1330 cards found
Eleanor, Royal Captain
Eleanor, Kingslayer

Eleanor, Royal Captain {1}{W/B}{W/B}

Legendary Creature - Human Knight
Flash
When Eleanor, Royal Captain enters, target legendary creature gains indestructible until end of turn.
Cybersoul {5}{W/B}
2/2
Card has other part: Eleanor, Kingslayer
  • Cybaros
Electromagnetic Geode

Electromagnetic Geode {2}

Artifact
When Electromagnetic Geode enters, draw a card.
{2}, {T}, Sacrifice Electromagnetic Geode: Add two mana of different colors.
  • Hyperpop
Electronegative Specialist

Electronegative Specialist {2}{W}{U}

Artifact Creature - Scout
Flash
Flying
When Electronegative Specialist enters, choose a number. You and creatures you control gain protection from mana values equal to the chosen number until end of turn.
3/3
  • Hyperpop
Elektes, First King of Akros

Elektes, First King of Akros {1}{R}{W}

Legendary Enchantment Creature - Demigod
As long as it's your turn, Elektes has first strike.
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is your devotion to red and white.
“Like the mighty ram, I stand tall, determined, and resilient.”
1/3
  • Theros: Age of Trax 241 309
Elephant of the Golden Palace

Elephant of the Golden Palace {7}

Artifact Creature - Elephant Construct
Elephant of the Golden Palace enters with your choice of a lifelink counter or an indestructible counter on it if {W} was spent to cast it. The same is true for flying or ward {2} and {U}, deathtouch or menace and {B}, haste or double strike and {R}, and vigilance or trample and {G}.
7/7
  • Duelists of Vereaux
Emblazoned Hooligan

Emblazoned Hooligan {R}

Creature - Goblin Rogue
Whenever you amp it up, target creature can't block this turn.
Everyone likes a hypeman to get things going, but no one likes a hypeman that thinks they're the main event.
1/1
  • Hyperpop
Embrace the Cycle

Embrace the Cycle {B}{G}

Enchantment
{1}, Exile a permanent card from your graveyard: Surveil 2.
{2}, Exile two permanent cards from your graveyard: Draw a card.
{5}, Exile five permanent cards from your graveyard: Exchange your hand and graveyard.
  • Awakening in Oldun
Emphatic Beat

Emphatic Beat {1}{R}

Enchantment
Whenever you amp it up, creatures you control get +1/+0 until end of turn.
“K-I-L-L, KILL, KILL, KILL!”
  • Hyperpop
Empowered Revisionary

Empowered Revisionary {3}{G}{W}

Creature - Human Rogue
Lifelink
Whenever Empowered Revisionary attacks, if its power is greater than its base power, create a number of 1/1 colorless Soldier creature tokens equal to the difference.
4/4
  • Cliques of Nylin
Empress Cecile Anette

Empress Cecile Anette {1}{W}{W}

Legendary Creature - Human Noble
At the beginning of your end step, create a Food token.
Nonbasic permanents your opponents control enter tapped as long as you have more life than that player.
“My people shall be fed only when they comply utterly with my rule.”
2/4
  • Duelists of Vereaux
Emulation Expert

Emulation Expert {U}

Creature - Human Artificer
{1}{U}, {T}, Sacrifice Emulation Expert: Gain control of target creature you don't control with mana value 3 or less. Its owner creates a tapped token that's a copy of it. Activate only as a sorcery.
“That's a great idea; glad I thought of it.”
1/2
  • Cybaros
Encampment Sentinel

Encampment Sentinel {2}{G}

Creature - Yeti
Vigilance
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, put a +1/+1 counter on Encampment Sentinel.
The Mokar have an agreement with Rano: Protection in exchange for food.
2/3
  • Awakening in Oldun
Endangered Scinok

Endangered Scinok {2}{G}

Creature - Rhino Beast
{2}{G}: Endangered Scinok gets +1/+1 until end of turn. This ability costs {1} less to activate until end of turn.
“The docile species seem more prone to sickness from the city's waste. How long until only the most ferocious remain?”
—Geran, field scientist
3/3
  • Cybaros
Enduring Jentil

Enduring Jentil {3}{G}{G}{G}

Creature - Giant
Vigilance, reach
When Enduring Jentil enters, create an artifact token named Menhir with “{2}, {T}, Exile a creature or land card from your graveyard: Draw a card. You gain 2 life.”
Whenever Enduring Jentil attacks, you may sacrifice an artifact. If you do, Enduring Jentil deals damage equal to its power to target creature.
7/6
  • Duelists of Vereaux 190 305
Energizing Static

Energizing Static {3}{G}

Creature - Elemental
When Energizing Static enters, target creature gets +3/+3 until end of turn. If that creature is an Elemental, it also gains trample until end of turn.
Elementals take on the shape of their reflected light, leading to many a crackling silhouette wandering populated streets.
3/3
  • Hyperpop
Enforcer's Baton

Enforcer's Baton {2}{W}

Artifact - Equipment
When Enforcer's Baton enters, create a 1/1 colorless Soldier creature token, then attach Enforcer's Baton to it.
Equipped creature gets +2/+1 and has vigilance.
Equip {4}
  • Cliques of Nylin
Enlightened Contributor

Enlightened Contributor {2}{U}

Creature - Human Noble Wizard
Indulgence
Whenever you indulge, surveil 2.
3/2
  • Duelists of Vereaux
Enlightened Inductee

Enlightened Inductee {1}{U}

Creature - Human Noble Wizard
Whenever you cast an instant or sorcery spell with mana value 4 or greater, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
“Working for the Foundation is an honor. My father deals with the great Antivo personally.”
2/1
  • Duelists of Vereaux
Enlightened Naturalist

Enlightened Naturalist {G}{U}

Creature - Human Noble Druid
Ward {1}
Whenever one or more counters are put on Enlightened Naturalist, draw a card for each kind of counter put on it on it that it didn't have already.
“In understanding how life came to be, we learn to better understand ourselves.”
2/2
  • Duelists of Vereaux
Enlightenment

Enlightenment {4}{U}

Enchantment
When Enlightenment enters, draw a card for each color of mana spent to cast it.
You have no maximum hand size.
The world is made up of conceptions of truth polluted with falsity. All one needs to see the difference is a good sieve.
  • Cliques of Nylin
Enrapturing Lights

Enrapturing Lights {2}{VP}{VP}{U}{U}

Enchantment - Aura
Enchant creature
When Enrapturing Lights enters, untap enchanted creature. It gains haste until end of turn.
You control enchanted creature.
  • Hyperpop
Enter the Moshpit

Enter the Moshpit {3}{R}

Enchantment - Aura
Enchant creature
When Enter the Moshpit enters, create a 2/1 red Zombie creature token with menace.
Enchanted creature gets +2/+1 and has menace.
  • Hyperpop
Eo, the Great Equalizer

Eo, the Great Equalizer {R}{G}{W}

Legendary Creature - Giant Avatar
Trample
Other creatures have base power and toughness 3/3.
At the beginning of your end step, sacrifice Eo unless you attacked this turn.
A thousand voices united into a single cacophonous choir.
3/3
  • Cliques of Nylin
Ephara's Messenger

Ephara's Messenger {1}{W}

Enchantment Creature - Griffin
Flying, first strike, vigilance
Like their patron goddess, griffins protect the noble and true, allowing for just rulers to live long, prosperous lives.
1/2
  • Theros: Age of Trax
Ephara's Oracle

Ephara's Oracle {1}{W}

Creature - Cat Cleric
Aura spells you cast cost {1} less to cast.
When Ephara's Oracle enters, look at the top five cards of your library. You may reveal an enchantment card from among them and put it on the top of your library. Put the rest on the bottom of your library in a random order.
2/2
  • Theros: Age of Trax