1760 cards found
JJ Mack, Trendsetter

JJ Mack, Trendsetter {1}{VP}{U}{R}

Legendary Creature - Sphinx Bard
Flying
Exile an instant or sorcery spell you control with mana value X: Choose one —
• You gain three times X life.
• Draw X cards, then discard a card.
• Put X +1/+1 counters on JJ Mack.
4/4
  • Hyperpop 215 285
Jagged Confusion

Jagged Confusion {2}{VP}{VP}{VP}

Instant
Target player exiles two permanents they control with different mana values.
Untapped creative expression can produce unpredictable outbursts.
  • Hyperpop
Journeyed Fiddler

Journeyed Fiddler {1}{G}

Creature - Human Bard
Whenever a land you control enters, if it doesn't share a name with any other lands you control, create a 1/1 red and green Elemental creature token.
Never a dull melody.
2/2
  • Hyperpop
Kaleidoscope Mage

Kaleidoscope Mage {2}{G}{U}

Creature - Human Wizard
Whenever Kaleidoscope Mage attacks, look at the top three cards of your library. You may put any number of land cards with different names from among them onto the battlefield tapped. Put the rest on the bottom in a random order.
4/4
  • Hyperpop
Kaleidoscopic Kicks

Kaleidoscopic Kicks {VP}{VP}

Artifact - Equipment
Equipped creature gets +2/+1.
Equip {VP}{VP}
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Kaleidoscopic Web

Kaleidoscopic Web {3}{G}

Sorcery
Create a 1/2 green Spider creature token with reach for each color of mana spent to cast this spell.
Petrasian spiders attract both mates and prey with shimmering webs spun to catch the sun at precisely the right angle.
  • Hyperpop
Landscape Artist

Landscape Artist {1}{G}

Creature - Human Bard Spellshaper
Landscape Artist gets +2/+2 as long as you control four or more lands with different names.
{2}{G}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
1/1
  • Hyperpop
Laser Technician

Laser Technician {1}{R}

Artifact Creature - Artificer
Reach
{VP}{VP}{VP}: Laser Technician deals 1 damage to target player, planeswalker, or creature with flying.
Repairing Manolu chipsets requires precision down to the nanometer.
2/2
  • Hyperpop
Leonin Wildstar

Leonin Wildstar {2}{W}

Creature - Cat Warrior
Whenever Leonin Wildstar attacks, if its power is 4 or greater, it gains first strike until end of turn.
The only dangerous stunt is a safe stunt.
3/3
  • Hyperpop
Lightspeed Cruiser

Lightspeed Cruiser {3}

Artifact - Vehicle
{5}: Lightspeed Cruiser becomes an artifact creature until end of turn.
Crew 2
4/4
  • Hyperpop
Lightspeed Launcher

Lightspeed Launcher {U}{R}

Artifact
Attacking creatures you control have first strike.
Whenever you amp it up, draw a card.
One ride costs two million credits, or two hours of fresh compositions.
  • Hyperpop
Lightvein Arrow

Lightvein Arrow {VP}{R}

Instant
Lightvein Arrow deals 3 damage to any target. Scry 1.
Not even the most prodigious of the illuminator guilds can hope to recreate a focused beam straight from the vein.
  • Hyperpop
Lightvein Discovery

Lightvein Discovery {2}{G}

Enchantment - Aura
Enchant land
When Lightvein Discovery enters, put a +1/+1 counter on target creature you control.
Enchanted land has “{T}: Add two mana of different colors.”
  • Hyperpop
Lightvein Infusion

Lightvein Infusion {VP}{W}

Instant
Untap target creature. It gets +2/+2 and gains indestructible until end of turn.
“Matter? Energy? Boundaries like these are meaningless to me.”
  • Hyperpop
Lightvein Purifier

Lightvein Purifier {VP}{W}{U}

Artifact
{1}, {T}: Target land you control becomes a 4/4 Elemental creature with lifelink, haste, and “When this creature dies, draw a card.” It's still a land. Sacrifice it at the beginning of the next end step.
Once a wellspring of creativity, now coerced into mere corporate servitude.
  • Hyperpop
Lightvein Ritualists

Lightvein Ritualists {3}{R}{G}

Creature - Elemental
Menace
Other Elementals you control have menace.
At the guidance of Glitch, the elementals brought forth their own kind in multitudes.
5/4
  • Hyperpop
Lurking Glitch

Lurking Glitch {5}{B}

Creature - Horror
Menace
Drop — Lurking Glitch enters with two +1/+1 counters on it if you didn't cast any creature spells during your last turn.
Some mashups call forth elementals of harmony. Others...don't.
5/4
  • Hyperpop
Magdalena Bay

Magdalena Bay

Land
Magdalena Bay enters tapped.
{T}: Add {G}, {W}, or {U}.
{VP}{VP}{VP}{VP}, Discard Magdalena Bay: Target creature gets +3/+3 and gains menace until end of turn.
  • Hyperpop 256 291
Make It Personal

Make It Personal {X}{VP}{VP}{B}

Instant
Exile the top X cards of target opponent's library. You may play those cards for as long as they remain exiled, and you may pay {VP}{VP}{B} rather than pay the mana costs of those spells.
“I'm about to end their whole career.”
  • Hyperpop
Malicious Mech

Malicious Mech {3}{B}

Artifact Creature - Assassin
Deathtouch
Drop — When Malicious Mech enters, each player sacrifices a creature. If you didn't cast any creature spells during your last turn, instead each opponent sacrifices a creature.
2/2
  • Hyperpop
Manifest the Lightveins

Manifest the Lightveins {G}{U}

Enchantment - Aura
Enchant land you control
Enchanted land is a 2/2 Elemental creature with vigilance, haste, and “{T}: Add two mana of different colors.” It's still a land.
If enchanted land would leave the battlefield, instead sacrifice Manifest the Lightveins and that land gains indestructible until end of turn.
  • Hyperpop
Masked Duo

Masked Duo {4}{U}

Creature - Human Artificer
When Masked Duo enters, tap up to one target creature. If you control an artifact, that creature doesn't untap during its controller's next untap step.
With enough amplification they could enrapture half of Prismavera.
4/4
  • Hyperpop
Maximum Volume

Maximum Volume {3}{G}

Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control.
“It takes us two tonnes of equipment to do what that thing did with two lungs!”
—Harlon, disciple of Galius
  • Hyperpop
Megabelt Microphone

Megabelt Microphone {W}

Artifact - Equipment
Equipped creature gets +0/+1 and has vigilance.
Equipped creature assigns combat damage equal to its toughness rather than its power, and can attack as though it didn't have defender.
Equip {2}
  • Hyperpop
Midnight Burner

Midnight Burner {1}{R}

Sorcery
Exile the top three cards of your library. You may play up to two of those cards this turn.
Hope is for tomorrow.
  • Hyperpop