Flying {2}: Exile the top card of your library face down. You may look at it as long as it remains exiled. During each of your opponents' turns, you may cast a card exiled with Weaver of Fates as though it had flash.
You may cast this spell as though it had flash if you activated a nonmana ability this turn. Target artifact or creature's owner puts it on their choice of the top or bottom of their library.
Even the most normal of monsters can find ways to bend weather to their needs.
Flash Flying When Whirring Inspector enters, target player reveals their hand. You may exile a nonland card from among them until your next turn. When you don't, exile up to one target nonland permanent that player controls until your next turn.
Haste When Wildfang Cavalier dies, create a 3/1 red Dinosaur creature token. It gains haste until end of turn. If it's your combat phase, there is an additional combat phase after this phase.
At the beginning of combat on your turn, you may integrate another creature you control. If you don't, tap Xavvac, Corrupter Core. Permanents you control with cards integrated onto them have lifelink and deathtouch.
As long as it's your turn, Yaeji has first strike. Whenever you amp it up, exile up to one target permanent card with mana value 3 or less from your graveyard, then create a token that's a copy of it.
Whenever you cast a spell that targets Zenith Marshal, create a 1/1 white Human creature token. If Zenith Marshal is attacking, that token enters tapped and attacking. As long as Zenith Marshal is attacking, other creatures you control get +1/+0.
Whenever a counter is put on another creature you control, you may put a counter of the same kind on Zeno. Then if there are no other counters of that kind on Zeno, draw a card. Do this only once each turn.