1760 cards found
Free Market
Industrialism

Free Market {1}{R}{G}

Enchantment - Policy
When Free Market enters, target creature gets +2/+2 until end of turn.
You control a creature with power 4 or greater.
You control a creature with toughness 4 or greater.
Card has other part: Industrialism
  • Cliques of Nylin
The First Battalion

The First Battalion {2}{U}{B}{R}

Legendary Creature - Soldier
When The First Battalion enters, create two 2/2 colorless Minion creature tokens with decayed.
Minions you control lose all abilities.
2/2
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Eyes of the Bureau

Eyes of the Bureau {1}{W}{U}

Creature - Bird Scout
Flying, vigilance
If you would draw a card, you may exile a card from your graveyard instead. When you do, reveal cards from the top of your library until you reveal a card that shares a card type with the exiled card. Put that card into your hand, and the rest on the bottom in a random order.
2/2
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Exemplar of Grit

Exemplar of Grit {U}{B}{R}

Creature - Human Survivor
When Exemplar of Grit dies while attacking, return it to the battlefield tapped under its owner's control with a defender counter on it.
When Exemplar of Grit dies while blocking, return it to the battlefield tapped under its owner's control with a decayed counter on it.
3/1
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Estrathian Gentrifiers

Estrathian Gentrifiers {1}{R}{G}

Creature - Human Artificer
Estrathian Gentrifiers's power is equal to the number of differently named lands you control.
Whenever Estrathian Gentrifiers enters or attacks, you may sacrifice a basic land. If you do, search your library for a land card, put it onto the battlefield, then shuffle.
*/3
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Eo, the Great Equalizer

Eo, the Great Equalizer {R}{G}{W}

Legendary Creature - Giant Avatar
Trample
Other creatures have base power and toughness 3/3.
At the beginning of your end step, sacrifice Eo unless you attacked this turn.
A thousand voices united into a single cacophonous choir.
3/3
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Empowered Revisionary

Empowered Revisionary {3}{G}{W}

Creature - Human Rogue
Lifelink
Whenever Empowered Revisionary attacks, if its power is greater than its base power, create a number of 1/1 colorless Soldier creature tokens equal to the difference.
4/4
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Dissect

Dissect {1}{G}{W}{U}

Sorcery
Exile target creature. Distribute two +1/+1 counters among up to two target creatures you control.
The Sillaman take the hypocritical oath to not harm . . . unless that harm would bring about greater good.
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Diplomatic Alliance

Diplomatic Alliance {3}{G}{W}

Enchantment - Aura
When you cast this spell, you may choose another creature it could target. If you do, copy it. The copy targets that creature.
Enchant creature
Enchanted creature gets +2/+2.
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Dhante's Inferno

Dhante's Inferno {2}{B}{R}

Instant
Dhante's Inferno deals 4 damage to any target. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt this way.
{X}, Exile Dhante's Inferno from your graveyard: Each opponent loses X life and you gain X life. Spend only mana from artifact sources to activate this ability. Activate only as a sorcery.
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Devoted Lackies

Devoted Lackies {B}{R}

Creature - Human Assassin
Deathtouch
When you sacrifice Devoted Lackies as a cost to cast a spell or activate an ability that isn't a mana ability, copy that spell or ability. You may choose new targets for the copy.
2/2
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The Connaistone

The Connaistone {1}{W}{U}{B}

Legendary Artifact
If you would draw a card while your library has no cards in it, instead you may put a card you own from outside the game into your hand.
{T}: Draw two cards, then discard a card.
No eyes, yet it sees all. No ears, yet it hears all. No body, yet it feels all. One mind that knows all.
Codename: Spyder

Codename: Spyder {1}{W}{U}{B}

Legendary Creature - Insect Scout
When Codename: Spyder enters, mill three cards.
Whenever one or more cards are put into your graveyard from your library, you may return up to one of those cards to your hand. Do this only once each turn.
2/4
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Chittering Gargantua

Chittering Gargantua {8}{U}{B}

Artifact Creature - Insect
As an additional cost to cast this spell, sacrifice any number of creatures, then exile any number of creature cards from your graveyard. This spell costs {2} less to cast for each card or token sacrificed or exiled this way.
Flying
4/4
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Chief Executive Dhante

Chief Executive Dhante {2}{B}{R}{G}

Legendary Creature - Dragon Noble
Flying
Whenever Chief Executive Dhante enters or attacks, create a Treasure token, then you may pay {X}. Spend only mana from artifact sources, and X can't be 0. When you do, destroy target nonland permanent with mana value X or less.
4/4
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Charity Match

Charity Match {G}{W}

Instant
Teach target creature you control lifelink. It fights up to one target creature you don't control.
50% of the proceeds go towards helping those affected. Don't ask about the other half.
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Central Processor

Central Processor {1}{W}{U}{B}

Artifact Creature - Orb
{W}, Exile an artifact or enchantment card from your graveyard: You gain 3 life.
{2}{U}, Exile an instant or sorcery card from your graveyard: Draw a card.
{4}{B}, Exile a creature or planeswalker card from your graveyard: Create a tapped 0/0 colorless Robot artifact creature token with three +1/+1 counters on it.
3/4
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Carlisle, Grid Globalizer

Carlisle, Grid Globalizer {2}{G}{W}{U}

Legendary Creature - Human Artificer
Vigilance
Once each turn, if you would put one or more counters on a creature you control, you may put that many of each of those kinds of counters on each creature you control instead.
3/5
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Campaign Rally

Campaign Rally {3}{R}{G}

Enchantment
Whenever you attack, draw a card for each attacking creature with power 4 or greater, then put a +1/+1 counter on each attacking creature with power 3 or less.
“Old or young, weak or strong—all can be of service to our cause!”
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Blackout

Blackout {1}{U}{B}{R}

Sorcery
Return target nonland permanent to its owner's hand. Then that player reveals their hand. You choose a nonland card from it. That player discards that card.
A good military is not purely reactive. They solve the problem at its root.
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Black-Tie Gala

Black-Tie Gala {B}{R}{G}

Enchantment
Creatures you control have “{T}: Create a Treasure token.”
{W}{U}{B}{R}{G}, Sacrifice Black-Tie Gala: Draw two cards.
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Bioengineered Opus

Bioengineered Opus {1}{G}{W}{U}

Creature - Octopus Horror
Bioengineered Opus enters with three +1/+1 counters, a lifelink counter, and a vigilance counter on it.
When Bioengineered Opus dies, for each creature you control, you may move a counter from Bioengineered Opus onto that creature.
Home-grown and remarkably modular—one of the Laboratories' finest works.
0/0
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Axiomatic Shift

Axiomatic Shift {X}{G}{W}

Sorcery
As an additional cost to cast this spell, remove any number of counters from among creatures you control. This spell costs {1} less to cast for each counter removed this way.
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
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Assault Engine

Assault Engine {3}{U}{B}{R}

Artifact - Vehicle
Haste
When Assault Engine enters, gain control of target creature and untap it. Sacrifice it at the beginning of the next end step.
Crew 2
5/5
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Adaptive Hydra

Adaptive Hydra {X}{B}{R}{G}

Artifact Creature - Hydra
When Adaptive Hydra enters, teach it your choice of haste, menace, or vigilance. Then repeat this process X times.
3/3
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