Whenever Penrath Dispatcher attacks, you may put a creature card with mana value less than or equal to Penrath Dispatcher's power from your hand onto the battlefield tapped and attacking. {2}: Penrath Dispatcher gets +1/+1 until end of turn.
Flying When Armored Raptor enters, if you control an artifact, draw a card.
“The armored birds live around the area's volcanoes fearlessly, always on the hunt for shiny things people have dropped in the ashes.” —Trainee Karina Oblay, field notes
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, create a 1/1 blue Bird creature token with flying.
Vigilance Flow — {4}{W}: Exile target permanent card with mana value 3 or less from your graveyard. Create a tapped token that's a copy of it. Activate only as a sorcery.
Legendary permanents you control have “{1}, {T}: Tap target creature.” At the beginning of each end step, scry 1 if you spent {U} to activate abilities this turn, Ema deals 1 damage to each opponent if you spent {R}, and put a +1/+1 counter on a creature you control if you spent {W}.
Flying, vigilance Fabric — {5}: Exile another target creature or Subroutine you control, then return that card to the battlefield under its owner's control. This ability costs {1} less to activate for each enchantment you control. Activate only as a sorcery and only once each turn.
Flying Whenever you attack, target attacking creature gets +1/+1 until end of turn. If you control a green permanent, instead put a +1/+1 counter on that creature.
Other Advisors you control get +1/+1. Whenever Prime Consuls attacks, defending player may pay {1}. If they do, put a +1/+1 counter on Prime Consuls. Otherwise, create a 2/2 white Advisor creature token that's tapped and attacking.
When Renowned Roughrider enters or leaves the battlefield, create a 1/1 white Human creature token. Then if you control four or more creatures, put a +1/+1 counter on a creature you control. Wander {4}{W}{W}