaceful people who once walked this land. They carved out valleys in the mountains and had a deep connection to their weapons.”
2/2
  • Awakening in Oldun
Grasp of the Undersea

Grasp of the Undersea {1}{B}

Instant
This spell costs {3} more to cast if it's your turn.
Target creature gets -2/-2 until end of turn. If it's your turn, it gets -5/-5 until end of turn instead.
The undersea's demeanor shifts with the tides— calm and calculating one moment, brutal and overwhelming the next.
  • Awakening in Oldun
Grasp of the Yeti

Grasp of the Yeti {3}{G}

Enchantment - Aura
Enchant creature
When Grasp of the Yeti enters, you may destroy target creature with flying, artifact, or enchantment.
Enchanted creature gets +3/+3.
Yetis hunt mountain birds, though sometimes they grab more than just birds in their claws.
  • Awakening in Oldun
Grasping Ancient

Grasping Ancient {U}{U}

Artifact - Ruin
Flash
When Grasping Ancient enters, exile up to one target instant or sorcery spell.
Whenever Grasping Ancient attacks, you may cast the exiled card without paying its mana cost.
Spellcharge 4
4/2
  • Awakening in Oldun