Vigilance Other creatures you control with vigilance get +1/+1. Whenever one or more creatures with vigilance you control attack, you may tap target creature.
Each player can't cast more than one spell or activate more than one activated ability that isn't a mana ability each turn.
Cecile looked down at the throng in the Bastion courtyard, expressionless. She was silent until the statue was finally toppled and fell. “Bar the exits. End it.”
Flying Whenever you attack, target attacking creature gets +1/+1 until end of turn. If you control a green permanent, instead put a +1/+1 counter on that creature.
Other Advisors you control get +1/+1. Whenever Prime Consuls attacks, defending player may pay {1}. If they do, put a +1/+1 counter on Prime Consuls. Otherwise, create a 2/2 white Advisor creature token that's tapped and attacking.
When Renowned Roughrider enters or leaves the battlefield, create a 1/1 white Human creature token. Then if you control four or more creatures, put a +1/+1 counter on a creature you control. Wander {4}{W}{W}
As long as it's your turn, Yaeji has first strike. Whenever you amp it up, exile up to one target permanent card with mana value 3 or less from your graveyard, then create a token that's a copy of it.
Flying, ward {1} Zhovala, Silver Monarch gets +1/+1 for each other Advisor you control and each Advisor card you own in exile. Whenever another Advisor you control dies, exile it unless an opponent pays {2}. You may cast that card as long as it remains exiled.
Absorbed Painter enters with a +1/+1 counter, a flying counter, and a vigilance counter on it. Absorbed Painter can't attack or block as long as it has a counter on it. {U}, {T}: You may move a counter from a creature you control to another creature you control. Activate only as a sorcery.
Drop — When Bumping Betta enters, if you didn't cast any creature spells during your last turn, return up to one target nonland permanent to its owner's hand.