1099 cards found
Hivecaste Vukoroq

Hivecaste Vukoroq {1}{C}

Creature - Vukoroq Insect
Hivecaste Vukoroq gets +1/+2 as long as you control another creature named Hivecaste Vukoroq.
Some claimed that insects were holy to the Vukoroq. In truth, they were simply among the easiest creatures for them to imitate.
2/1
  • Cybaros
Holmgang

Holmgang {1}{G}

Instant
Target creature you control fights target creature you don't control.
Raid — If you attacked this turn, put a +1/+1 counter on the creature you control before it fights.
Hand to hand. One to one.
  • Svergard
Holtun-Clan Assailant

Holtun-Clan Assailant {1}{G}

Creature - Centaur Knight
When Holtun-Clan Assailant enters, you may have it fight target creature an opponent controls.
The criteria for enlisting were simple: Have a weapon, and be ready to fight.
1/4
  • Ghariv: the Quaking City
Hopes Remembered

Hopes Remembered {1}{W}

Sorcery
Return up to two target enchantment cards from your graveyard to your hand.
“The Elseworlds remind us of promises we've made to our own world.”
  • Karsus
Hostage Situation

Hostage Situation {1}{B}

Enchantment
When Hostage Situation enters, target opponent reveals their hand. Exile a nonland card from it and up to one creature card from your graveyard. When Hostage Situation is no longer on the battlefield, return the exiled cards to their owner's hands.
  • Chikyu: Chaos Rains
Hostile Undertaking

Hostile Undertaking {1}{R}

Sorcery
You may cast this spell as though it had flash if you pay {2} more to cast it.
Creatures you control get +2/+0 until end of turn.
  • Vastuum
Hungry Songbird

Hungry Songbird {1}{W}

Creature - Bird
Flying
When Hungry Songbird enters, create a Berry token.
Some of the birds have learned people will bribe them with food, and all they have to do in return is be cuter than all the others.
1/2
  • Chikyu: Chaos Rains
Hunter's Tenacity

Hunter's Tenacity {1}{G}

Enchantment - Aura
Enchant creature
When Hunter's Tenacity enters, draw a card.
Enchanted creature gets +1/+1 and has reach.
  • Vastuum
Huntscent Pillagers

Huntscent Pillagers {1}{R}

Creature - Hyena Berserker
Whenever Huntscent Pillagers attacks, if you control another Hyena, Huntscent Pillagers gets +1/+1 and gains menace until end of turn.
Gnolls often raid not for wealth or supplies but because they simply enjoy it.
2/1
  • Vastuum
Hyper Beam

Hyper Beam {1}{G}

Sorcery
Double the power and toughness of target creature you control until end of turn. It doesn't untap during its controller's next untap step.
“The attack is so devastating that it hurts the monster using it too, so the trick is to make sure it ends the fight.”
—Masaru, aspiring champion
  • Monsters of Chikyu
Hypnotizing Words

Hypnotizing Words {VP}{U}

Sorcery
Target creature has base power and toughness 1/1 and loses all abilities until your next turn.
Draw a card.
  • Hyperpop
Ice Warden
Magma Warden

Ice Warden {1}{U}

Creature - Elemental
When Ice Warden becomes the target of a spell, sacrifice it.
Reflect {2}{R}
2/3
Card has other part: Magma Warden
  • Karsus
Ice-Hole Sentry

Ice-Hole Sentry {U}{B}

Creature - Walrus Scout
Defender
{5}, {T}: Draw a card. This ability costs {1} less to activate for each other creature with defender you control.
Aglu's walrus clans use their great tusks to breach for fishing spots.
0/4
  • Kuutalya
Identity Forger

Identity Forger {U}{B}

Creature - Shapeshifter Artificer
{X}, {T}, Sacrifice another creature: Create a token that's a copy of target nontoken creature you control other than Identity Forger with mana value X.
“It's a simple trade—one identity for another. And remember: if you get caught, you don't know mine.”
1/3
  • Cliques of Nylin
Igneate Blisterer

Igneate Blisterer {1}{B}

Creature - Elemental
Whenever Igneate Blisterer attacks, you may sacrifice an artifact or another creature. If you do, Igneate Blisterer gets +2/+1 and gains menace until end of turn.
Few on the surface were prepared for the ferocity of the Igneate.
2/1
  • Karsus
Igneate Goblin

Igneate Goblin {1}{R}

Creature - Goblin Elemental
When Igneate Goblin dies, create a 1/1 red Elemental creature token.
After the Core cracked, the Igneate spilled forth and broke a centuries-old truce with the surface-dwellers.
2/1
  • Karsus
Ignite

Ignite {R}{R}

Sorcery
Ignite deals damage to any target equal to your devotion to red.
Elektes prayed to Purphoros for the power to create and destroy. The Gift of Magma was one that he cherished forevermore.
  • Theros: Age of Trax
Ill Omen

Ill Omen {1}{B}

Instant
Target creature gets -2/-2 until end of turn.
Create a Glyph token.
In a vision, she saw herself withering, reduced to ashen snow. But there was nothing she could do to avert her fate.
  • Svergard
Illicit Electromancer

Illicit Electromancer {1}{R}

Creature - Human Rogue Wizard
{1}{R}, {T}: Illicit Electromancer deals 2 damage to any target. Activate this ability only if you've disturbed the peace this turn.
2/1
  • Secrets of the River City
Impenetrable Vault

Impenetrable Vault {2}

Artifact - Clue
Creatures entering the battlefield don't cause abilities to trigger.
{2}, Sacrifice Impenetrable Vault: Draw a card.
“It was simple, really: Grease a few palms, ask the right questions, and soon enough the Lorres agreed to open the vault. But it would cost me...”
—A Secret of the River Cities, Jericho Hudson
  • Secrets of the River City
Incendiary Flow

Incendiary Flow {1}{R}

Sorcery
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
“I showed the Wildcourt the cost of resistance. They'll come to their senses.”
—Lichlord Kywon
  • Blood Like Rivers 142 288
Incense Healer

Incense Healer {1}{W}

Creature - Human Cleric
When Incense Healer enters, exile up to two target cards from graveyards.
“These heathens corrupt to the core, but have no fear—faith heals all.”
3/1
  • Ghariv: the Quaking City
Incumbency

Incumbency {1}{W}

Sorcery
Draw a card, gain 3 life, then make a pledge.
If you've cast four or more spells named Incumbency this game and there are five colors among permanents you control, you win the game.
  • Cliques of Nylin 14 267
Indentured Labourer

Indentured Labourer {1}{B}

Creature - Human Peasant
When Indentured Labourer enters, you draw a card and lose 1 life.
“We toil in the wet mud day after day, and for what? To put another golden goblet in the hands of some lord?”
1/2
  • Duelists of Vereaux
Inhibit

Inhibit {1}{W}

Instant
Return target spell to its owner's hand.
You gain 3 life.
The River Cities have no lack of people trying to effect change. However, they also have plenty of politicians whose careers are dedicated to stalling it.
  • Secrets of the River City