Vigilance Landfall — Whenever a land you control enters, you may discard a card. If you do, draw a card. {R}{W}: You may play land cards from your graveyard this turn.
Defender Whenever you cast an instant or sorcery spell, Dormant Slagheap loses defender until end of turn. If that spell was cast from your graveyard, put a +1/+1 counter on Dormant Slagheap.
When this creature enters, create a white Subroutine enchantment token named ALARM with “Whenever this Subroutine runs, create a 1/1 white Citizen creature token.”
Target creature gets +2/+0 and gains first strike until end of turn. If it's a Dragon, put a +1/+1 counter on it.
“The people of the world are as helpless to the primal monsters as ever. Our only hope is the dragon that stopped them once before.” —Higana, dragonscribe
Flying When this creature enters, if it was cast, return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield.
It bears the memory of a thousand kingdoms' rise and falls.
Whenever you discard a card, you may have this enchantment become a 3/3 Dragon creature with flying in addition to its other types until end of turn. {U}, Sacrifice this enchantment: Return target card you discarded this turn from your graveyard to your hand.
Fabric — Target creature you control gets +X/+X until end of turn, where X is the number of enchantments you control. It deals damage equal to its power to up to one target creature you don't control.
{T}: Integrate the top card of target player's library. {B}, Sacrifice Dregstreet Inquisitor: Target player loses life equal to the number of cards integrated onto Dregstreet Inquisitor.
When Dryad of the Keen-Eyed enters, search your library for a basic Forest card, reveal it, and put it into your hand. If your devotion to green is three or greater, put it onto the battlefield tapped instead.
Flying Amity — Whenever you attack with Dustwing Butterfly and exactly one other creature, create a tapped and attacking token that's a copy of target creature you control, except it's 1/1 and isn't legendary. Sacrifice that token at the beginning of the next end step.
Dynamo Glyphs enters with six minus X charge counters on it. Whenever a creature you control attacks, remove a charge counter from Dynamo Glyphs. Then if it has no charge counters on it, sacrifice it. If you do, draw three cards.