1760 cards found
Highseas Renegade

Highseas Renegade {3}{U/R}

Creature - Human Pirate
Menace
Whenever Highseas Renegade deals combat damage to a player, exile the top card of their library. You may play that card until the end of your next turn, and mana of any type can be spent to cast it.
3/3
  • Cybaros
Nikon, Skophos Protector

Nikon, Skophos Protector {2}{R}{W}

Legendary Creature - Minotaur Soldier
Flash
Lifelink
When Nikon, Skophos Protector enters, the next time a source of your choice would deal damage to you or a permanent you control this turn, prevent that damage. If damage is prevented this way, Nikon deals that much damage to that source's controller.
3/3
Mykian, Pop Paragon

Mykian, Pop Paragon {2}{VP}{G}{U}

Legendary Creature - Centaur Bard
Mykian, Pop Paragon enters with a +1/+1 counter on it for each color of mana spent to cast it.
Remove two counters from Mykian: Draw two cards.
3/3
  • Hyperpop 221 287
Nykthos, Architect of Gods

Nykthos, Architect of Gods {1}{G}{U}

Legendary Enchantment Creature - Demigod
Nykthos, Architect of Gods has indestructible as long as you control at least three Shrines.
Whenever Nykthos attacks, you may pay {W}{U}{B}{R}{G}. If you do, search your library for a Shrine or legendary land card, put it onto the battlefield, then shuffle.
3/3
  • Theros: Age of Trax
Skylance Escort

Skylance Escort {2}{G}{U}

Artifact Creature - Construct
Flying
When Skylance Escort enters, put a vigilance counter on each creature you control.
3/3
Card has other part: Energize
  • Cybaros
Adaptive Hydra

Adaptive Hydra {X}{B}{R}{G}

Artifact Creature - Hydra
When Adaptive Hydra enters, teach it your choice of haste, menace, or vigilance. Then repeat this process X times.
3/3
  • Cliques of Nylin
Freightyard Scrappers

Freightyard Scrappers {B}{R}{G}

Creature - Dwarf Goblin Human
Whenever Freightyard Scrappers attacks, create a Treasure token.
{X}, Sacrifice an artifact: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery and only once each turn.
3/3
  • Cliques of Nylin
Sola, Contraband Playboy

Sola, Contraband Playboy {B}{R}{G}

Legendary Creature - Human Advisor
When Sola enters, create a Treasure token.
{2}, Sacrifice a Treasure: You gain 3 life.
{2}, Sacrifice a Treasure: Draw a card.
“Less-than-legal product is not beyond our reach. It'll just cost you a bit more.”
3/3
  • Cliques of Nylin
Eo, the Great Equalizer

Eo, the Great Equalizer {R}{G}{W}

Legendary Creature - Giant Avatar
Trample
Other creatures have base power and toughness 3/3.
At the beginning of your end step, sacrifice Eo unless you attacked this turn.
A thousand voices united into a single cacophonous choir.
3/3
  • Cliques of Nylin
Sillaman Ambassador

Sillaman Ambassador {3}{G}{W}{U}

Creature - Human Advisor
When Sillaman Ambassador enters, put a +1/+1 counter on each of up to three target creatures you control.
Basic landcycling {1}{W}
3/3
  • Cliques of Nylin
Leyspark Wielder

Leyspark Wielder {1}{G}{U}{R}

Creature - Human Warrior Wizard
When Leyspark Wielder enters, if you cast it, add {G}{U}{R}. Spend this mana only to cast instant or sorcery spells.
Whenever you cast an instant or sorcery spell, target creature gets +1/+1 and gains trample and haste until end of turn.
3/3
  • Cybaros
Chamille, AAA-Lister

Chamille, AAA-Lister {VP}{VP}{VP}

Legendary Creature - Human Wizard
Whenever Chamille, AAA-Lister attacks, target nonlegendary creature can't block it this turn.
Whenever Chamille deals combat damage to a player, put a +1/+1 counter on it, then create a Treasure token for each counter on it.
3/3
  • Hyperpop 2 288
Pagentry Golem

Pagentry Golem {4}

Artifact Creature - Golem Noble
Indulgence
Whenever you indulge, create a tapped token that's a copy of Pagentry Golem.
3/3
  • Duelists of Vereaux
Prismatic Pack

Prismatic Pack {VP}{VP}{VP}

Creature - Wolf
Flash
Whenever you cast a noncreature spell, Prismatic Pack gets +1/+1 until end of turn. Untap it.
Even the wolves howl in autotune.
3/3
  • Hyperpop
Smuggler's Convoy

Smuggler's Convoy {2}

Artifact - Vehicle
Whenever one or more creatures crew Smuggler's Convoy, you may move any number of counters from those creatures to Smuggler's Convoy.
Crew 1
3/3
  • Duelists of Vereaux
Unwavering Gates

Unwavering Gates

Land - Ruin
{T}: Add {C}.
Whenever Unwavering Gates attacks, other creatures you control gain indestructible until end of turn.
Spellcharge 5
3/3
  • Awakening in Oldun
Cliffwalker

Cliffwalker {2}{W}

Creature - Human Scout
When Cliffwalker enters, return a permanent you control to its owner's hand.
Wander {1}{W}
3/4
  • Awakening in Oldun
Fiefwatcher Gargoyle

Fiefwatcher Gargoyle {3}{W}{W}

Artifact Creature - Gargoyle
Flying
{2}, Discard Fiefwatcher Gargoyle: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
“The gargoyles watch us day and night. A foot out of place, and the lord will know about it.”
—Clermaine, peasant farmer
3/4
  • Duelists of Vereaux
Retrofit Paladin

Retrofit Paladin {3}{W}

Creature - Human Knight
When Retrofit Paladin enters, tap up to two target creatures with power 3 or less.
“To think we were holding ourselves back for so long. For what, antiquity?”
3/4
  • Cybaros
Transfixing Troupe

Transfixing Troupe {4}{W}

Artifact Creature - Soldier
Ward {1}
When Transfixing Troupe enters, exile target creature an opponent controls until Transfixing Troupe leaves the battlefield.
3/4
  • Hyperpop
Antivo, Foundation Chair

Antivo, Foundation Chair {2}{U}{U}

Legendary Creature - Human Noble Wizard
Ward {2}
At the beginning of your end step, if it's not an extra turn and you've cast three or more instant or sorcery spells with different mana values this turn, take an extra turn after this one.
“It is amazing what can be achieved when science and magic work in harmony.”
3/4
  • Duelists of Vereaux
Avatar of Brilliance

Avatar of Brilliance {4}{U}

Creature - Elemental Avatar
When Avatar of Brilliance enters, you may cast target instant or sorcery card in your graveyard with mana value X or less without paying its mana cost, where X is the number of differently named lands you control. If that spell would be put into your graveyard this turn, exile it instead.
3/4
  • Hyperpop
Breaching Jaxl

Breaching Jaxl {4}{U}

Creature - Serpent
Flying
When Breaching Jaxl enters, untap target nonland permanent.
Wander {2}{U}
It itself is still unsure whether the sea or the sky is its natural habitat.
3/4
  • Awakening in Oldun
Neotech Savant

Neotech Savant {4}{U}

Creature - Human Artificer
Flying
Creatures you control but don't own get +1/+1 and have flying.
Whenever a creature you control deals combat damage to a player, you may return it to its owner's hand.
3/4
  • Cybaros
Sanctum of the Two Truths

Sanctum of the Two Truths {3}{U}

Artifact - Ruin
Flash
When Sanctum of the Two Truths enters, draw two cards.
Spellcharge 4
3/4
  • Awakening in Oldun