As an additional cost to cast instant and sorcery spells, you may pay {X}, where X is that spell's mana value. If you do, copy that spell, and you may choose new targets for the copy. Spellcharge 4
[+1]: Discard up to two cards, then draw that many cards. [–1]: You may sacrifice a creature. When you do, return target creature card with equal or lesser mana value from your graveyard to the battlefield tapped. [–2]: You may exile a creature card from your graveyard. When you do, Garren deals damage equal to the exiled creature's power to target creature.
Gates to the Underworld enters tapped. {T}: Add {W} or {B}. {5}{W/B}: Gates to the Underworld becomes a 3/4 white and black Construct creature with lifelink until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to white and black. Activate only once each turn.
Whenever you sacrifice a nonland permanent, each opponent sacrifices a permanent that shares a card type with it. {3}, {T}, Sacrifice another creature: Gatherer of Grievances deals damage equal to the sacrificed creature's power to target player. Activate only as a sorcery.
You may look at the top card of your library any time. Approval — Once during each of your turns, you may cast a spell with mana value less than or equal to the number of colors among permanents you control from your hand or the top of your library without paying its mana cost.
Menace Whenever Gelthis deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Exile that card until Gelthis leaves the battlefield. Spellcharge 3
You and General Diadem have hexproof as long as you control an artifact creature. {1}, Sacrifice another nonland, non-Knight permanent: Create a 3/3 black Cyborg Knight artifact creature token.
Trample, haste Landfall — When a land you control enters, target creature can't block this turn. At the beginning of your end step, return Generator Alpha or a land you control to its owner's hand.
Genetics Prodigy enters with a +1/+1 counter, a flying counter, and a vigilance counter on it. Whenever Genetics Prodigy attacks, you may remove a counter from it. If you do, draw a card.
Whenever a creature you control enters, teach it flying if a creature you control has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
At the beginning of combat on your turn, you may pay {X}. When you do, choose up to X. Each mode must have different targets. • Teach target creature flying. • Teach target creature lifelink. • Teach target creature vigilance.
[+1]: Up to one target creature gets +2/+0 and gains haste until end of turn. [–1]: Add {R}. If Gericho, Ageless Wanderer entered this turn, add {R}{R} instead. [0]: Exile Gericho and the top X cards of your library, where X is the number of loyalty counters on him. You may play cards exiled this way until the end of your next turn.
Vigilance Approval — {1}{G}: Target creature gets +X/+X until end of turn, where X is the number of colors among permanents you control. Activate only once each turn and only as a sorcery.
Flash When Getaway Proxy enters, you may choose another creature you control. Move any number of counters from that creature onto Getaway Proxy. Attach to Getaway Proxy any number of Auras that are attached to that creature. Then return that creature to its owner's hand.
Whenever you cast an instant or sorcery spell, put a counter on Gi-Gecha, Tide of Victory from among flying, vigilance, trample, and +1/+1 that it doesn't have on it. As long as Gi-Gecha has four or more counters on it, it has hexproof and is an artifact creature. Crew 3
Whenever one or more creatures you control deal combat damage to an opponent, exile the top card of your library. Then you may create a 1/1 colorless Construct artifact creature token. If you don't, you may play the exiled card until end of turn.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. {B}{B}, Exile Gilded Death and six other cards from your graveyard: Create a tapped token that's a copy of Gilded Death.
The key to perfect unlife is not knowing where the science stops and the magic begins.
Whenever you play a card with mana value equal to the number of charge counters on Gilded Font, put a charge counter on it. {2}, Sacrifice Gilded Font: You draw X cards and gain twice X life, where X is the number of charge counters on Gilded Font.
If you have more life than your starting life total, this spell costs {X} less to cast, where X is equal to the difference. Trample When Glacier Guardian enters, you may have it fight target creature you don't control.