1760 cards found
Vishanki Ambassador

Vishanki Ambassador {4}{B}{R}{G}

Creature - Orc Advisor
When Vishanki Ambassador enters, each opponent loses 3 life and you gain 3 life.
Basic landcycling {1}{R}
7/7
  • Cliques of Nylin
Vishanki Agenda

Vishanki Agenda {B}{R}{G}

Instant
Choose up to one for each color among black, red, and green among permanents you control.
• Put up to two target nonland cards from graveyards on top of their owners' libraries in any order.
• Exile the top two cards of target player's library. Until the end of your next turn, you may play those cards.
• Target player creates two tapped Treasure tokens.
Exile Vishanki Agenda.
  • Cliques of Nylin
Vertical Integration

Vertical Integration {R}{G}

Instant
As an additional cost to cast this spell, tap any number of untapped creatures you control.
Target creature gets +X/+0 and gains first strike until end of turn, where X is the total power of creatures tapped to pay this spell's additional cost.
  • Cliques of Nylin
Urban Twinmotors

Urban Twinmotors {1}{R}{G}{W}

Creature - Human Rogue
Double strike
Whenever Urban Twinmotors deals combat damage to a player, untap up to one target permanent.
Starting a movement just takes a little push. It's keeping it going that takes work—and someone to remove all the friction.
2/3
  • Cliques of Nylin
Underclass Hero

Underclass Hero {1}{G}{W}

Creature - Human Soldier
Lifelink
Spells you cast and abilities you activate that target creatures you control cost {2} less. This effect can't reduce the mana in that cost to less than one mana.
3/3
  • Cliques of Nylin
Traumatic Recollection

Traumatic Recollection {U}{B}

Sorcery
You may mill two cards. Then destroy target creature if its mana value is less than or equal to the number of cards in your graveyard.
Of all the damages of war, the longest-lasting are often unseen.
  • Cliques of Nylin
Communitarianism
Together in Arms

Communitarianism

Legendary Enchantment
(Color indicator: Communitarianism is white and green)
Whenever a creature you control becomes the target of a spell or ability that targets only it, you may copy that spell or ability for each other creature you control that spell or ability could target. Each copy targets a different one of those creatures. Do this only once each turn.
Card has other part: Together in Arms
  • Cliques of Nylin
Together in Arms
Communitarianism

Together in Arms {1}{G}{W}

Enchantment - Policy
When Together in Arms enters, create two 1/1 colorless Soldier creature tokens.
You controlled a spell that targeted a creature you controlled this turn.
You controlled an ability that targeted a creature you controlled this turn.
Card has other part: Communitarianism
  • Cliques of Nylin
Tiril Ambassador

Tiril Ambassador {2}{W}{U}{B}

Creature - Human Advisor
When Tiril Ambassador enters, you may return target nonland card from your graveyard to your hand. You lose life equal to its mana value.
Basic landcycling {1}{U}
3/2
  • Cliques of Nylin
Tiril Agenda

Tiril Agenda {W}{U}{B}

Instant
Choose up to one for each color among white, blue, and black among permanents you control.
• Return target artifact or enchantment card from your graveyard to your hand.
• Return target instant or sorcery card from your graveyard to your hand.
• Return target creature or planeswalker card from your graveyard to your hand.
Exile Tiril Agenda.
  • Cliques of Nylin
Survivors of the New World

Survivors of the New World {2}{G}{W}

Creature - Mutant Survivor
When Survivors of the New World enters, if it isn't a token, create two tokens that are copies of it.
When Survivors of the New World dies, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
1/1
  • Cliques of Nylin
Storm the Senate

Storm the Senate {4}{R}{G}{W}

Sorcery
Any number of creatures you control fight different creatures you don't control. Each other creature you control gets +3/+3 and gains trample until end of turn.
The melting pot of democracy can only take so much heat before it boils.
  • Cliques of Nylin
Speculative Stockbroker

Speculative Stockbroker {R}{G}

Creature - Human Advisor
Whenever another creature you control enters, you may pay {X}{X}. If you do, put X +1/+1 counters on that creature.
{T}: Add one mana of any color.
1/3
  • Cliques of Nylin
Sola, Contraband Playboy

Sola, Contraband Playboy {B}{R}{G}

Legendary Creature - Human Advisor
When Sola enters, create a Treasure token.
{2}, Sacrifice a Treasure: You gain 3 life.
{2}, Sacrifice a Treasure: Draw a card.
“Less-than-legal product is not beyond our reach. It'll just cost you a bit more.”
3/3
  • Cliques of Nylin
Social Engineering

Social Engineering {W}{U}

Sorcery
Return target creature to its owner's hand. If you controlled it, create a token that's a copy of it. Otherwise, create a 0/0 colorless Robot artifact creature token with a +1/+1 counter on it.
Society is but a dressed-up machine, and every machine has its technicians.
  • Cliques of Nylin
Sillaman Ambassador

Sillaman Ambassador {3}{G}{W}{U}

Creature - Human Advisor
When Sillaman Ambassador enters, put a +1/+1 counter on each of up to three target creatures you control.
Basic landcycling {1}{W}
3/3
  • Cliques of Nylin
Sillaman Agenda

Sillaman Agenda {G}{W}{U}

Instant
Choose up to one for each color among green, white, and blue among permanents you control.
• Put two +1/+1 counters on target creature.
• Target player draws a card for each creature they control with a counter on it.
• Untap all nonland permanents target player controls.
  • Cliques of Nylin
Authoritarianism
Silence the Opposition

Authoritarianism

Legendary Enchantment
(Color indicator: Authoritarianism is blue and black)
Creatures you control get +1/+0.
Creatures you don't control get -1/-0.
Let not the masses bog down the enlightened with their false ideals. The only truth is the one ordained and enforced by those in power.
Card has other part: Silence the Opposition
  • Cliques of Nylin
Silence the Opposition
Authoritarianism

Silence the Opposition {1}{U}{B}

Enchantment - Policy
When Silence the Opposition enters, draw two cards, then discard a card.
A creature card or creature token was put into your graveyard from anywhere this turn.
Card has other part: Authoritarianism
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Severin, Sparkmind

Severin, Sparkmind {1}{G}{W}{U}

Legendary Planeswalker - Severin
You may remove +1/+1 counters from creatures you control as though they were loyalty counters on Severin, Sparkmind to pay its loyalty costs.
[0]: Create a 0/0 colorless Robot artifact creature token with two +1/+1 counters on it.
[–2]: You may tap or untap each of up to three target permanents.
[–7]: If it isn't an extra turn, take an extra turn after this one.
Loyalty:
3
  • Cliques of Nylin
Surveillance State
Security Initiative

Surveillance State

Legendary Enchantment
(Color indicator: Surveillance State is white and blue)
You may cast spells as though they had flash.
Whenever you cast a spell, you may tap or untap target nonland permanent.
Observe. Obstruct. Obey.
Card has other part: Security Initiative
  • Cliques of Nylin
Security Initiative
Surveillance State

Security Initiative {W}{U}

Enchantment - Policy
Flash
When Security Initiative enters, you may tap or untap target permanent. Then draw a card.
An opponent controls three or more tapped nonland permanents.
Card has other part: Surveillance State
  • Cliques of Nylin
Scrapyard Mecha

Scrapyard Mecha {1}{U}{B}

Artifact - Vehicle
Whenever one or more creatures you control deal combat damage to a player, you may draw that many cards. If you do, discard a card.
Exile two creature cards from your graveyard: Scrapyard Mecha becomes an artifact creature until end of turn. Activate only as a sorcery.
Crew 2
5/5
  • Cliques of Nylin
Scandalous Revelation

Scandalous Revelation {X}{W}{U}{B}

Instant
As an additional cost to cast this spell, exile X cards from your graveyard.
You draw X cards and gain X life, then each opponent loses X life.
Tragedy is brought by those you'd least expect upon those who least expect it.
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Reconnaissance Agent

Reconnaissance Agent {W}{U}{B}

Creature - Human Scout
When Reconnaissance Agent enters, you may choose one —
• Exile target card from your graveyard.
• Exile another target creature.
When Reconnaissance Agent leaves the battlefield, return the exiled card to its owner's hand.
2/2
  • Cliques of Nylin