{1}, Remove a +1/+1 counter from Traveler of Dawn: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Deep in the Dakra Isles a strand of Klothys's hair twists itself around a statue of a god long forgotten. The Smoking Strand awaits one worthy of the destiny it contains within.
Tree of Clues enters tapped. {T}: Add {B}, {R}, or {G}. {VP}{VP}{VP}{VP}, Discard Tree of Clues: Target creature gets +3/+3 and gains flying until end of turn.
Equipped creature gets +1/+0. Whenever equipped creature attacks, you may cast an instant or sorcery card from your hand with mana value X or less without paying its mana cost, where X is equipped creature's power. Equip {2}
Whenever another creature dies, you may integrate it. Whenever a creature card is integrated onto Unmolded One, you may have it become a copy of that card until end of turn, except it has Unmolded One's abilities.
Unstable Formation enters with three charge counters on it. {1}, {T}, Remove a charge counter from Unstable Formation: Unstable Formation deals 1 damage to target player or planeswalker. You may sacrifice Unstable Formation. If you do, draw a card.
As this permanent transforms into Vasilisa, Waging War, it becomes your choice of a 7/7 Hydra with trample, a 6/5 Kraken with hexproof, or a 5/6 Spider with vigilance, reach, and deathtouch.
Vigorous Soundvein enters tapped. When Vigorous Soundvein enters, you may pay 1 life. If you do, add one mana of any color other than green. {T}: Add {G}.
Enchant creature Enchanted creature gets +1/+0 and can't be blocked. {5}{U}, Exile Voyage to the Siren Sea from your graveyard or the battlefield: Draw three cards. This ability costs {1} less for each creature you control that dealt combat damage to an opponent this turn.
{T}: Add {C}. Whenever Wasted Watchpost deals combat damage to a player, you may sacrifice it. When you do, destroy target nonbasic land that player controls. Spellcharge 3
Landfall — Whenever a land you control enters, each opponent loses 1 life.
“Ships used to find their ways to the islands and back with lights along the way... until the monsters learned how to use that against us.” —Ema, to Karina