2088 cards found
Aqueous Drake

Aqueous Drake {3}{U}

Creature - Drake
Flying
Whenever Aqueous Drake deals combat damage to a player, scry 1.
The seas of Cybaros yield an unnatural turbulence near the surface, driving fauna either far below or high above.
3/2
  • Cybaros
Bureau Mentor

Bureau Mentor {2}{U}

Creature - Human Scout
Vigilance
Whenever Bureau Mentor attacks, teach target attacking creature with lesser power vigilance. Untap that creature.
3/2
  • Cliques of Nylin
Buzzing Metamorph
Scuttling Cicada

Buzzing Metamorph

Creature - Insect
(Color indicator: Buzzing Metamorph is blue)
Flying
“...and every summer, a stream of them buzz up, having changed from their years away. It seems a trainer is able to make this same change happen without any hibernation at all.”
—Trainee Karina Oblay, field notes
3/2
Card has other part: Scuttling Cicada
  • Chikyu: Chaos Rains
Defthand Infiltrator

Defthand Infiltrator {3}{U}

Creature - Elf Rogue
Whenever Defthand Infiltrator deals combat damage to a player, put a +1/+1 counter on it if it doesn't have one on it.
Defthand Infiltrator can't be blocked as long as it has a counter on it.
“The path less traveled is also the path of least resistance.”
3/2
  • Cybaros
Living Wave

Living Wave {2}{U}

Creature - Elemental
Whenever this creature enters or leaves the battlefield, surveil 1.
“Those who wish to desecrate this world will have to contend with it first.”
—Tsubasa
3/2
  • Kitsuo: Dusk of Time
Nerve-Strike Disciple

Nerve-Strike Disciple {3}{U}

Creature - Human Monk
When this creature enters, create a 1/1 white Monk creature token with vigilance.
Flow — {3}{U}: This creature can't be blocked this turn.
“Join the rest in eternal still.”
3/2
  • Kitsuo: Dusk of Time
Siflir, Elder Pawn

Siflir, Elder Pawn {1}{U}{U}

Legendary Creature - Human Wizard
Flash
Whenever you cast Siflir, Elder Pawn or another spell, if you paid an alternate or additional cost to cast it, draw a card.
Wander {3}{U}{U}
“Who are we to deny their gifts?”
3/2
  • Awakening in Oldun
Threadweaver Shinobi

Threadweaver Shinobi {3}{U}

Creature - Human Ninja
Ninjutsu {1}{U}
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
3/2
  • Kitsuo: Dusk of Time
Blue Collar Bloodsucker

Blue Collar Bloodsucker {3}{B}

Creature - Vampire Human
Flying
When Blue Collar Bloodsucker enters, you gain 2 life. Then if you control a red permanent, Blue Collar Bloodsucker deals 2 damage to each opponent.
Those exploited by the elite have no choice but to follow in their footsteps.
3/2
  • Cliques of Nylin
Chum Chaser
Ship Shredder

Chum Chaser {3}{B}

Creature - Shark
Whenever you cast a spell from your graveyard, each opponent loses 1 life and you gain 1 life.
Surface {3}{B}{B}. Chum Chaser surfaces transformed.
3/2
Card has other part: Ship Shredder
  • Chikyu: Chaos Rains 79a 1079a
Feasting Sloth

Feasting Sloth {1}{B}

Creature - Sloth
Defender
When Feasting Sloth enters, create a Berry token.
Feasting Sloth can attack as though it didn't have defender if it's enchanted, equipped, or has a counter on it.
3/2
  • Chikyu: Chaos Rains
Hazakh Conscriptor

Hazakh Conscriptor {2}{B}

Creature - Human Advisor
Whenever Hazakh Conscriptor deals combat damage to a player, create a 2/2 colorless Minion creature token with decayed.
The Hazakh offer their prisoners a simple choice: their allegiance or their life.
3/2
  • Cliques of Nylin
Judge, Jury, and Executioner

Judge, Jury, and Executioner {3}{B}

Creature - Human Advisor Citizen Assassin
Flying
Approval — When Judge, Jury, and Executioner enters, exile up to one target creature with mana value less than or equal to the number of colors among permanents you control.
3/2
  • Cliques of Nylin
Kage's Mercenary

Kage's Mercenary {2}{B}

Creature - Demon Rogue
Whenever a nontoken creature you control dies, you draw a card and you lose 1 life.
{2}{B}, Sacrifice this creature: Create an X/X black Demon creature token, where X is the number of creatures you controlled that died this turn. Activate only as a sorcery.
3/2
  • Kitsuo: Dusk of Time
Midnight Duo

Midnight Duo {4}{B}

Creature - Human Samurai
When this creature enters, create a 2/2 white Samurai creature token with exalted.
Cycling {2}
3/2
  • Kitsuo: Dusk of Time
Reaper Archon

Reaper Archon {3}{B}

Creature - Archon
Flying
Whenever one or more creatures you control deal combat damage to a player, that player mills two cards.
“The gods gift their power on whim. Take it. Take it and save your kingdom.”
—The Arbiter to Agnomakhos
3/2
  • Theros: Age of Trax
Reborn Scuttler
Claw Fossil

Reborn Scuttler

Creature - Dinosaur Insect
(Color indicator: Reborn Scuttler is black)
Whenever Reborn Scuttler attacks, up to one target creature has base toughness 1 until end of turn.
“Chikyu's necromancy works in part by imagination,. Different ‘paleomancers' can produce different monsters from the same fossils.”
—Trainee Karina Oblay, field notes
3/2
Card has other part: Claw Fossil
  • Chikyu: Chaos Rains
Starved Piranha

Starved Piranha {3}{B}

Creature - Fish
Menace
Surface {3}{B}{B}
3/2
  • Chikyu: Chaos Rains
Thornlasher Mortis

Thornlasher Mortis {2}{B}

Creature - Zombie Plant
When Thornlasher Mortis enters, mill two cards.
Whenever one or more cards leave your graveyard, create a 1/1 green Saproling creature token. This ability triggers only once each turn.
3/2
  • Awakening in Oldun
Uptime Contestant

Uptime Contestant {2}{B}

Creature - Cat Rogue
{2}{B}, {T}: Target opponent loses 2 life.
{6}{B}{B}, {T}: Target opponent loses 5 life.
Sixteen contestants compete to be the last one standing. Only by winning challenges and outsmarting their competitors can they earn the time they need to stay in the game. This season on... Uptime.
3/2
  • Errors in the Weft
Archaeovolcanologist

Archaeovolcanologist {2}{R}

Creature - Human Advisor
Sacrifice Archaeovolcanologist: Choose an instant, sorcery, or land card in your graveyard. You may play that card this turn.
“You think too short term! We need more space, and there's only one way to get it!”
3/2
  • Chikyu: Chaos Rains
Ashlands Phoenix

Ashlands Phoenix {2}{R}{R}

Enchantment Creature - Phoenix
Flying, haste
Whenever you cast a spell that targets a creature you control, you may return Ashlands Phoenix from your graveyard to your hand.
Once a fertile land, the Ashlands are a reminder of the power of gods and dragons.
3/2
  • Theros: Age of Trax
Blazing Kitsune

Blazing Kitsune {3}{R}

Creature - Fox Shapeshifter
Haste
When this creature enters, put a +1/+1 counter on target creature you control.
Each seishin embodies an element of the natural world.
3/2
  • Kitsuo: Dusk of Time
Flock Favorites

Flock Favorites {4}{R}

Creature - Human Noble
Approval — When Flock Favorites enters, exile the top X cards of your library, where X is the number of colors among permanents you control. Until the end of your next turn, you may play those cards.
3/2
  • Cliques of Nylin
Frilled Seishin

Frilled Seishin {2}{R}

Creature - Spirit Salamander
Revered
Whenever this creature attacks, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
3/2
  • Kitsuo: Dusk of Time