Whenever another creature dies, you may integrate it. Whenever a creature card is integrated onto Unmolded One, you may have it become a copy of that card until end of turn, except it has Unmolded One's abilities.
Look at the top six cards of your library. Put up to two creature cards with total mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order. Put a trample counter on one of them. Then put a vigilance counter on one of them.
Choose up to four target permanents. If you control a creature, destroy a creature chosen this way. Repeat this process for artifacts, enchantments, and planeswalkers.
Whenever you cast a spell with {VP} in its mana cost or activate an ability with {VP} in its cost, Venus, the Basilisk fights up to one target creature you don't control.
At the beginning of your end step, if you control three or more untapped lands, you may exile another target permanent you control, then return it to the battlefield under its owner's control. {1}{U}{U}: Scry 1.
Choose up to one for each color among black, red, and green among permanents you control. • Put up to two target nonland cards from graveyards on top of their owners' libraries in any order. • Exile the top two cards of target player's library. Until the end of your next turn, you may play those cards. • Target player creates two tapped Treasure tokens. Exile Vishanki Agenda.
Flying At the beginning of your end step, you may exile a card you own from outside the game. Put that card into your hand unless an opponent pays {2} and 2 life.
Enchant creature Enchanted creature gets +1/+0 and can't be blocked. {5}{U}, Exile Voyage to the Siren Sea from your graveyard or the battlefield: Draw three cards. This ability costs {1} less for each creature you control that dealt combat damage to an opponent this turn.
You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead. Add one mana of any color for each time you've amped it up this turn.
Ward {3} At the beginning of your end step, create a 1/1 green Goat Spirit creature token. For each kind of counter on Warden of Herds, you may put that many counters of that kind on that token.
{T}: Add {C}. Whenever Wasted Watchpost deals combat damage to a player, you may sacrifice it. When you do, destroy target nonbasic land that player controls. Spellcharge 3
Flash Flying When Whirring Inspector enters, target player reveals their hand. You may exile a nonland card from among them until your next turn. When you don't, exile up to one target nonland permanent that player controls until your next turn.
Haste When Wildfang Cavalier dies, create a 3/1 red Dinosaur creature token. It gains haste until end of turn. If it's your combat phase, there is an additional combat phase after this phase.
Whenever a counter is put on another creature you control, you may put a counter of the same kind on Zeno. Then if there are no other counters of that kind on Zeno, draw a card. Do this only once each turn.