1760 cards found
Frequency Faeries

Frequency Faeries {1}{U}

Creature - Faerie
Flying
{VP}{VP}{VP}: Frequency Faeries gets +2/-2 until end of turn.
No two faerie wingbeats sing the same song.
1/3
  • Hyperpop
Frequency Jolt

Frequency Jolt {4}{R}

Instant
Frequency Jolt deals 5 damage to target creature, then it deals 2 damage to that creature's controller for each time you've amped it up this turn.
  • Hyperpop
Frequency Omnivore

Frequency Omnivore {1}{G}

Creature - Elemental Ferret
{VP}{VP}{VP}: Put a +1/+1 counter on Frequency Omnivore.
No shriek is too shrill, no bass is too booming, no rock is too righteous.
2/2
  • Hyperpop
Fresh-Faced Idol

Fresh-Faced Idol {1}{W}

Creature - Human Wizard
Whenever you amp it up, put a +1/+1 counter on Fresh-Faced Idol.
She'll always be singing as long as there's a fan to sing along.
1/2
  • Hyperpop
Galius, Bringer of Bass

Galius, Bringer of Bass {2}{VP}{B}{G}

Legendary Creature - Human Artificer
Flash
Deathtouch
Whenever you cast a noncreature spell, return up to one target creature card from your graveyard to your hand.
3/5
  • Hyperpop 213 286
Gear Blowout

Gear Blowout {1}{R}

Instant
Choose one —
• Destroy target artifact.
• Target attacking creature gets +3/+3 until end of turn.
Not all feedback loops are negative.
  • Hyperpop
Genre Blender

Genre Blender {2}{G}

Creature - Human Artificer
{VP}{VP}{VP}: Genre Blender gets +3/+3 until end of turn. Activate only once each turn.
The best mashups are often the most unexpected.
3/2
  • Hyperpop
Glassy Soundvein

Glassy Soundvein

Land
Glassy Soundvein enters tapped.
When Glassy Soundvein enters, you may pay 1 life. If you do, add one mana of any color other than blue.
{T}: Add {U}.
  • Hyperpop
Gleaming Laser

Gleaming Laser {1}{VP}{VP}{R}

Instant
Gleaming Laser deals 4 damage to any target. You gain 4 life. If a permanent dealt damage by Gleaming Laser would die this turn, exile it instead.
All is revealed under the heat of the spotlight.
  • Hyperpop
Glitch, Chaos Redeemed

Glitch, Chaos Redeemed {2}{VP}{VP}{VP}

Legendary Planeswalker - Glitch
Glitch, Chaos Redeemed is all colors.
[+2]: Up to one target creature has base power and toughness 4/4 until your next turn.
[–3]: Create three 1/1 white Elemental Bird creature tokens with flying. Scry 3.
[–10]: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Draw ten cards.
Loyalty:
4
  • Hyperpop
Global Presence

Global Presence {G}

Instant
Until end of turn, target creature gets +X/+X, where X is the number of differently named lands you control.
“My voice may be quiet, but it's heard from the basement raves of Muurinn to the farthest reaches of the Morashan wastes.”
—Yaeji
  • Hyperpop
Globecapture Drones

Globecapture Drones {3}{U}

Artifact Creature - Drone
Flash
Flying
MMZ drones hover cloaked and silent, prepared to grant fifteen cycles of fame to anyone fortunate or unfortunate enough to awaken them.
3/2
  • Hyperpop
Go Solo

Go Solo {3}{B}

Enchantment
When Go Solo enters, sacrifice any number of creatures. Draw a card for each creature sacrificed this way.
As long as you control exactly one creature, that creature gets +2/+2 and has deathtouch and lifelink.
If you're not first, you're last.
  • Hyperpop
Grand Consonance

Grand Consonance {2}{VP}{VP}{G}{G}{G}

Sorcery
Look at the top seven cards of your library. You may put an artifact card, a creature card, an enchantment card, a land card, and/or a planeswalker card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Hardlight Channeler

Hardlight Channeler {G}

Creature - Human Cleric
{VP}{VP}{VP}, Sacrifice Hardlight Channeler: Create a tapped 4/4 green Elemental Beast creature token.
“Softlight engineering is a science, hardlight engineering is an art.”
0/2
  • Hyperpop
Hardlight Hedron

Hardlight Hedron {1}{U}

Artifact
When Hardlight Hedron enters, draw two cards, then discard a card.
{U}, {T}, Sacrifice Hardlight Hedron: Scry 2.
New applications of hardlight technology are discovered every day. The economic implications might well outweigh the artistic ones.
  • Hyperpop
Hardlight Paragon

Hardlight Paragon {3}{W}

Creature - Human Advisor
Vigilance
When Hardlight Paragon enters, distribute two +1/+1 counters among one or two target creatures.
“These new visuals will put last year's production to shame.”
2/2
  • Hyperpop
Hardlight Projector

Hardlight Projector {4}{W}

Creature - Angel
Flying, vigilance
Whenever you amp it up, scry 2.
They bless only the tightest beats.
3/3
  • Hyperpop
Heavenly Illuminator

Heavenly Illuminator {1}{W}

Artifact Creature - Golem
Lifelink
{5}{W}: Creatures you control get +1/+1 until end of turn.
The Heyanca Guild specialize in grandiose dance numbers with hundreds of performers.
2/1
  • Hyperpop
Hyperloop Obelisk

Hyperloop Obelisk

Land
Hyperloop Obelisk enters tapped.
{T}: Add {U}, {B}, or {R}.
{VP}{VP}{VP}{VP}, Discard Hyperloop Obelisk: Untap target creature. It gets +4/+4 until end of turn.
  • Hyperpop 255 292
Hypnotizing Words

Hypnotizing Words {VP}{U}

Sorcery
Target creature has base power and toughness 1/1 and loses all abilities until your next turn.
Draw a card.
  • Hyperpop
Iconic Hologram

Iconic Hologram {3}{R}

Creature - Elemental Spirit
{VP}{VP}{VP}: Reveal the top seven cards of your library. You may have Iconic Hologram become a copy of a legendary creature card revealed this way until end of turn. Put the revealed cards on the bottom of your library in a random order.
2/6
  • Hyperpop
Indulge the Fifth Encore

Indulge the Fifth Encore {2}{R}{R}

Sorcery
{3}{R}{R}, Exile Indulge the Fifth Encore from your hand: At the beginning of your next upkeep, you may cast Indulge the Fifth Encore from exile without paying its mana cost. Activate only as a sorcery.
Add {W}{U}{B}{R}{G}. Until end of turn, you don't lose this mana as steps and phases end.
  • Hyperpop
Infused Lightkin

Infused Lightkin {1}{VP}{VP}{W}

Creature - Elemental
Flying, first strike, lifelink
At the beginning of your end step, if you gained 3 or more life this turn, draw a card.
She's the first being of pure energy with a top ten hit to her name.
2/4
  • Hyperpop
Inside Job

Inside Job {U}

Enchantment
When Inside Job enters, target creature can't be blocked this turn.
Whenever you amp it up, return Inside Job to its owner's hand.
  • Hyperpop