When Geneshifted Warbler enters, look at the top four cards of your library. You may reveal a Mutant card from among them and put it into your hand. Put the rest in your graveyard.
The elves have turned to science, adapting nature in order to save it.
At the beginning of combat on your turn, you may pay {X}. When you do, choose up to X. Each mode must have different targets. • Teach target creature flying. • Teach target creature lifelink. • Teach target creature vigilance.
Exile target spell you don't control. After this turn has ended, its owner may cast that card from exile by discarding a card in addition to paying its other costs.
“Try not to rush. There is still so much to discuss.” —Zhovala, Silver Monarch
Enchant land When Gift of Deadwoods enters, mill three cards, then return a creature or land card milled this way to your hand. At the beginning of combat on each player's turn, if you're ancient, you may have enchanted land become a 4/4 Elemental creature until end of turn. It's still a land.
Whenever one or more creatures you control deal combat damage to an opponent, exile the top card of your library. Then you may create a 1/1 colorless Construct artifact creature token. If you don't, you may play the exiled card until end of turn.
Whenever you play a card with mana value equal to the number of charge counters on Gilded Font, put a charge counter on it. {2}, Sacrifice Gilded Font: You draw X cards and gain twice X life, where X is the number of charge counters on Gilded Font.
Creature spells you cast with defender cost {1} less to cast. Whenever a creature with defender you control enters, look at the top two cards of your library. Put up to one of them on top of your library and the rest on the bottom of your library in any order.