1099 cards found
Gilded Font

Gilded Font {2}

Artifact
Whenever you play a card with mana value equal to the number of charge counters on Gilded Font, put a charge counter on it.
{2}, Sacrifice Gilded Font: You draw X cards and gain twice X life, where X is the number of charge counters on Gilded Font.
  • Cybaros 255 312
Give Gifts

Give Gifts {1}{B}

Sorcery
Return target creature card from your graveyard to your hand.
Maneuver
Many were her secrets.
Card has other part: Seize Souls
  • Karslav
Glacial Entrenchment

Glacial Entrenchment {W}{U}

Enchantment
Creature spells you cast with defender cost {1} less to cast.
Whenever a creature with defender you control enters, look at the top two cards of your library. Put up to one of them on top of your library and the rest on the bottom of your library in any order.
  • Kuutalya
Glare of the Gorgon
Secluded Gorgon

Glare of the Gorgon {1}{B}

Enchantment - Aura Blessing
Flash
Enchant creature
Enchanted creature gets +0/+2 and has deathtouch.
Card has other part: Secluded Gorgon
  • Theros: Age of Trax
Glassblower's Forge

Glassblower's Forge {2}

Artifact
When Glassblower's Forge enters, draw a card.
{1}, {T}, Sacrifice Glassblower's Forge and another artifact or enchantment: Draw a card.
Mostly simply dust the volcanic ash off their boots, unaware of the potential it holds.
  • Chikyu: Chaos Rains
Gleaming Pathlighter

Gleaming Pathlighter {1}{W}

Creature - Human Cleric
Lifelink
When Gleaming Pathlighter enters, exile up to one target card from a graveyard.
“It's really not that hard— most of these paths have actually been laid out long before the Mokar took up residence here.”
1/3
  • Awakening in Oldun
Glimpse Beyond

Glimpse Beyond {1}{U}

Sorcery
Target player mills four cards.
Draw a card.
Maneuver
Card has other part: Pull Back
  • Karslav
Glint-Glyph Oracle

Glint-Glyph Oracle {1}{R}

Creature - Human Shaman
Haste
Whenever you cast a spell that targets Glint-Glyph Oracle, you may discard a card. If you do, draw two cards if Glint-Glyph Oracle is attacking or draw a card otherwise.
2/2
  • Awakening in Oldun
Gloomhunter Gear

Gloomhunter Gear {2}

Artifact - Equipment
At the beginning of combat on your turn, you may have equipped creature either descend into or exit the tunnels.
Equipped creature gets +2/+1.
Equip {2}
  • Karslav
Glyph-Gift Berserker

Glyph-Gift Berserker {1}{R}

Creature - Human Berserker
Menace
When Glyph-Gift Berserker enters, create a Glyph token.
Whenever you scry, Glyph-Gift Berserker gets +1/+1 until end of turn.
2/1
  • Svergard
Gold Berry

Gold Berry {2}

Artifact - Berry Equipment
Before equipped creature would assign, deal, or be dealt damage, sacrifice Gold Berry. If you do, equipped creature gets +2/+2 until end of turn.
When you sacrifice Gold Berry, create a Berry token and a Treasure token.
Equip {1}
  • Chikyu: Chaos Rains
Golden Age
Harmony

Golden Age {1}{G}

Enchantment - Policy
When Golden Age enters, you may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield, then shuffle.
You've cast a multicolored spell this turn.
Card has other part: Harmony
  • Cliques of Nylin
Goldrune Scribe

Goldrune Scribe {1}{R}

Creature - Human Wizard
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, put a +1/+1 counter on Goldrune Scribe.
“You see, these inscriptions actually tell the story of a peaceful people who once walked this land. They carved out valleys in the mountains and had a deep connection to their weapons.”
2/2
  • Awakening in Oldun
Goletre's Disciple

Goletre's Disciple {1}{U}

Artifact Creature - Human Gargoyle
Flying
Whenever Goletre's Disciple enters or attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it.
2/1
  • Duelists of Vereaux
Grasp at Frail Dreams

Grasp at Frail Dreams {1}{U}

Kindred Sorcery - Eldrazi Revelation
Devoid
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard.
Coalesce {5}{U}{U}
4/4
  • Ghariv: the Quaking City 66 262
Grasp of the Undersea

Grasp of the Undersea {1}{B}

Instant
This spell costs {3} more to cast if it's your turn.
Target creature gets -2/-2 until end of turn. If it's your turn, it gets -5/-5 until end of turn instead.
The undersea's demeanor shifts with the tides— calm and calculating one moment, brutal and overwhelming the next.
  • Awakening in Oldun
Grasping Ancient

Grasping Ancient {U}{U}

Artifact - Ruin
Flash
When Grasping Ancient enters, exile up to one target instant or sorcery spell.
Whenever Grasping Ancient attacks, you may cast the exiled card without paying its mana cost.
Spellcharge 4
4/2
  • Awakening in Oldun
Gravefire Arcanist

Gravefire Arcanist {1}{R}

Creature - Zombie Wizard
Prowess
When Gravefire Arcanist enters, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Escape—{1}{R}{R}, Exile six other cards from your graveyard.
0/2
  • Blood Like Rivers
Gravelit Meditation

Gravelit Meditation {1}{B}

Enchantment
When Gravelit Meditation enters, you may have each player sacrifice a creature.
{1}{B}, Sacrifice Gravelit Meditation: Return target creature card from your graveyard to your hand.
  • Blood Like Rivers
Grazing Yaks

Grazing Yaks {1}{G}

Creature - Ox
Whenever Grazing Yaks becomes tapped, if you have at least 3 life more than your starting life total, put a +1/+1 counter on it.
{T}: You gain 1 life.
2/2
  • Awakening in Oldun
Greenglade Advocate

Greenglade Advocate {1}{G}

Creature - Centaur Druid
When Greenglade Advocate enters, put a +1/+1 counter on each Centaur you control.
{G}, Remove a +1/+1 counter from a creature you control: That creature gains indestructible until end of turn. Tap it.
1/1
  • Ghariv: the Quaking City
Griffin Taming

Griffin Taming {1}{W}

Enchantment - Aura
Enchant creature
When Griffin Taming enters, create a 1/1 white Nomad creature token with vigilance.
Enchanted creature gets +1/+1 and has flying.
  • Vastuum
Grim Gateway

Grim Gateway {1}{B}

Enchantment - Rift
When this Rift enters or is traversed, mill three cards, then you may return a creature card from your graveyard to your hand.
Traverse 4
  • Karsus
Grin's Reaver

Grin's Reaver {R}{R}

Creature - Human Berserker
First strike
Whenever Grin's Reaver deals combat damage to a player, exile the top card of that player's library. Until end of turn, you may cast that card and mana of any type can be spent to cast that spell.
2/1
  • Vastuum
Grisly Musketeer

Grisly Musketeer {1}{B}

Creature - Skeleton Warrior
Grisly Musketeer enters tapped.
{B}, Remove a counter from a creature or planeswalker you control: Return Grisly Musketeer from your graveyard to the battlefield.
He swore to never rest until he defeated the great Diago in a duel. Fate decided to take him all-too-seriously.
3/2
  • Duelists of Vereaux