Vigilance At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, put a +1/+1 counter on Encampment Sentinel.
The Mokar have an agreement with Rano: Protection in exchange for food.
Vigilance, reach When Enduring Jentil enters, create an artifact token named Menhir with “{2}, {T}, Exile a creature or land card from your graveyard: Draw a card. You gain 2 life.” Whenever Enduring Jentil attacks, you may sacrifice an artifact. If you do, Enduring Jentil deals damage equal to its power to target creature.
When Energizing Static enters, target creature gets +3/+3 until end of turn. If that creature is an Elemental, it also gains trample until end of turn.
Elementals take on the shape of their reflected light, leading to many a crackling silhouette wandering populated streets.
When Enforcer's Baton enters, create a 1/1 colorless Soldier creature token, then attach Enforcer's Baton to it. Equipped creature gets +2/+1 and has vigilance. Equip {4}
Whenever you cast an instant or sorcery spell with mana value 4 or greater, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
“Working for the Foundation is an honor. My father deals with the great Antivo personally.”
Ward {1} Whenever one or more counters are put on Enlightened Naturalist, draw a card for each kind of counter put on it on it that it didn't have already.
“In understanding how life came to be, we learn to better understand ourselves.”
Choose one. If your devotion to white is three or greater, you may choose another. The same is true for devotion to blue. • Counter target spell. • Target player draws a card. • Target player gains 4 life.
Aura spells you cast cost {1} less to cast. When Ephara's Oracle enters, look at the top five cards of your library. You may reveal an enchantment card from among them and put it on the top of your library. Put the rest on the bottom of your library in a random order.
Indestructible As long as your devotion to white and blue is less than seven, Ephara isn't a creature. Whenever you cast an enchantment spell, draw a card.
Ephemeral Mire enters tapped. {T}: Add {U} or {B}. {4}{U/B}: Until end of turn, Ephemeral Mire becomes a 3/2 black and blue Horror creature until end of turn and can't be blocked this turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to black and blue. Activate only once each turn.
Whenever Epicerie Liberator attacks, create a Food token. Whenever you sacrifice a Food, you may put your choice of counter from among trample, vigilance, or +1/+1 on target creature you control.
At the beginning of each combat, until end of turn, creatures you control have base power equal to the greatest base power among creatures you control and have base toughness equal to the greatest base toughness among creatures you control.