1771 cards found
Heavy Winds

Heavy Winds {2}{G}

Enchantment - Weather
When Heavy Winds enters and whenever you cast a spell, prevent all damage up to one target permanent would deal this turn.
“The weather is finally stilled. That might be the most worrying outcome of all.”
—Tenki, storm chaser
  • Chikyu: Chaos Rains
Heliod's Glory
Chosen of Heliod

Heliod's Glory {1}{W}

Enchantment - Aura Blessing
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Card has other part: Chosen of Heliod
  • Theros: Age of Trax
Herald of Awakening

Herald of Awakening {U}

Artifact Creature - Golem
Defender
When Herald of Awakening enters, draw a card. Then discard a card unless you control a Ruin.
Whenever a Ruin you control becomes spellcharged, Herald of Awakening loses defender until end of turn.
2/2
  • Awakening in Oldun
Higana, Dragonscribe

Higana, Dragonscribe {1}{G}{U}{R}

Legendary Creature - Human Ranger
Amity — Whenever you attack with Higana and exactly one other creature, create a 3/3 green, blue, and red Dragon creature token. If the other attacking creature was a Dragon, the token has flying. If it also had flying, the token has vigilance. If it also had vigilance, the token has double strike.
{1}{W}: Create Shigana, a legendary 2/2 white Beast creature token with haste.
3/3
  • Chikyu: Chaos Rains
Highland Guide

Highland Guide {1}{W}

Creature - Human Cleric
Vigilance
Whenever another creature entering the battlefield under your control causes an ability of a permanent you control to trigger, put a +1/+1 counter on that creature and you gain 1 life. This ability triggers only once each turn.
2/2
  • Awakening in Oldun
Hoenn Champion

Hoenn Champion {4}{R}{G}

Legendary Creature - Human Ranger
When Hoenn Champion enters, create a creature token for each of the following characteristics.
• 3/3 white and black Bird with flying, vigilance, and haste.
• 2/4 red Bird Warrior with double strike, vigilance, and haste.
No more than two creatures can attack each combat. No more than two creatures can block each combat.
1/1
  • Chikyu: Chaos Rains 207 1207
Host of the Neverending Revel

Host of the Neverending Revel {2}{B}{B}

Creature - Satyr Noble
Ward—Sacrifice a permanent.
Whenever Host of the Neverending Revel enters or attacks, each player sacrifices a nonland, nontoken permanent. For each player who doesn't, you draw a card.
4/4
  • Theros: Age of Trax
Hostage Situation

Hostage Situation {1}{B}

Enchantment
When Hostage Situation enters, target opponent reveals their hand. Exile a nonland card from it and up to one creature card from your graveyard. When Hostage Situation is no longer on the battlefield, return the exiled cards to their owner's hands.
  • Chikyu: Chaos Rains
Hundred-Handed Pillars

Hundred-Handed Pillars

Land
Hundred-Handed Pillars enters tapped.
{T}: Add {W} or {U}.
{7}{W/U}: Hundred-Handed Pillars becomes a 4/6 white and blue Giant creature with vigilance until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to white and blue. Activate only once each turn.
  • Theros: Age of Trax
Hyperloop Obelisk

Hyperloop Obelisk

Land
Hyperloop Obelisk enters tapped.
{T}: Add {U}, {B}, or {R}.
{VP}{VP}{VP}{VP}, Discard Hyperloop Obelisk: Untap target creature. It gets +4/+4 until end of turn.
  • Hyperpop 255 292
Iara, Blessed-Hart

Iara, Blessed-Hart {1}{W}{W}

Legendary Creature - Human Soldier
Favored
Whenever Iara, Blessed-Hart attacks, Iara and another target attacking creature gain double strike until end of turn.
2/2
  • Theros: Age of Trax
Iconic Hologram

Iconic Hologram {3}{R}

Creature - Elemental Spirit
{VP}{VP}{VP}: Reveal the top seven cards of your library. You may have Iconic Hologram become a copy of a legendary creature card revealed this way until end of turn. Put the revealed cards on the bottom of your library in a random order.
2/6
  • Hyperpop
Identity Forger

Identity Forger {U}{B}

Creature - Shapeshifter Artificer
{X}, {T}, Sacrifice another creature: Create a token that's a copy of target nontoken creature you control other than Identity Forger with mana value X.
“It's a simple trade—one identity for another. And remember: if you get caught, you don't know mine.”
1/3
  • Cliques of Nylin
Idolized Coordinator

Idolized Coordinator {U}{R}{W}

Creature - Human Performer
Creatures you control that have been a target or the source of a spell or ability you controlled this turn have ward {2}.
Once each turn, when you spend mana to activate an ability, you may gain that much life.
{X}{U}{R}{W}: Idolized Coordinator and another target creature you control each get +X/+X and gain vigilance until end of turn.
3/3
  • Chikyu: Chaos Rains
Ilysian Guardian
Seeker of New Horizons

Ilysian Guardian {2}{G}

Enchantment - Aura Blessing
Enchant land
Enchanted land is a 4/4 Dryad creature with reach, vigilance, and haste. It's still a land.
When enchanted land dies, return it to its owner's hand.
Card has other part: Seeker of New Horizons
  • Theros: Age of Trax
Imposing Oddity

Imposing Oddity {X}

Artifact - Ruin
Imposing Oddity enters with X +1/+1 counters on it.
Whenever Imposing Oddity becomes spellcharged, put a +1/+1 counter on it.
Spellcharge 4
When Imposing Oddity dies, you may put its counters on another target Ruin you control.
0/0
  • Awakening in Oldun
Indomitable Jicru

Indomitable Jicru {3}{G}{W}

Creature - Beast
Vigilance
When Indomitable Jicru enters, you gain 5 life and draw a card. If it wandered, creatures you control get +2/+2 until end of turn.
Wander {6}{G}{W}
3/6
  • Awakening in Oldun
Indulge the Fifth Encore

Indulge the Fifth Encore {2}{R}{R}

Sorcery
{3}{R}{R}, Exile Indulge the Fifth Encore from your hand: At the beginning of your next upkeep, you may cast Indulge the Fifth Encore from exile without paying its mana cost. Activate only as a sorcery.
Add {W}{U}{B}{R}{G}. Until end of turn, you don't lose this mana as steps and phases end.
  • Hyperpop
Inner Ring's Pupil

Inner Ring's Pupil {2}{B}{B}

Creature - Human Rogue
Whenever Inner Ring's Pupil enters or attacks, target player discards a card. If they can't, they sacrifice a creature. If they can't, they lose 7 life.
“The Iris lies to achieve greater truth.”
3/3
  • Cybaros
Interplanar Jam Session

Interplanar Jam Session {X}{W}{W}

Sorcery
As an additional cost to cast this spell, you may remove any number of loyalty counters from among planeswalkers you control. This spell costs {1} less to cast for each counter removed this way.
Create X 1/1 white Elemental Bird creature tokens with flying.
  • Hyperpop
Invasion's End

Invasion's End {2}{U}{U}

Sorcery
Put a defender counter on each creature.
“Teqien will be taking the regions you stole from the Edgelands. Payment for our altruistic assistance.”
—Salavon, Techmage Council member
  • Cybaros
Iris Pledge

Iris Pledge {1}{B}

Sorcery
Target player exiles a creature they control and the top card of their library. When they exile cards this way, pay for and choose any number.
+{B} — Each player exiles a card from their hand.
+{W} — Exile any player's graveyard. You gain 1 life for each card type among cards exiled this turn.
+{C} — Each opponent loses 1 life for each card type among cards exiled this turn.
  • Cybaros
Iroas's Judgment

Iroas's Judgment {2}{R}{W}

Sorcery
Choose one. If your devotion to red is three or greater, you may choose another. The same is true for devotion to white.
• Create three 1/1 white Human creature tokens.
• Creatures you control get +1/+1 and gain haste until end of turn.
• Opponents can't cast spells or activate abilities that aren't mana abilities this turn.
  • Theros: Age of Trax
Ironback Sovereign
Ironback Tyke

Ironback Sovereign

Creature - Dinosaur
(Color indicator: Ironback Sovereign is white and red)
Vigilance, trample
{2}{R}{W}: Any number of target creatures you control have base power and toughness 6/6 until end of turn.
It does good to lift up your allies. It does better to keep them below you.
7/7
Card has other part: Ironback Tyke
  • Chikyu: Chaos Rains 209b 1209b
Ironback Tyke
Ironback Sovereign

Ironback Tyke {1}{R}{W}

Creature - Dinosaur
When Ironback Tyke enters, you may search your library for a basic Mountain or Plains card, reveal it, put it into your hand, then shuffle.
{2}{R}{W}: Any number of target creatures you control have base power and toughness 3/3 until end of turn. If you control seven or more permanents with activated abilities, transform Ironback Tyke. Activate only as a sorcery.
3/3
Card has other part: Ironback Sovereign
  • Chikyu: Chaos Rains 209a 1209a