1760 cards found
Drizzling Cloister

Drizzling Cloister

Land
Drizzling Cloister enters tapped.
{T}: Add {G} or {U}.
{T}, Discard another card named Drizzling Cloister: Draw a card.
Some blocks seem to be perpetually suspended in a state of introspective melancholy.
  • Hyperpop
Drown in Sorrow

Drown in Sorrow {1}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn. Scry 1.
Mistakes linger on the net, a constant reminder haunting every user.
  • Hyperpop
Electromagnetic Geode

Electromagnetic Geode {2}

Artifact
When Electromagnetic Geode enters, draw a card.
{2}, {T}, Sacrifice Electromagnetic Geode: Add two mana of different colors.
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Electronegative Specialist

Electronegative Specialist {2}{W}{U}

Artifact Creature - Scout
Flash
Flying
When Electronegative Specialist enters, choose a number. You and creatures you control gain protection from mana values equal to the chosen number until end of turn.
3/3
  • Hyperpop
Emblazoned Hooligan

Emblazoned Hooligan {R}

Creature - Goblin Rogue
Whenever you amp it up, target creature can't block this turn.
Everyone likes a hypeman to get things going, but no one likes a hypeman that thinks they're the main event.
1/1
  • Hyperpop
Emphatic Beat

Emphatic Beat {1}{R}

Enchantment
Whenever you amp it up, creatures you control get +1/+0 until end of turn.
“K-I-L-L, KILL, KILL, KILL!”
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Energizing Static

Energizing Static {3}{G}

Creature - Elemental
When Energizing Static enters, target creature gets +3/+3 until end of turn. If that creature is an Elemental, it also gains trample until end of turn.
Elementals take on the shape of their reflected light, leading to many a crackling silhouette wandering populated streets.
3/3
  • Hyperpop
Enrapturing Lights

Enrapturing Lights {2}{VP}{VP}{U}{U}

Enchantment - Aura
Enchant creature
When Enrapturing Lights enters, untap enchanted creature. It gains haste until end of turn.
You control enchanted creature.
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Ensconce

Ensconce {G}

Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
Any celebrity worth their weight in warblite will need to disappear on occasion.
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Enter the Moshpit

Enter the Moshpit {3}{R}

Enchantment - Aura
Enchant creature
When Enter the Moshpit enters, create a 2/1 red Zombie creature token with menace.
Enchanted creature gets +2/+1 and has menace.
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Expedite

Expedite {R}

Instant
Target creature gains haste until end of turn.
Draw a card.
“We can promise three cycles at number one. Everything after that is up to you.”
—Brula, Ozzen Representative
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Facemelt

Facemelt {VP}{B}

Instant
Target creature gets -3/-2 until end of turn.
NOTICE OF RECALL:
Model N30N Kaleidostrobe Laser can emit full-spectrum radiation after continuous use for eight or more cycles.
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Fade to Obscurity

Fade to Obscurity {2}{B}

Instant
Choose one —
• Target player sacrifices a creature with the least power among creatures they control.
• Target player sacrifices a creature with the least toughness among creatures they control.
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Fameweaver

Fameweaver {1}{VP}{R}{W}

Creature - Human Wizard
Double strike
Whenever you attack, mill two cards. For each of the milled cards, you may cast it, then if you don't, creatures you control get +1/+0 until end of turn.
1/4
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Farrah P, Ascendant Looper

Farrah P, Ascendant Looper {2}{U}

Legendary Creature - Spirit
Flying
Whenever an artifact without a loop counter on it is put into your graveyard from the battlefield, return it to the battlefield with a loop counter on it.
{2}{U}: Remove a loop counter from target artifact.
2/2
  • Hyperpop 61 280
Ferva Sensation

Ferva Sensation {U}

Creature - Human Bard
Whenever you amp it up, put a +1/+1 counter on Ferva Sensation.
Remove two counters from Ferva Sensation: It phases out.
1/1
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Field Headquarters

Field Headquarters {W}

Artifact
{T}: You may look at two additional cards the next time you scry this turn.
{W}, {T}: Until end of turn, creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures.
New talent can appear anywhere, anytime.
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Final Performance

Final Performance {1}{R}

Instant
Final Performance deals 2 damage to target creature. If a creature died this turn, instead Final Performance deals 5 damage to it, and excess damage is dealt to that creature's controller instead.
Modern conventions limit Morashan concerts to one ritual sacrifice per act.
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Flashplay Fanatic

Flashplay Fanatic {2}{U}

Creature - Human Wizard
As long as its not your turn, spells you cast cost {1} less to cast.
“Try this retrofuturist freak folk live demo on for size!”
2/3
  • Hyperpop
Flow Grandmaster

Flow Grandmaster {2}{U}{B}

Creature - Vedalken Warlock
Flash
At the beginning of your end step, if you control three or more untapped lands, put a +1/+1 counter on Flow Grandmaster.
“Don't you dare attempt those ancient flows in my presence. I was there when they were written.”
3/3
  • Hyperpop
Flow Prodigy

Flow Prodigy {U}

Creature - Spirit
Flash
Flying
{VP}{VP}{VP}: Draw a card.
No matter the beef, he gets the last word.
1/1
  • Hyperpop
Flow Rider

Flow Rider {2}{U}

Creature - Human Wizard
Flying
Whenever you amp it up, draw a card, then discard a card.
“Practicing Aquemi keeps my soul centered and my flows one step ahead of the beat.”
—Vinette
1/4
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Forte Feline

Forte Feline {2}{R}

Creature - Cat
At the beginning of your end step, if a creature died this turn, exile the top card of your library. Until the end of your next turn, you may play that card.
Some of Prismavera's most talented and prolific composers produce exclusively for non-human audiences.
2/3
  • Hyperpop
Found Sound Sampler

Found Sound Sampler {VP}{G}

Creature - Human Monk
“No music could be more beautiful than the ambient bustle of the forest!”
2/3
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Fraying Gearhead

Fraying Gearhead {1}{R}

Creature - Human Wizard
Whenever you amp it up, Fraying Gearhead gets +1/+0 and gains first strike until end of turn.
Another gig, another screw loose.
2/2
  • Hyperpop